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Results for "Category: Games"

Java_Volume1 #100195
A typing game

Not only is the program a typing test, it is also a tutorial. You want to improve your typing skill? DOWNLOAD IT!

Java_Volume1 #100214
Laboratory Mouse Adventure Game

DOS, text-based adventure game. You play a mouse who has to escape from a mad scientist's lab.

Java_Volume1 #100220
GLOB 2D

GLOB (OpenGL object) 2D engine. This is my first release of my GLOB engine, which is an attempt to simplify creating 2D games with OpenGL. The program models some of the functionality of GLUT (like naming certain functions whatever you want), but is much more geared toward 2D game development. Since someone's already working on a DirectX one (MasterX by Jared Bruni), I decided I would try and work on one myself. This is in a pretty early stage (I've worked about two days on it), but so far, you can load in bitmaps and create GLOBs (which can perform animations and are the main part of the engine). The program sets up a bunch of default stuff so you don't need to worry about it (fullscreen, double buffering, orthographic projection, etc.). Included is a small demo that shows how to set up a quick, simple animation (loading in all the frames, drawing it and animating it took about five lines of code!). And please, if have ANYTHING to say about it (questions, comments, suggestions, or bug reports), let me know. It'll make development a lot quicker and easier.

Java_Volume1 #100228
Game for 2DPOWER Graphics Engine

This is, as the name states, a 2d graphics engine using DirectX. It is a great thing for small 2d games, such as the one shown in the screenshot. It might be a bit slow if you do not use a newer computer, but still is a way to learn to program games easily. It does all of the API stuff for you and all the main DirectInput and DirectX stuff so all you have to do is include this file in your project. Enjoy!

Java_Volume1 #100245
space walls

Space Walls is an Arkanoid style game. It was written with BGI (Borland Graphis Interface). It has 10 screens and various extras in the bricks (double, extra life, etc).

Java_Volume1 #100248
Soul Hunter

This is a very early stage of a graphical rogue-like game. (If you are unfamiliar with rogue-likes, they are the ancestors of the Diablo series, and came out about 25 years ago). So far, there's basic character creation, and an isometric view. The program supports multiple tile layers, as well as fringe layers (transition from one tile type to another). Initial support for spells, items, monsters, and skills is also there.

Java_Volume1 #100252
Minesweeper

This is a version of a Minesweeper game (like the one in a standard Microsoft game folder), written in Windows SDK. It consists of a 10 x 10 field with 10 randomly placed bombs. Left-clicking opens a cell, right-clicking flags the cell for a bomb, and second right-clicking unflags a flagged cell. Opened cells are either blank, or show you a number of ajdacent bombs. The code doesn't maintain scores in an ini ile, nor does it time your peformance; but it lets you play over and over until you really get tired of it. Enjoy!

Java_Volume1 #100255
Combat

This is a little game inspired by the old Atari 2600 game "Combat." Its basically complete, except a little polishing (mostly a menu, and better AI). You control a tank, and attempt to destroy the computer's tank. There are several hazards (such as flame throwers and mines), terrain types (such as water and grass), as well as some simple power-ups. Several pre-made arenas are included, or you can try and make your own (very crude, but simple). Unfortunately, I had to shrink all the images down in order to upload this, so everything looks a little grainy.

Java_Volume1 #100259
MasterKong 2D

This is a 2D video game. Features Is now Compatible with DirectX 8 2 Programs Level Editor and game itself Game comes with 5 levels. Contains over 60 bitmaps and 23 source files total. Some of the features of the game itself Projectiles , 2D Character Animation, Tile map, Options Screen, Start Screen Game Over Screen, About Screen,SoundHandler, and level select screen. The code is fully object oriented however does not use MFC or the Visual C++ code generators. Code features including enumerated constants, abstract data types, inheritance,pure virtual functions and more. Utilizing MasterX SDK 1.8, and all code was typed out by hand. Update Now contains level add on pack "Grandma Returns" Designed by Lee Trager Update #2 Now contains new level addon pack with the "master X" level and "Desktop duel" by Carter Brown Update #3 MasterKong 1.1 realeased

Java_Volume1 #100266
PSC CD Showdown - The Game

PSC CD Show down is basicly a 2D game that I wrote in about 2 hours. Its a pretty simple game, and is based on a true story (lol). The games graphics arent to good, since its programmer art and it is sort of a joke game. Basicly you have your cannon located at the bottom of the screen. You can move the cannon left and right, and fire. PSC CD's start falling from the sky, and you must blast them, before they hit the bottom of the screen. If you destroy 20 + cd's within your 5 lives, the CD cost is lowered. If you dont then you die, and the CD is raised to $500 bucks a copy.

