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Results for "Author: wilton marranzini"

2002ASP #7352
Calculate fuel efficiency

Program calculates the fule effiency of the car on the trip in miles/gallon and the cost for gasoline at the end of the trip. It teaches begginer programmers functions and calculations.

2002ASP #7353
NARSCAR RACE Simulation

First of All Please take a minute and Rate my Code.=) It uses Object Orinted Programming to Make a Nascar Racing simulation. The race is formed of 33 Cars if random aspects effecting it. We start with 33 cars, all of which are identical The race is 500 miles. We're going to do the simulation using clock ticks of .5 seconds. All cars start at zero velocity, and when the race starts they all gain speed at a uniform rate of 0.0020833 miles per second (about 7.5 miles per second) plus a random amount of 5% added or subtracted from the added speed until it reaches a cruising speed of .41667 miles per second (150 miles per hour). It then maintains this speed plus or minus 3%.each car has 20 gallons of fuel. The fuel consumption of the car is normally 30 miles per gallon, divided by the car's current speed divided by 10, e.g. if the car is going 150 miles per hour, its fuel consumption is 30/(150/10)=2 miles per gallon. However, if the car is less than .01 miles (52.8 feet) behind another car, its fuel economy improves by 10% because it's in the draft. However, it cannot stay in the draft more than 100 clock ticks (50 seconds) before the car starts to overheat, in which case the car pulls out of the draft and gets normal fuel mileage. It cannot draft again for 100 clock ticks because the engine has to cool down. A lap in the race is 2 miles, so each time the car has traveled a multiple of two miles we check its fuel. If it doesn't have enough to complete two more laps (4 miles) at the current rate of consumption, it must pull into the pits at the end of the next lap. In this case, when the car comes to the next multiple of two miles (end of lap), it decelerates at the same uniform rate as acceleration (only with no random amount added or subtracted) until it has zero velocity. It then sits for 20 clock ticks (10 seconds) and then accelerates back up to cruising speed.

2002C #15956
Calculate fuel efficiency

Program calculates the fule effiency of the car on the trip in miles/gallon and the cost for gasoline at the end of the trip. It teaches begginer programmers functions and calculations.

2002C #15957
NARSCAR RACE Simulation

First of All Please take a minute and Rate my Code.=) It uses Object Orinted Programming to Make a Nascar Racing simulation. The race is formed of 33 Cars if random aspects effecting it. We start with 33 cars, all of which are identical The race is 500 miles. We're going to do the simulation using clock ticks of .5 seconds. All cars start at zero velocity, and when the race starts they all gain speed at a uniform rate of 0.0020833 miles per second (about 7.5 miles per second) plus a random amount of 5% added or subtracted from the added speed until it reaches a cruising speed of .41667 miles per second (150 miles per hour). It then maintains this speed plus or minus 3%.each car has 20 gallons of fuel. The fuel consumption of the car is normally 30 miles per gallon, divided by the car's current speed divided by 10, e.g. if the car is going 150 miles per hour, its fuel consumption is 30/(150/10)=2 miles per gallon. However, if the car is less than .01 miles (52.8 feet) behind another car, its fuel economy improves by 10% because it's in the draft. However, it cannot stay in the draft more than 100 clock ticks (50 seconds) before the car starts to overheat, in which case the car pulls out of the draft and gets normal fuel mileage. It cannot draft again for 100 clock ticks because the engine has to cool down. A lap in the race is 2 miles, so each time the car has traveled a multiple of two miles we check its fuel. If it doesn't have enough to complete two more laps (4 miles) at the current rate of consumption, it must pull into the pits at the end of the next lap. In this case, when the car comes to the next multiple of two miles (end of lap), it decelerates at the same uniform rate as acceleration (only with no random amount added or subtracted) until it has zero velocity. It then sits for 20 clock ticks (10 seconds) and then accelerates back up to cruising speed.

2002VB #24560
Calculate fuel efficiency

Program calculates the fule effiency of the car on the trip in miles/gallon and the cost for gasoline at the end of the trip. It teaches begginer programmers functions and calculations.

