Advertisement

Results for "Category: Games"

1_2002 #111579
Master Ball Game

Master Ball Game is a 2D video game. I got the idea for how it works from some older super nintendo game. It has a unlimited amount of levels, since it generates the maps, and as you go they get harder and harder. You have to juggle the ball, while destorying all the other objects. You **Must** hit the objects dead on, there is no nicking the corner =). I had fun writing it took me about 8 hours, around 1,000 lines of code or so.

1_2002 #111600
Black Jack ver 1.2

Black Jack Game Win32 console application, read the code it is well documented. Special thanks to Joe Spencer who encouraged us to submit work to this site.

1_2002 #111614
ASP BLACKJACK by Ryan Capers

True Casino Style Blackjack In ASP This game was written to simulate a casino style game of blackjack. It has great graphics, and a high scores table feature, along with realistic blackjack situations. I designed it because I couldn't find a true asp realistic version of blackjack anywhere online. So here it is! Just give some credit if you use it! Peace ö

1_2002 #111649
MasterX Example - 2D Particle Engine Demo

I was bored today, so I decided to write a neat masterX demo. This is a 2D particle engine, and is different from my other 2d particle engines in the fact that the particles can fly in all four directions. Steer my poorly drawn space ship ( yep I used mspaint !), and use the arrow keys to aim and use the space bar to fire. so if your holding up when you hit space, the particle will fly up, if your holding left the particle will fly left. Pretty simple, yet perfect for someone whos never made anything with particles before. peace :)

1_2002 #111683
ARENA: Evolution

An *unfinished* (but well-working* RPG, that is a GREAT learning tool for aspiring game programmers who do not know a lot about C++. The game also has a pretty cool battle system.

1_2002 #111686
Quake III Arena Server Launcher/Connector

Q3 Tool will connect to a server you wish, or create one for you. However this only works if your quake3.exe is in C:\program files\quake iii arena. if you wish to change this, pop up a common dialog box to find the q3 path and write it to an INI file... I didn't do this since this tool was made for myself.

1_2002 #111687
Buzz Phrase Generator

This is a reasonably simple piece of code to generate a random hitec phrase. Its something I made just for the practice, but has a nice demonstration of switches and random number generation. Also now generates a logfile and reports on the size of that logfile. (I plan to infect Bill Gates PC with this a sa virus and make it pop up random phrases every 7.65 minutes. MWA HA HA HA HA!!!!)

1_2002 #111705
godzilla games

the code is a collection of 4 games in c++ graphics. the games are : 1 tic tac toe 2 chessboard 3 kaun banega crorepati (indian game show) 4 snakes and ladders complete program is in c++ any suggesstions or comments are welcome please vote if u like it and contact if any query os advice -suneet

1_2002 #111707
^tetris game^ godzilla series

this is a tetris game with code. PLEASE VOTE FOR IT !! any voter can e mail me to get advanced versions of code and other games too!! PLEASE VOTE.

1_2002 #111715
CaseCase

This is a clone from Tetris and it is my first real game. I tried to do something simple but object oriented. Just download it, build it with VC++ 6.0 and run it ! I am sure you will enjoy :) Good or bad opinion of this code, please rate it !

1_2002 #111722
Chess using mouse in C++

The code includes the whole game of chess and a new header files to use mouse, change its cursor etc in C++. Excellent graphics just make it a perfect choice. The game also includes a 16-Color BITMAP importer.

1_2002 #111723
Abware's fast game engine

Abware's game engine is a fast activex component written in c++ especially for vb programmers. the component allow you to design a full screen fast arcade game using directx 7 or later. in just a few lines of code you can add backgrounds, sprites and actions (animations) to make your favorite arcade games. the component uses ultra fast c++ code built from the scratch using simple techniques like linked list and structures to make it even faster. after uploading the zip file read the instructions rtf file first and then compile the c++ project (abSpriteEX1.dsw) before opening and executing the vb project (testapp.vbp). make sure your VC compiler is set to the correct directx libraries (need to have directx7 SDK on your computer) this stuff is for advanced programmers but if you need any help you can email me at :adib@malam.com and ill help you as much as i can. anyway those of you that will manage to activate both the VC and VB compilers will have an industry quality arcade games engine with full open source code in hands. enjoy it and dont forget to vote for me bye.

1_2002 #111730
The Legend of Zelduh (with level editor)

This program is a zelda clone that I made to learn how to use tilemaps. It's a very fun game! Be sure to play with the level editor! Instructions are included in a word document if you need help! Lost Side Dead!!!!!! www.lostsidedead.com

1_2002 #111731
Falling Quadz (similar to tetris =P)

This is a game very similar to tetris that uses windows GDI to load bitmaps and blit them to your screen.

1_2002 #111738
GLOB 2D

GLOB (OpenGL object) 2D engine. This is my first release of my GLOB engine, which is an attempt to simplify creating 2D games with OpenGL. The program models some of the functionality of GLUT (like naming certain functions whatever you want), but is much more geared toward 2D game development. Since someone's already working on a DirectX one (MasterX by Jared Bruni), I decided I would try and work on one myself. This is in a pretty early stage (I've worked about two days on it), but so far, you can load in bitmaps and create GLOBs (which can perform animations and are the main part of the engine). The program sets up a bunch of default stuff so you don't need to worry about it (fullscreen, double buffering, orthographic projection, etc.). Included is a small demo that shows how to set up a quick, simple animation (loading in all the frames, drawing it and animating it took about five lines of code!). And please, if have ANYTHING to say about it (questions, comments, suggestions, or bug reports), let me know. It'll make development a lot quicker and easier.

1_2002 #111739
Soul Hunter

This is a very early stage of a graphical rogue-like game. (If you are unfamiliar with rogue-likes, they are the ancestors of the Diablo series, and came out about 25 years ago). So far, there's basic character creation, and an isometric view. The program supports multiple tile layers, as well as fringe layers (transition from one tile type to another). Initial support for spells, items, monsters, and skills is also there.

1_2002 #111740
Combat

This is a little game inspired by the old Atari 2600 game "Combat." Its basically complete, except a little polishing (mostly a menu, and better AI). You control a tank, and attempt to destroy the computer's tank. There are several hazards (such as flame throwers and mines), terrain types (such as water and grass), as well as some simple power-ups. Several pre-made arenas are included, or you can try and make your own (very crude, but simple). Unfortunately, I had to shrink all the images down in order to upload this, so everything looks a little grainy.

1_2002 #111742
Asteroids

This is a version of Asteroids I programmed in about two hours. Its the complete code that I will go through during the next few tutorials my GLOB 2D engine. Its pretty simple, but has levels that increase in difficulty, and some sound effects and music.

1_2002 #111744
GLOB Version 1.0

This is the GLOB engine that I submitted a couple weeks ago that helps simplify the process of creating 2D games. Loading images and sound effects, and creating animations and particle effects can all be done with a few lines of code. I finally managed to get around working on my GLOB engine. I didn't mean to let it go so long without an update. But, I organized everything so that it should be easier to use. I've also worked on the sound functions so that they are similar to the rest of the engine. I added some new cool new features as well, including screen transitions (such as fading out), and taking a screen shot of the current screen. There is also a template .cpp, .h, and project files, so you don't have to worry about linking all the stuff. This is a development version (lots of error checking). Hopefully, I'll post a release version that removes a lot of the nonessential stuff. Note: this program requires OpenGL (www.opengl.org) and Microsoft DirectX.

1_2002 #111765
Lights Out

A fun computer version of the "Lights Out" handheld game

Languages
Top Categories
Global Discovery