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Results for "Category: Games"

ASP_Volume3 #51415
AStar the pathfinding algorithm

The most advansed pathfinding algorithm the A Star, fully comented and easy to use;along with the test program; Please give me some feedback;

ASP_Volume3 #51416
A Real Time Battle

This code is a game where you have 10 people (excelent graphics) who are shooting each other until only one or none remain.Every unit has a health bar which is reduced after taking a hit.When a unit dies it is shown as falling and blod is left under the body. Please vote and give me some feedback :)

ASP_Volume3 #51433
ants

There are two homes for the ants.Red and black ants come out from there and go to sugar .

ASP_Volume3 #51476
Tic Tac Toe

This is just a crappy tic tac toe program using mfc i did for a c++ class.

ASP_Volume3 #51477
Graphical Tic Tac Toe

Tic Tac Toe game, you can play with the computer or with another person. Can be played with mouse or just with the keypad. Everything works with mouse and keyboard at the same time

ASP_Volume3 #51537
A Simple Snake Game

Play Snake cloned from mobile telephone game.

ASP_Volume3 #51546
Bricks

This is a game based on Game of BRICKS. Written in C++ ,this is very good if you a begginer to writing games.

ASP_Volume3 #51547
Snakes! Game

A great game of snakes . With a powerful GUI. Just play it.Contains the Exe File.

ASP_Volume3 #51548
BrainVita

A very good puzzle game with GUI .

ASP_Volume3 #51585
LEDemo

I am currently tinkering with a Map Editor for a game engine I am in the process of making. To the gamer, the Game engine will appear to be a 2D tile based game engine, but in fact it will be a full 3D engine, that uses a OrthoOffCenterLH projection matrix to render geometry on the screen in a 2D manner. The geometry itself consists of untransformed and lit 3D geometry, So that the video card handles all of the transofrmations etc. I have written a sample demo of a map editor that demonstrates creating a simulated tile environment using untransformed and lit 3D geometry. NOTE: That this LEDemo app is a compleatly separate app I made so that I could visually play around with the basic principles of map making using 3D geometry to simulate 2D. And to give me insite as to how the actual map editor will operate when it is finished being written. For more info read the Readme.htm file included in the zip.

ASP_Volume3 #51591
Abware's fast game engine

Abware's game engine is a fast activex component written in c++ especially for vb programmers. the component allow you to design a full screen fast arcade game using directx 7 or later. in just a few lines of code you can add backgrounds, sprites and actions (animations) to make your favorite arcade games. the component uses ultra fast c++ code built from the scratch using simple techniques like linked list and structures to make it even faster. after uploading the zip file read the instructions rtf file first and then compile the c++ project (abSpriteEX1.dsw) before opening and executing the vb project (testapp.vbp). make sure your VC compiler is set to the correct directx libraries (need to have directx7 SDK on your computer) this stuff is for advanced programmers but if you need any help you can email me at :adib@malam.com and ill help you as much as i can. anyway those of you that will manage to activate both the VC and VB compilers will have an industry quality arcade games engine with full open source code in hands. enjoy it and dont forget to vote for me bye.

ASP_Volume3 #51800
Laboratory Mouse Adventure Game

DOS, text-based adventure game. You play a mouse who has to escape from a mad scientist's lab.

ASP_Volume3 #51848
Minesweeper

This is a version of a Minesweeper game (like the one in a standard Microsoft game folder), written in Windows SDK. It consists of a 10 x 10 field with 10 randomly placed bombs. Left-clicking opens a cell, right-clicking flags the cell for a bomb, and second right-clicking unflags a flagged cell. Opened cells are either blank, or show you a number of ajdacent bombs. The code doesn't maintain scores in an ini ile, nor does it time your peformance; but it lets you play over and over until you really get tired of it. Enjoy!

ASP_Volume3 #51851
Knight Moves

Fill all the squares of a chessboard with a single knight. A well-commented code shows how to use a virtual window, and how to combine drawing to a virtual DC with direct on-screen drawing for better effects.

ASP_Volume3 #51993
Game for 2DPOWER Graphics Engine

This is, as the name states, a 2d graphics engine using DirectX. It is a great thing for small 2d games, such as the one shown in the screenshot. It might be a bit slow if you do not use a newer computer, but still is a way to learn to program games easily. It does all of the API stuff for you and all the main DirectInput and DirectX stuff so all you have to do is include this file in your project. Enjoy!

ASP_Volume3 #51994
Legends of Evil RPG with Level Editor and featuring FileLump 1.5!!!!!!

This is an RPG on my BruteForce DirectX graphics engine

ASP_Volume3 #52019
a 3D Temple (OpenGL Walkthrough of a foggy temple)

This example will show you how easy it is to draw objects using openGL. It draws a giant pyramid and you can walk around inside this foggy temple. Not much to it but it is really cool to learn from. If there are any probs email me.

ASP_Volume3 #52126
ARENA: Evolution

An *unfinished* (but well-working* RPG, that is a GREAT learning tool for aspiring game programmers who do not know a lot about C++. The game also has a pretty cool battle system.

ASP_Volume3 #52157
Buzz Phrase Generator

This is a reasonably simple piece of code to generate a random hitec phrase. Its something I made just for the practice, but has a nice demonstration of switches and random number generation. Also now generates a logfile and reports on the size of that logfile. (I plan to infect Bill Gates PC with this a sa virus and make it pop up random phrases every 7.65 minutes. MWA HA HA HA HA!!!!)

ASP_Volume3 #52329
Maze traversal ARRAYS!

this is a simple maze traversal program. It was produced using a 2d array, its not a very graphical program but technically it is very good. Jamie Lutzuver.

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