2002VB #24561
NARSCAR RACE Simulation

First of All Please take a minute and Rate my Code.=) It uses Object Orinted Programming to Make a Nascar Racing simulation. The race is formed of 33 Cars if random aspects effecting it. We start with 33 cars, all of which are identical The race is 500 miles. We're going to do the simulation using clock ticks of .5 seconds. All cars start at zero velocity, and when the race starts they all gain speed at a uniform rate of 0.0020833 miles per second (about 7.5 miles per second) plus a random amount of 5% added or subtracted from the added speed until it reaches a cruising speed of .41667 miles per second (150 miles per hour). It then maintains this speed plus or minus 3%.each car has 20 gallons of fuel. The fuel consumption of the car is normally 30 miles per gallon, divided by the car's current speed divided by 10, e.g. if the car is going 150 miles per hour, its fuel consumption is 30/(150/10)=2 miles per gallon. However, if the car is less than .01 miles (52.8 feet) behind another car, its fuel economy improves by 10% because it's in the draft. However, it cannot stay in the draft more than 100 clock ticks (50 seconds) before the car starts to overheat, in which case the car pulls out of the draft and gets normal fuel mileage. It cannot draft again for 100 clock ticks because the engine has to cool down. A lap in the race is 2 miles, so each time the car has traveled a multiple of two miles we check its fuel. If it doesn't have enough to complete two more laps (4 miles) at the current rate of consumption, it must pull into the pits at the end of the next lap. In this case, when the car comes to the next multiple of two miles (end of lap), it decelerates at the same uniform rate as acceleration (only with no random amount added or subtracted) until it has zero velocity. It then sits for 20 clock ticks (10 seconds) and then accelerates back up to cruising speed.

ASP_Volume2 #40274
Calculate fuel efficiency

Program calculates the fule effiency of the car on the trip in miles/gallon and the cost for gasoline at the end of the trip. It teaches begginer programmers functions and calculations.

ASP_Volume2 #40472
NARSCAR RACE Simulation

First of All Please take a minute and Rate my Code.=) It uses Object Orinted Programming to Make a Nascar Racing simulation. The race is formed of 33 Cars if random aspects effecting it. We start with 33 cars, all of which are identical The race is 500 miles. We're going to do the simulation using clock ticks of .5 seconds. All cars start at zero velocity, and when the race starts they all gain speed at a uniform rate of 0.0020833 miles per second (about 7.5 miles per second) plus a random amount of 5% added or subtracted from the added speed until it reaches a cruising speed of .41667 miles per second (150 miles per hour). It then maintains this speed plus or minus 3%.each car has 20 gallons of fuel. The fuel consumption of the car is normally 30 miles per gallon, divided by the car's current speed divided by 10, e.g. if the car is going 150 miles per hour, its fuel consumption is 30/(150/10)=2 miles per gallon. However, if the car is less than .01 miles (52.8 feet) behind another car, its fuel economy improves by 10% because it's in the draft. However, it cannot stay in the draft more than 100 clock ticks (50 seconds) before the car starts to overheat, in which case the car pulls out of the draft and gets normal fuel mileage. It cannot draft again for 100 clock ticks because the engine has to cool down. A lap in the race is 2 miles, so each time the car has traveled a multiple of two miles we check its fuel. If it doesn't have enough to complete two more laps (4 miles) at the current rate of consumption, it must pull into the pits at the end of the next lap. In this case, when the car comes to the next multiple of two miles (end of lap), it decelerates at the same uniform rate as acceleration (only with no random amount added or subtracted) until it has zero velocity. It then sits for 20 clock ticks (10 seconds) and then accelerates back up to cruising speed.

ASP_Volume3 #47782
Calculate fuel efficiency

Program calculates the fule effiency of the car on the trip in miles/gallon and the cost for gasoline at the end of the trip. It teaches begginer programmers functions and calculations.

ASP_Volume3 #47783
NARSCAR RACE Simulation

First of All Please take a minute and Rate my Code.=) It uses Object Orinted Programming to Make a Nascar Racing simulation. The race is formed of 33 Cars if random aspects effecting it. We start with 33 cars, all of which are identical The race is 500 miles. We're going to do the simulation using clock ticks of .5 seconds. All cars start at zero velocity, and when the race starts they all gain speed at a uniform rate of 0.0020833 miles per second (about 7.5 miles per second) plus a random amount of 5% added or subtracted from the added speed until it reaches a cruising speed of .41667 miles per second (150 miles per hour). It then maintains this speed plus or minus 3%.each car has 20 gallons of fuel. The fuel consumption of the car is normally 30 miles per gallon, divided by the car's current speed divided by 10, e.g. if the car is going 150 miles per hour, its fuel consumption is 30/(150/10)=2 miles per gallon. However, if the car is less than .01 miles (52.8 feet) behind another car, its fuel economy improves by 10% because it's in the draft. However, it cannot stay in the draft more than 100 clock ticks (50 seconds) before the car starts to overheat, in which case the car pulls out of the draft and gets normal fuel mileage. It cannot draft again for 100 clock ticks because the engine has to cool down. A lap in the race is 2 miles, so each time the car has traveled a multiple of two miles we check its fuel. If it doesn't have enough to complete two more laps (4 miles) at the current rate of consumption, it must pull into the pits at the end of the next lap. In this case, when the car comes to the next multiple of two miles (end of lap), it decelerates at the same uniform rate as acceleration (only with no random amount added or subtracted) until it has zero velocity. It then sits for 20 clock ticks (10 seconds) and then accelerates back up to cruising speed.

