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Results for "Category: Games"

3_2004-2005 #148638
BlaqJack

Plays your standard game of BlaqJack. Plays through the browser no plugins required. (It's PHP at its best *grin*)

3_2004-2005 #148750
Battle.net Function

Function to obtain and return stats of an user from Battle.net. Over 200 people have viewed this, and not one of you have voted?!? C'mon, vote! Show that it was worth something to you- show you support the open source movement! OR even better- vote AND comment on it- give me some feed back!

3_2004-2005 #148762
PHP RPG 2D Engine

Right now it has LEFT RIGHT UP DOWN movement maps are stored in map/*.map gfx in images/*.JPG it has walls blocking directions i plan on adding items and an attack system check it out at web.wcc2.net/rpg/ and also please vote

3_2004-2005 #148970
LEDemo

I am currently tinkering with a Map Editor for a game engine I am in the process of making. To the gamer, the Game engine will appear to be a 2D tile based game engine, but in fact it will be a full 3D engine, that uses a OrthoOffCenterLH projection matrix to render geometry on the screen in a 2D manner. The geometry itself consists of untransformed and lit 3D geometry, So that the video card handles all of the transofrmations etc. I have written a sample demo of a map editor that demonstrates creating a simulated tile environment using untransformed and lit 3D geometry. NOTE: That this LEDemo app is a compleatly separate app I made so that I could visually play around with the basic principles of map making using 3D geometry to simulate 2D. And to give me insite as to how the actual map editor will operate when it is finished being written. For more info read the Readme.htm file included in the zip.

3_2004-2005 #148982
jPeaks (Tri-Peaks clone)

This code is a clone (almost) of the solitare game Tri-Peaks(tm?). For those that don't know how the game is played, there is a base card at the bottom of the playfield. You select a card which has a face value one higher or one lower than the current base card (ie. if your base card is a ten, then you may select a nine or a jack). Although it doesn't really matter, Aces count as LOW, and can be "looped" back around to a king. The goal of the game is to clear off all cards. Points are scored by the number of cards you remove without resorting to a new base card from the draw pile. The first card you remove is worth 1 point, the second is worth 2 points, the third is worth 3 points, etc... (The longest streak I've had is 15 cards!) Drawing a new base card from the draw pile will make you lose 5 points (you *can* go into negative points) and you will lose 5 points for each card left on the playfield when you start a new game unless your draw pile is empty. You get 25 points for each "jPeak" that you clear and an additional 25 points if you clear all three (total bonus = 100 points). This game features almost all of the statistic tracking of the original Tri-Peaks game except for the persistant data (ie. when you close the game, all stats are cleared - nothing is saved). This functionality wouldn't be too hard to add using the DataSet.(Read/Write)XML procedures. On the technical side of the coin, this application makes use of cards.dll for all of the card faces and card backs and illustrates the use of old-fashioned API calls, user-controls, shared member functions and variables, interfaces, and (what I believe to be) average-to-good OO technique(s). Whether or not you vote on this code is up to you, but I would greatly appreciate some constructive criticism of my code and comments. And lastly (but not leastly) enjoy this completely free game! =)

3_2004-2005 #148987
SMachine - Slots

My Slot Machine program(SMACHINE) is the first VB.NET program I have written. SMachine uses an Access database through ADO.NET to allow numerous users play custom slot machines. In the code you will find sample code for ADO.NET, populating datagrid's, create custom window controls, manipulating images dynamically, creating Context menuItems at runtime, and using inheritance to customize base object functionality. Please be friendly with the comments for this is my first attempt at .NET

3_2004-2005 #149004
BitBlt in VB.Net (GDI+)

In VB6 many people used BitBlt as a quick way of doing sprite animation of various types. This is a quick way of doing the same thing in VB.Net.

3_2004-2005 #149123
Tile Slide Puzzle in Visual Basic .Net

This is a slide puzzle game done totally in Visual Basic .Net. The idea of the game is to load any image file and then cut the image into square tiles in accordance with the selected dimensions (Available options: 3 x 3, 4 x 4 and 5 x 5). The user then shuffles the tiles, after doing so the last tile of the picture is erased to give space to a blank tile so that the tiles can be moved and rearranged to the initial arrangement. If the user arranges the tiles correctly he/she will be “CONGRATULATED” and the last tile will be replaced back. The user can use either Keyboard arrow keys or the mouse to move the tiles after shuffling process is done. Actually I already submitted a similar program written totally in C# . Net, a friend of mine asked me if I could do the same program in Visual Basic .Net, so I did and here it is. I hope you will enjoy the game !! :)

3_2004-2005 #149124
Tile Slide Puzzle

This is a slide puzzle game done totally in C# .Net. The idea of the game is to load any image file and then cut the image into square tiles in accordance with the selected dimensions (Available options: 3X3, 4X4 and 5X5). The user then shuffles the tiles, after doing so the last tile of the picture is erased to give space to a blank tile so that the tiles can be moved and rearranged to the initial arrangement. If the user arranges the tiles correctly he/she will be “CONGRATULATED” and the last tile will be replaced back. The user can use either Keyboard arrow keys or the mouse to move the tiles after shuffling. I hope you will enjoy the game !! :))

3_2004-2005 #149130
Boggle .Net

A Boggle game written completely in .Net. Shows use of graphics, data handling, class collections, user controls, and much more. I also think its pretty fun! I would love feedback on this.