Java_Volume1 #100271
Snaker2

Mega-Advanced Nibbles game for C++. Uses DirectX for video. Has many features, including laser beams, different doors, fireballs, 4 player support, and an internal level editor, with the option to create your own level packs & play them. There is no exe here, but if you cant get it to compile and want one e-mail me.

Java_Volume1 #100272
Space Invaders (DirectX)

Ok, here's a simple space game for you to play with. It's quite addictive (I think) and its got some comic sound effects. Its not supposed to be a true clone, I wrote it as an example of writing simple DirectX applications, so it uses DirectDraw, DirectSound and DirectInput. The ending is quite funny (but slightly tacky). The code is well commented and quite easy to read, that was the idea. Please vote for this app. It takes a while to load the images and sound files on some computers. So if the screen is blank for a long time, just wait a little longer, it most probably hasn't crashed. Due to a 500 server error when I try to upload the file, I've put the data files from the game here: http://www.geocities.com/nozza_prog/sg1.zip sorry for any inconvenience, but it couldn't be helped.

Java_Volume1 #100280
Abware's fast game engine

Abware's game engine is a fast activex component written in c++ especially for vb programmers. the component allow you to design a full screen fast arcade game using directx 7 or later. in just a few lines of code you can add backgrounds, sprites and actions (animations) to make your favorite arcade games. the component uses ultra fast c++ code built from the scratch using simple techniques like linked list and structures to make it even faster. after uploading the zip file read the instructions rtf file first and then compile the c++ project (abSpriteEX1.dsw) before opening and executing the vb project (testapp.vbp). make sure your VC compiler is set to the correct directx libraries (need to have directx7 SDK on your computer) this stuff is for advanced programmers but if you need any help you can email me at :adib@malam.com and ill help you as much as i can. anyway those of you that will manage to activate both the VC and VB compilers will have an industry quality arcade games engine with full open source code in hands. enjoy it and dont forget to vote for me bye.

Java_Volume1 #100284
^tetris game^ godzilla series

this is a tetris game with code. PLEASE VOTE FOR IT !! any voter can e mail me to get advanced versions of code and other games too!! PLEASE VOTE.

Java_Volume1 #100287
Kc's Rpg You can actually see your self move!!

this is a fun little rpg. You move about the map by pressing the arrow keys. All made with an array!! You can attack trolls, Gnomes, and humans. Compile the main.cpp and it will work if you go to http://ais.cms.k12.nm.us/~cmerrill/KCRPG.EXE thanks - kc

Java_Volume1 #100292
Full Windows Checkers Game!

This program is used to display how to make a simple windows game without much confusing code.

Java_Volume1 #100295
BrainVita

A very good puzzle game with GUI .

Java_Volume1 #100303
A OpenGL 3D Temple (Particles, Fountain, and Others)

This program draws a reddish pyramid with a fountain in the middle which contains wavy water, and sprays out blue particles (well it was SUPPOSED to look like water, lol). There is also a red globe in the center of all of this floating in midair for no reason at all. This project was a great learning experiance for me, but keep in mind it isn't all original coding. I got the base code from Dustin Davis' project at http://www.planetsourcecode.com/xq/ASP/txtCodeId.1080/lngWId.3/qx/vb/scripts/ShowCode.htm and I learned much of the stuff that I added to it at nehe.gamedev.net.

Java_Volume1 #100312
Tv Tennis(Pong) 1P and 2P with cool features

A game of pong with new features. The name is from the early versions of video games. Features: one and two players sound and music surprise moves of bat menu driven The ball uses sensors to bounce

Java_Volume1 #100314
^! GALAXIAN ver 2.0 !~^

version 2.0 . this is a game that based on famous galaga style game galaxian. you have to destroy waves of enemys that are trying to destroy the earth. you are playing as a spaceship that is shooting on alien's evel ships. But they can protect of themselves and trying to destroy you in different interesting ways. so go out, pilot, and safe the earth!! good luck and huf, i am sure you will.

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