C_Volume2 #81336
Calculate fuel efficiency

Program calculates the fule effiency of the car on the trip in miles/gallon and the cost for gasoline at the end of the trip. It teaches begginer programmers functions and calculations.

C_Volume2 #81534
NARSCAR RACE Simulation

First of All Please take a minute and Rate my Code.=) It uses Object Orinted Programming to Make a Nascar Racing simulation. The race is formed of 33 Cars if random aspects effecting it. We start with 33 cars, all of which are identical The race is 500 miles. We're going to do the simulation using clock ticks of .5 seconds. All cars start at zero velocity, and when the race starts they all gain speed at a uniform rate of 0.0020833 miles per second (about 7.5 miles per second) plus a random amount of 5% added or subtracted from the added speed until it reaches a cruising speed of .41667 miles per second (150 miles per hour). It then maintains this speed plus or minus 3%.each car has 20 gallons of fuel. The fuel consumption of the car is normally 30 miles per gallon, divided by the car's current speed divided by 10, e.g. if the car is going 150 miles per hour, its fuel consumption is 30/(150/10)=2 miles per gallon. However, if the car is less than .01 miles (52.8 feet) behind another car, its fuel economy improves by 10% because it's in the draft. However, it cannot stay in the draft more than 100 clock ticks (50 seconds) before the car starts to overheat, in which case the car pulls out of the draft and gets normal fuel mileage. It cannot draft again for 100 clock ticks because the engine has to cool down. A lap in the race is 2 miles, so each time the car has traveled a multiple of two miles we check its fuel. If it doesn't have enough to complete two more laps (4 miles) at the current rate of consumption, it must pull into the pits at the end of the next lap. In this case, when the car comes to the next multiple of two miles (end of lap), it decelerates at the same uniform rate as acceleration (only with no random amount added or subtracted) until it has zero velocity. It then sits for 20 clock ticks (10 seconds) and then accelerates back up to cruising speed.

Java_Volume1 #99880
Calculate fuel efficiency

Program calculates the fule effiency of the car on the trip in miles/gallon and the cost for gasoline at the end of the trip. It teaches begginer programmers functions and calculations.

Java_Volume1 #100078
NARSCAR RACE Simulation

First of All Please take a minute and Rate my Code.=) It uses Object Orinted Programming to Make a Nascar Racing simulation. The race is formed of 33 Cars if random aspects effecting it. We start with 33 cars, all of which are identical The race is 500 miles. We're going to do the simulation using clock ticks of .5 seconds. All cars start at zero velocity, and when the race starts they all gain speed at a uniform rate of 0.0020833 miles per second (about 7.5 miles per second) plus a random amount of 5% added or subtracted from the added speed until it reaches a cruising speed of .41667 miles per second (150 miles per hour). It then maintains this speed plus or minus 3%.each car has 20 gallons of fuel. The fuel consumption of the car is normally 30 miles per gallon, divided by the car's current speed divided by 10, e.g. if the car is going 150 miles per hour, its fuel consumption is 30/(150/10)=2 miles per gallon. However, if the car is less than .01 miles (52.8 feet) behind another car, its fuel economy improves by 10% because it's in the draft. However, it cannot stay in the draft more than 100 clock ticks (50 seconds) before the car starts to overheat, in which case the car pulls out of the draft and gets normal fuel mileage. It cannot draft again for 100 clock ticks because the engine has to cool down. A lap in the race is 2 miles, so each time the car has traveled a multiple of two miles we check its fuel. If it doesn't have enough to complete two more laps (4 miles) at the current rate of consumption, it must pull into the pits at the end of the next lap. In this case, when the car comes to the next multiple of two miles (end of lap), it decelerates at the same uniform rate as acceleration (only with no random amount added or subtracted) until it has zero velocity. It then sits for 20 clock ticks (10 seconds) and then accelerates back up to cruising speed.

1_2002 #111314
Calculate fuel efficiency

Program calculates the fule effiency of the car on the trip in miles/gallon and the cost for gasoline at the end of the trip. It teaches begginer programmers functions and calculations.

