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Results for "Category: Graphics/ Sound"

2002ASP #7833
Plotting sine, cosine and tangential waveforms

This program is part of a larger project; one which involves plotting the curve for any given eqyuation. If someone wants to develop that program jointly with me, or has any useful tip concerning it please email me. Meanwhile check out this program...

2002ASP #7852
Translucent window under Win9x/ME/2000

This is a nice example which shows you how to create a translucent window under Windows 9X/ME. Windows 2000/XP has an own function for this. Windows 98 AlphaBlending functions, but Windows 95 has nothing, so I decided to use a external function for AlphaBlending (win9x) and I used for Windows2000 the SetLayeredWindowAttributes function. The functions in gdiu.cpp were written by Graus an other programmer who works for a Programmer's Journal. To use the code in your own applications copy the files win9Xtranslucent.cpp, win9Xtranslucent.h, win2000translucent.cpp, win2000translucent.h into your project and look at translucent.cpp, win9Xtranslucent.h, win2000translucent.h how to use the functions. IMPORTANT: The code is not perfect! So it can be optimized. If you want to optimize the code do it like you think it's good for your project :-) For best optimitation the code must be rewritten into DirectX code. HOW DOES IT WORK: When the application starts a copy of the desktop will be made (WM_CREATE). On the first WM_PAINT message a copy of the window will be made. The WM_PAINT message is the message where the most work is. First we calculate the size and position of the window, then we check the intersection between the backuped size, position and the new size, position. If there is a intersection we copy a section from our background backup bitmap into the new background bitmap to hide the old window. Then we copy the new position, size to the backup position, size. Now we create 2 bitmaps: the first is a copy of the window rectangle from the screen (without the window), the second is a copy of the window. This 2 bitmaps are the arguments of the AlphaBlendU function which will create a new bitmap. This bitmap will be drawn on the screen. And at last we create a new copy of the screen. The old copy is the background backup bitmap. On WM_WINDOWPOSCHANGED message we POST a WM_PAINT message to our window for updating. NEW: In this version the size of the window can be changed! _____________________________ Please vote it :-) Sorry for my bad english.

2002ASP #7862
CapturePicture

This code uses Video for Windows to capture single frames from a system video source in a specified time interval(in seconds). The Frames are saved as Bitmaps or as one AVI File. Don't forget: You need a videodevice for this to work!

2002ASP #7875
Shape window to bitmap

This example shows you how to shape your applications window to any bitmap in a resource really good looking effect for your apps.

2002ASP #7891
Electronic address book

This is a nice electronic address-phone book. Is completely designed in graphic mode. With this program you can save, delete and search information of your friends, family and companies. To use this program you have to increase the memory that borland C use, at least 256 Kb. I wrote this program to get the final grade in C programming. This program is written in spanish. Please, vote for this code!!

2002ASP #7893
Graphics.h

This is the graphics header file for all of you who need for making graphics. if you need any other header files, don't hesitate to ask... and yes please comment on the programs I have writen.

2002ASP #7915
WinFire

A windows port of a very realistic fire algorithm. Translated from Pascal to C++ and ported to Win32 using GDI.

2002ASP #7917
Load a BMP from a file

This is a simple, easy to use function that shows how to load a bitmap from a file then bitblit it to a window.

2002ASP #7920
Make a companion (kinda)

Have you ever needed a to hear something from your computer besides that grinding it makes and the humming? MAKE IT TALK!!!

2002ASP #7923
Tramp MP3 Player / Decoder

A nice little MP3 music player / decoder. The unit is fully skinnable (3 skins included). Features a fully operational Play list w/ shuffle and loop functions. I am looking for help on building add on DLL plugins for sound effects and visualizations. The code is written in Visual C++ 6.0.

2002ASP #7924
Function Generator

The function generator produces sine, square, triangle waves or pink noise. This program allows you to use the line output of your sound card for testing circuits or speakers. Useful for speaker testing.

2002ASP #7925
Real Time Analyzer

Use your sound card input analyze frequency response. This application works like a real spectrum analyzer. Uses the line / mic input of the sound card. Great for testing speaker response.

2002ASP #7930
THREE (D) illusion!

There is no purpose to this i was just bored today and made it. Makes a cool 3d illusion by moving the arrow keys up and down.

2002ASP #7938
Great ColorPicker

A standard ColorPicker that resembles Adobe Photoshop ColorPicker. No Image files used. purely code color algorithms.It is faster since algorithms are used efficiently ( ...within my knowledge); to speedup the running. This is my first C++ programme so the coding styles may not be in a standard way. Forgive me. Any comments (+ or -) or certainly VOTES are welcome... This is not a completed vertion.But includes 3 color space with Hue, Saturation and Brightness. Also see my article ' A Standard ColorPicker' in Visual Basic section that is more completed than this vertion with Preset custom color, Safety palette etc.

2002ASP #7991
RangBirangi

RangBirangi is a look alike of PaintBrush. It is a DOS based paint application where users can create edit and save their graphic images. The files produced are of very small size as compared to the ones produced in PaintBrush of windows. The coding is very simple. Since the design is Object Oriented, users can add their own bits and make the software more versatile. Since this is my first project, I would love to hear from your side. Please mail me your comments.

2002ASP #7992
Aakruti : The Sprite Editor

Create sprites ( like Mario, Prince etc ) for your games and make them dance and frolic around the screen. Also provided a graphics library for Mode13h library by Pri$m. So go ahead create your games.

2002ASP #8010
BMP show simple program

Simple understandable fuction to show the 640x480x16 color piture.it is helpfull function to make the graphics program.

2002ASP #8022
A Drawing program- much like Widnows Paint

It draws simple objects like rectangles and ellipses. Looks a lot like Paint in the Windows accessories.PLEASE VOTE. I made that program following the instructions of a very good book on MFC programming.

2002ASP #8030
Ys Tech CursorMaker v2.02

As the name implies you can design mouse pointers of your own. These pointers can be used in any dos based program and with extra ordinary ease if you are using TC 3.0 (i wrote all the code for TC). The interface is also very user friendly. It is just like any paint program. There are help bubbles to help you too. You can save and retrieve your designs in .icn files (Samples included). The rest of the features you can discover on your own.

2002ASP #8031
Fading Text Mesages

Flash Style Text fade function with working example. It displays given text from brightest to darkets and vice versa with the given red, blue and green values thus creating an effect of fading text.

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