Results for "Category: Graphics/ Sound"
A fully functional 2D Graphics Editor ( Screen Editor ), that is an MS Paint like utility for DOS.
This is the graphics header file for all of you who need for making graphics. if you need any other header files, don't hesitate to ask... and yes please comment on the programs I have writen.
This is a nice example which shows you how to create a translucent window under Windows 9X/ME. Windows 2000/XP has an own function for this. Windows 98 AlphaBlending functions, but Windows 95 has nothing, so I decided to use a external function for AlphaBlending (win9x) and I used for Windows2000 the SetLayeredWindowAttributes function. The functions in gdiu.cpp were written by Graus an other programmer who works for a Programmer's Journal. To use the code in your own applications copy the files win9Xtranslucent.cpp, win9Xtranslucent.h, win2000translucent.cpp, win2000translucent.h into your project and look at translucent.cpp, win9Xtranslucent.h, win2000translucent.h how to use the functions. IMPORTANT: The code is not perfect! So it can be optimized. If you want to optimize the code do it like you think it's good for your project :-) For best optimitation the code must be rewritten into DirectX code. HOW DOES IT WORK: When the application starts a copy of the desktop will be made (WM_CREATE). On the first WM_PAINT message a copy of the window will be made. The WM_PAINT message is the message where the most work is. First we calculate the size and position of the window, then we check the intersection between the backuped size, position and the new size, position. If there is a intersection we copy a section from our background backup bitmap into the new background bitmap to hide the old window. Then we copy the new position, size to the backup position, size. Now we create 2 bitmaps: the first is a copy of the window rectangle from the screen (without the window), the second is a copy of the window. This 2 bitmaps are the arguments of the AlphaBlendU function which will create a new bitmap. This bitmap will be drawn on the screen. And at last we create a new copy of the screen. The old copy is the background backup bitmap. On WM_WINDOWPOSCHANGED message we POST a WM_PAINT message to our window for updating. NEW: In this version the size of the window can be changed! _____________________________ Please vote it :-) Sorry for my bad english.
Use your sound card input analyze frequency response. This application works like a real spectrum analyzer. Uses the line / mic input of the sound card. Great for testing speaker response.
This is a simple, easy to use function that shows how to load a bitmap from a file then bitblit it to a window.
This is a nice electronic address-phone book. Is completely designed in graphic mode. With this program you can save, delete and search information of your friends, family and companies. To use this program you have to increase the memory that borland C use, at least 256 Kb. I wrote this program to get the final grade in C programming. This program is written in spanish. Please, vote for this code!!
Demonstrates how you can draw OpenGL to a window that you created in a dialog box with the resource editor, without having to manually use CreateWindow
Here is an example of how to use back-buffer device contexts for on-screen animation; the basis for all graphical games
Shows how to load bitmaps of any size and stretch them onto a window.
This example shows you how to shape your applications window to any bitmap in a resource really good looking effect for your apps.
This is an upgrade to my previous Tramp MP3 Player. Now has an Reverb/Echo Module. Improved Playlist (with popup menu).. You can sort the list by Title or Artist. Also you can edit the ID3 info. Added a VU meter control. Fixed a couple of bugs in the decoder. Improved the help (if there is such a thing)... View the Readme.Txt for more info. If you have the old Tramp Player, the playlist files (*.lst) and the trampcfg.dat file are obsolete. Delete them if you install this in the same folder as the previous version. The program is written in VC++ 6.0.
A standard ColorPicker that resembles Adobe Photoshop ColorPicker. No Image files used. purely code color algorithms.It is faster since algorithms are used efficiently ( ...within my knowledge); to speedup the running. This is my first C++ programme so the coding styles may not be in a standard way. Forgive me. Any comments (+ or -) or certainly VOTES are welcome... This is not a completed vertion.But includes 3 color space with Hue, Saturation and Brightness. Also see my article ' A Standard ColorPicker' in Visual Basic section that is more completed than this vertion with Preset custom color, Safety palette etc.
Simple understandable fuction to show the 640x480x16 color piture.it is helpfull function to make the graphics program.
Create sprites ( like Mario, Prince etc ) for your games and make them dance and frolic around the screen. Also provided a graphics library for Mode13h library by Pri$m. So go ahead create your games.
It draws simple objects like rectangles and ellipses. Looks a lot like Paint in the Windows accessories.PLEASE VOTE. I made that program following the instructions of a very good book on MFC programming.
The purpose of this article is to demonstrate how to build RGB pixels of varying bits per pixel (15, 16, 24, and 32) and it also shows how to RGB color components from an RGB pixel.
As the name implies you can design mouse pointers of your own. These pointers can be used in any dos based program and with extra ordinary ease if you are using TC 3.0 (i wrote all the code for TC). The interface is also very user friendly. It is just like any paint program. There are help bubbles to help you too. You can save and retrieve your designs in .icn files (Samples included). The rest of the features you can discover on your own.
Teach you how to write programs for creating 3-D objects on the screen using the smallest possible code
This is a beta version of the GUI for the NuclearMedia 2.1 SDK.
This is a single document interface (SDI) application that allows the user to view any bmp file. This is a little slicker than most of the versions I have seen here.