1_2002 #111315
NARSCAR RACE Simulation

First of All Please take a minute and Rate my Code.=) It uses Object Orinted Programming to Make a Nascar Racing simulation. The race is formed of 33 Cars if random aspects effecting it. We start with 33 cars, all of which are identical The race is 500 miles. We're going to do the simulation using clock ticks of .5 seconds. All cars start at zero velocity, and when the race starts they all gain speed at a uniform rate of 0.0020833 miles per second (about 7.5 miles per second) plus a random amount of 5% added or subtracted from the added speed until it reaches a cruising speed of .41667 miles per second (150 miles per hour). It then maintains this speed plus or minus 3%.each car has 20 gallons of fuel. The fuel consumption of the car is normally 30 miles per gallon, divided by the car's current speed divided by 10, e.g. if the car is going 150 miles per hour, its fuel consumption is 30/(150/10)=2 miles per gallon. However, if the car is less than .01 miles (52.8 feet) behind another car, its fuel economy improves by 10% because it's in the draft. However, it cannot stay in the draft more than 100 clock ticks (50 seconds) before the car starts to overheat, in which case the car pulls out of the draft and gets normal fuel mileage. It cannot draft again for 100 clock ticks because the engine has to cool down. A lap in the race is 2 miles, so each time the car has traveled a multiple of two miles we check its fuel. If it doesn't have enough to complete two more laps (4 miles) at the current rate of consumption, it must pull into the pits at the end of the next lap. In this case, when the car comes to the next multiple of two miles (end of lap), it decelerates at the same uniform rate as acceleration (only with no random amount added or subtracted) until it has zero velocity. It then sits for 20 clock ticks (10 seconds) and then accelerates back up to cruising speed.

2_2002-2004 #127027
Calculate fuel efficiency

Program calculates the fule effiency of the car on the trip in miles/gallon and the cost for gasoline at the end of the trip. It teaches begginer programmers functions and calculations.

2_2002-2004 #127225
NARSCAR RACE Simulation

First of All Please take a minute and Rate my Code.=) It uses Object Orinted Programming to Make a Nascar Racing simulation. The race is formed of 33 Cars if random aspects effecting it. We start with 33 cars, all of which are identical The race is 500 miles. We're going to do the simulation using clock ticks of .5 seconds. All cars start at zero velocity, and when the race starts they all gain speed at a uniform rate of 0.0020833 miles per second (about 7.5 miles per second) plus a random amount of 5% added or subtracted from the added speed until it reaches a cruising speed of .41667 miles per second (150 miles per hour). It then maintains this speed plus or minus 3%.each car has 20 gallons of fuel. The fuel consumption of the car is normally 30 miles per gallon, divided by the car's current speed divided by 10, e.g. if the car is going 150 miles per hour, its fuel consumption is 30/(150/10)=2 miles per gallon. However, if the car is less than .01 miles (52.8 feet) behind another car, its fuel economy improves by 10% because it's in the draft. However, it cannot stay in the draft more than 100 clock ticks (50 seconds) before the car starts to overheat, in which case the car pulls out of the draft and gets normal fuel mileage. It cannot draft again for 100 clock ticks because the engine has to cool down. A lap in the race is 2 miles, so each time the car has traveled a multiple of two miles we check its fuel. If it doesn't have enough to complete two more laps (4 miles) at the current rate of consumption, it must pull into the pits at the end of the next lap. In this case, when the car comes to the next multiple of two miles (end of lap), it decelerates at the same uniform rate as acceleration (only with no random amount added or subtracted) until it has zero velocity. It then sits for 20 clock ticks (10 seconds) and then accelerates back up to cruising speed.

3_2004-2005 #145571
Calculate fuel efficiency

Program calculates the fule effiency of the car on the trip in miles/gallon and the cost for gasoline at the end of the trip. It teaches begginer programmers functions and calculations.

3_2004-2005 #145769
NARSCAR RACE Simulation

First of All Please take a minute and Rate my Code.=) It uses Object Orinted Programming to Make a Nascar Racing simulation. The race is formed of 33 Cars if random aspects effecting it. We start with 33 cars, all of which are identical The race is 500 miles. We're going to do the simulation using clock ticks of .5 seconds. All cars start at zero velocity, and when the race starts they all gain speed at a uniform rate of 0.0020833 miles per second (about 7.5 miles per second) plus a random amount of 5% added or subtracted from the added speed until it reaches a cruising speed of .41667 miles per second (150 miles per hour). It then maintains this speed plus or minus 3%.each car has 20 gallons of fuel. The fuel consumption of the car is normally 30 miles per gallon, divided by the car's current speed divided by 10, e.g. if the car is going 150 miles per hour, its fuel consumption is 30/(150/10)=2 miles per gallon. However, if the car is less than .01 miles (52.8 feet) behind another car, its fuel economy improves by 10% because it's in the draft. However, it cannot stay in the draft more than 100 clock ticks (50 seconds) before the car starts to overheat, in which case the car pulls out of the draft and gets normal fuel mileage. It cannot draft again for 100 clock ticks because the engine has to cool down. A lap in the race is 2 miles, so each time the car has traveled a multiple of two miles we check its fuel. If it doesn't have enough to complete two more laps (4 miles) at the current rate of consumption, it must pull into the pits at the end of the next lap. In this case, when the car comes to the next multiple of two miles (end of lap), it decelerates at the same uniform rate as acceleration (only with no random amount added or subtracted) until it has zero velocity. It then sits for 20 clock ticks (10 seconds) and then accelerates back up to cruising speed.

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