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Results for "Category: Graphics/ Sound"

2002C #16194
MP3 Player

Create your own mp3 player. Provides basic functionality, plus dynamic playlist management. The code uses custom toolbars as player buttons (including tooltips), and MCI library strings to operate the player. A second window with a child listbox is designed to add to and delete from a playlist. The playlist is managed as a linked list during the session, and stored in a file upon exit, so it can be loaded at next start-up.

2002C #16236
A 1derful paint express

This Is a cool tool! It is like paint and looks good! The size of brush logic is cool!! Please rate it!!

2002C #16243
Pixel Building

The purpose of this article is to demonstrate how to build RGB pixels of varying bits per pixel (15, 16, 24, and 32) and it also shows how to RGB color components from an RGB pixel.

2002C #16287
Open GL Example - Manipulating the triangle with arrow keys

My Next step in learning OpenGL from my book. Author says to play around with it, and manipulate the triangle, so I have written a example doing this. Use the up and down arrow keys to change the shape of the triangle.

2002C #16323
Media player

This is a console C++ media player. Its not perfect and needs alot of work. But this is my 1st version of it. Im working on making it visual.(thx master for helping me) It dose all the simpal stuff open play stop pause resume. Im posting it cause C++ needs some media players to compete w/ vb. It uses win api. It comes w/ a vb project cause i havnt figured out the short path name code, yet. Dont be too harsh I just started c++. Plz vote and write comments.

2002C #16327
Bitmap Viewer

Bitmap viewer, good way to learn how to draw things

2002C #16341
graphics demo

It draws lines on the screen. Looks like a screensaver. Shows some basic C++ coding techniques.

2002C #16346
ENERGiE - Particle Engine v2.26

PARTICLE SYSTEM ENGINE, use this class to create fantastic GFX effects in OpenGL! Try to change the default settings and will be simple to create flame, portal, bombFX, snow and other similar particle FXs!

2002C #16348
Graphics Learning Codes.~GodZilla Teaches~

This is meant for anyone who has started programming in c++, and want to learn graphics and maths governed programs.VOTE PLEASE ! Learn from the codes,this can prove a great shortcut!

2002C #16350
Programming 3D Graphics using C/C++ - Full Tutorial

This contains all 9 tutorials of 3D Graphics Programming using C/C++ Please do take the time to vote and comment. Visit me at www.jayantgandhi.com

2002C #16353
Colored Text

This program is a very basic animation. It uses the conio.h header file. It goes to the center of the screen, sets the text color, pauses for a second, and then resets the text and background color and prints more text. This is a verrrrrrrry basic animation.

2002C #16385
Bitmap Animation Viewer

This program loads bitmaps as frames of animations. Then, you can play back the frames. The program lets you add frames, clear all the frames, play the animation, and stop the animation. You can also adjust the speed at which the animation is played. Its just a simple tool I wrote in a couple hours that I use to view the animations I intend to use in some of my other programs. Its also a good learning tool, since I've got a menu, as well as buttons and a dialog box. The program works, but there are currently very few options.

2002C #16388
Image Histogram Equalization

Program to open & view a .bmp file in color or convert it to 256 level grayscale & perform Histogram Equalization, if required. (with sample images)

2002C #16416
Plotting sine, cosine and tangential waveforms

This program is part of a larger project; one which involves plotting the curve for any given eqyuation. If someone wants to develop that program jointly with me, or has any useful tip concerning it please email me. Meanwhile check out this program...

2002C #16457
Translucent window under Win9x/ME/2000

This is a nice example which shows you how to create a translucent window under Windows 9X/ME. Windows 2000/XP has an own function for this. Windows 98 AlphaBlending functions, but Windows 95 has nothing, so I decided to use a external function for AlphaBlending (win9x) and I used for Windows2000 the SetLayeredWindowAttributes function. The functions in gdiu.cpp were written by Graus an other programmer who works for a Programmer's Journal. To use the code in your own applications copy the files win9Xtranslucent.cpp, win9Xtranslucent.h, win2000translucent.cpp, win2000translucent.h into your project and look at translucent.cpp, win9Xtranslucent.h, win2000translucent.h how to use the functions. IMPORTANT: The code is not perfect! So it can be optimized. If you want to optimize the code do it like you think it's good for your project :-) For best optimitation the code must be rewritten into DirectX code. HOW DOES IT WORK: When the application starts a copy of the desktop will be made (WM_CREATE). On the first WM_PAINT message a copy of the window will be made. The WM_PAINT message is the message where the most work is. First we calculate the size and position of the window, then we check the intersection between the backuped size, position and the new size, position. If there is a intersection we copy a section from our background backup bitmap into the new background bitmap to hide the old window. Then we copy the new position, size to the backup position, size. Now we create 2 bitmaps: the first is a copy of the window rectangle from the screen (without the window), the second is a copy of the window. This 2 bitmaps are the arguments of the AlphaBlendU function which will create a new bitmap. This bitmap will be drawn on the screen. And at last we create a new copy of the screen. The old copy is the background backup bitmap. On WM_WINDOWPOSCHANGED message we POST a WM_PAINT message to our window for updating. NEW: In this version the size of the window can be changed! _____________________________ Please vote it :-) Sorry for my bad english.

2002C #16467
CapturePicture

This code uses Video for Windows to capture single frames from a system video source in a specified time interval(in seconds). The Frames are saved as Bitmaps or as one AVI File. Don't forget: You need a videodevice for this to work!

2002C #16480
Shape window to bitmap

This example shows you how to shape your applications window to any bitmap in a resource really good looking effect for your apps.

2002C #16496
Electronic address book

This is a nice electronic address-phone book. Is completely designed in graphic mode. With this program you can save, delete and search information of your friends, family and companies. To use this program you have to increase the memory that borland C use, at least 256 Kb. I wrote this program to get the final grade in C programming. This program is written in spanish. Please, vote for this code!!

2002C #16498
Graphics.h

This is the graphics header file for all of you who need for making graphics. if you need any other header files, don't hesitate to ask... and yes please comment on the programs I have writen.

2002C #16520
WinFire

A windows port of a very realistic fire algorithm. Translated from Pascal to C++ and ported to Win32 using GDI.

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