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Results for "Category: Graphics/ Sound"

5_2007-2008 #179665
MP3 Player

Create your own mp3 player. Provides basic functionality, plus dynamic playlist management. The code uses custom toolbars as player buttons (including tooltips), and MCI library strings to operate the player. A second window with a child listbox is designed to add to and delete from a playlist. The playlist is managed as a linked list during the session, and stored in a file upon exit, so it can be loaded at next start-up.

5_2007-2008 #179910
NuclearMediaGUI beta

This is a beta version of the GUI for the NuclearMedia 2.1 SDK.

5_2007-2008 #179911
Media player

This is a console C++ media player. Its not perfect and needs alot of work. But this is my 1st version of it. Im working on making it visual.(thx master for helping me) It dose all the simpal stuff open play stop pause resume. Im posting it cause C++ needs some media players to compete w/ vb. It uses win api. It comes w/ a vb project cause i havnt figured out the short path name code, yet. Dont be too harsh I just started c++. Plz vote and write comments.

5_2007-2008 #179970
Bitmap Viewer

Bitmap viewer, good way to learn how to draw things

5_2007-2008 #180061
Picture Browser

This project shows how to combine treeview, listview & GDI+ classes in a picture browser application. Some of codes collected from the net & retouched and the others written by me. If you like do not forget to vote! Thanks in advance

5_2007-2008 #180184
graphics demo

It draws lines on the screen. Looks like a screensaver. Shows some basic C++ coding techniques.

5_2007-2008 #180355
Graphics Learning Codes.~GodZilla Teaches~

This is meant for anyone who has started programming in c++, and want to learn graphics and maths governed programs.VOTE PLEASE ! Learn from the codes,this can prove a great shortcut!

5_2007-2008 #180361
Programming 3D Graphics using C/C++ - Full Tutorial

This contains all 9 tutorials of 3D Graphics Programming using C/C++ Please do take the time to vote and comment. Visit me at www.jayantgandhi.com

5_2007-2008 #180510
Colored Text

This program is a very basic animation. It uses the conio.h header file. It goes to the center of the screen, sets the text color, pauses for a second, and then resets the text and background color and prints more text. This is a verrrrrrrry basic animation.

5_2007-2008 #180524
World Map

The map of the world holds coordinate pairs to generate map images from database. This data can be used to draw maps on server side in PNG, JPEG, GIF, WBMP formats and to build click areas (image maps) for processing on client side. http://www.tonec.com/download4.html - ActiveImage component.

5_2007-2008 #180675
Save and Retrieve Image from Database

Save and Retrieve Image from MS Access Database.

5_2007-2008 #180795
Gantt Chart

I needed a Gantt Chart to my application, but couldn't find one that was good and free, so I had to make one myself. With this component and a few lines of code you can easily add one yourself too. This updated version includes a scroll bar (which auto-hides when not needed)

5_2007-2008 #181094
Bitmap Animation Viewer

This program loads bitmaps as frames of animations. Then, you can play back the frames. The program lets you add frames, clear all the frames, play the animation, and stop the animation. You can also adjust the speed at which the animation is played. Its just a simple tool I wrote in a couple hours that I use to view the animations I intend to use in some of my other programs. Its also a good learning tool, since I've got a menu, as well as buttons and a dialog box. The program works, but there are currently very few options.

5_2007-2008 #181102
Image Histogram Equalization

Program to open & view a .bmp file in color or convert it to 256 level grayscale & perform Histogram Equalization, if required. (with sample images)

5_2007-2008 #181630
Plotting sine, cosine and tangential waveforms

This program is part of a larger project; one which involves plotting the curve for any given eqyuation. If someone wants to develop that program jointly with me, or has any useful tip concerning it please email me. Meanwhile check out this program...

5_2007-2008 #181945
Translucent window under Win9x/ME/2000

This is a nice example which shows you how to create a translucent window under Windows 9X/ME. Windows 2000/XP has an own function for this. Windows 98 AlphaBlending functions, but Windows 95 has nothing, so I decided to use a external function for AlphaBlending (win9x) and I used for Windows2000 the SetLayeredWindowAttributes function. The functions in gdiu.cpp were written by Graus an other programmer who works for a Programmer's Journal. To use the code in your own applications copy the files win9Xtranslucent.cpp, win9Xtranslucent.h, win2000translucent.cpp, win2000translucent.h into your project and look at translucent.cpp, win9Xtranslucent.h, win2000translucent.h how to use the functions. IMPORTANT: The code is not perfect! So it can be optimized. If you want to optimize the code do it like you think it's good for your project :-) For best optimitation the code must be rewritten into DirectX code. HOW DOES IT WORK: When the application starts a copy of the desktop will be made (WM_CREATE). On the first WM_PAINT message a copy of the window will be made. The WM_PAINT message is the message where the most work is. First we calculate the size and position of the window, then we check the intersection between the backuped size, position and the new size, position. If there is a intersection we copy a section from our background backup bitmap into the new background bitmap to hide the old window. Then we copy the new position, size to the backup position, size. Now we create 2 bitmaps: the first is a copy of the window rectangle from the screen (without the window), the second is a copy of the window. This 2 bitmaps are the arguments of the AlphaBlendU function which will create a new bitmap. This bitmap will be drawn on the screen. And at last we create a new copy of the screen. The old copy is the background backup bitmap. On WM_WINDOWPOSCHANGED message we POST a WM_PAINT message to our window for updating. NEW: In this version the size of the window can be changed! _____________________________ Please vote it :-) Sorry for my bad english.

5_2007-2008 #181965
Image Resize (Aspect Ratio, Actual Resize)

I've search the PHP codes, found two folks who have published resize code. Problem with one , is that it only gives you the new size but you set it in the HTML's IMG tag, which is dumb in my opinion because you still are downloading the entire image. Another submision did the same, except you could use a width, but they did a loop decreasing the size times .5 until it was close as it can get to the width you wanted, problem with this was it was slow. In either case neither actually resized the image just defined a new size. I took an hour did some reasearch at php.net, and found basic information to make this code.

5_2007-2008 #182103
How to compile sound files directly into an exe.

Shows a technique for having wav files compiled directly into an executable.

5_2007-2008 #182173
Resizable Image viewer, slideshow, mostly for jpg) - "Quick Flipper"

This app is a tight little image viewer. It's resizable and the aspect ratio is not affected during resize. It allows for slideshow, stay-on-top, image list editing. It's mostly for jpg's but the ctrl that displays the image can be used for any image type.

5_2007-2008 #182174
Artificial Life/Evolution Simulator. OpenGL, 3D world environment.

Pretty cool 3D lower level AI simulator. There is a food chain. The low creatures eat the stationary food, the high creatures eat the low creatures. Once a pair 'mates', the mother carries eggs with her for a while. Once a counter is reached, the eggs hatch. This counter varries with genetics. When a pair mates, the child's DNA is composed of 40% mother's genes, 40% father's and 20% random. The genes contain information that controls the creatures behavior. This behavior works like Maslow's heirarchy of needs. There are 4 states, Look For Food, Look For Mate, Run Away, Roam Around. Genes contain a priority for each state. A creature will not do a priority 2 state if the requirements for priority 1 are not satisfied. These tolerances for these requirements are also contained in the genes.

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