3_2004-2005 #149139
Guess.vb

A very basic console game asking a user for two numbers: Upperbound and a lowerbound. Then randomly picks a number, asks the user to guess it; And then tells the user if their choice is two high or two low. Heavely Commented for new programmers. Provides exellent examples for the following: Do While Loop If Then / ElseIf Converting a String to Integer Random #'s And a few other things that newer programmers should learn. Enjoy!

3_2004-2005 #149270
Tetris XP

Tetris... need I say more? Uses a manifest file for getting XP style buttons. Different levels of drop speed.

3_2004-2005 #149276
A X_O Game

XO game using C#

3_2004-2005 #149287
Guess A Number game

This is a simple demonstration of a simple console application written in C#.

3_2004-2005 #149501
Graphical Deck of Cards

Here we have a complete pack of graphical cards. You can deal, shuffle and even put cards back into the pack. If you are wanting to create a card game then you'll like this. I would appreciate feedback on this.

3_2004-2005 #149540
Sharp Invader

Sharp Invader is an arcade style space shooter programmed in C#, using part GDI and part GDI+. The download not only includes the game and source code, but also a map editor which you can use to toy with the game map. To get the game to work you MUST follow these steps; Compile the GDI, Game and SharpInvader projects. Once that is accomplished, copy the GDI.dll, Game.exe and SharpInvader.dll into the main SharpInvader directory (the same directory the readme.txt and space.sim files are located in). You should now be able to play by running Game.exe. I apologize for the slight inconvenience. This is my first upload to this site and it automatically deletes any compiled .dlls and .exes. :(

3_2004-2005 #149615
Pathfinder

Based on Djikstra (a pathfinding algorithm), this VB.NET project has an AI (aritificial intelligence) to find the shortest path between two locations on a map. Then an animated sprite will walk along that path. There are 2 types of tiles: passable and blocked. The passable tiles have different cost to cross (e.g. cemented roads are favored over sand). The commented pathfinding code is written on a class so that you can easily incorporate a pathfinding AI in your own game. This is also integrated with a map editor where you can create, save, and edit map from 5x5 to 25x25 in size. If you cannot see the entire map, scrollbars are provided. There is also a minimap which represents the entire map. The graphics method is GDI+ (no external API calls or DirectX). The drawings are optimized by rendering only the parts that are really needed to be drawn. - Arvin Meralpis

3_2004-2005 #149617
Pathfinder3D

Complete DirectX9 game with 3D menu, 3D About presentation, intro movie, and map editor. Game features: control your 3D walking, animated character in 3rd person mode; click on a tile and he will go there (can find his way through the maze); DX-drawn message boxes, menus and buttons; 3D compass; falling snow; 6 camera modes; sky background (skybox). DirectX features: textures; lights (ambient and point); fog; 2D/3D alphablending (opacity from 0 to 255); raytracing (detect 3D objects at mouse point); mesh from X file; 3D text; simple spheremapping; multi-viewport projection; particle system; 2D sprites; windowed and fullscreen; reenter fullscreen mode after being minimized; resolution changeable during game(no need to restart); movie playback Well commented, and with documentation. – Arvin Meralpis

3_2004-2005 #149618
Pathfinder3D v1.1

*UPDATED* for VB.NET 2003 + DX9c. Complete DirectX9 game with 3D menu, 3D About presentation, intro movie, and map editor. Game features: control your 3D walking, animated character in 3rd person mode; click on a tile and he will go there (can find his way through the maze); DX-drawn message boxes, menus and buttons; 3D compass; falling snow; 6 camera modes; sky background (skybox). DirectX features: textures; lights (ambient and point); fog; 2D/3D alphablending (opacity from 0 to 255); raytracing (detect 3D objects at mouse point); mesh from X file; 3D text; simple spheremapping; multi-viewport projection; particle system; 2D sprites; windowed and fullscreen; reenter fullscreen mode after being minimized; resolution changeable during game(no need to restart); movie playback. Well commented, and with documentation. – Arvin Meralpis

4_2005-2006 #149690
Lights Out!

A simple time-waster game I used to check out graphics and deployment ideas. About as engaging as Minesweeper. Fun for all ages! <g>

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