Results for "Volume: C_Volume2"
This is a simple memory game based on the popular Simon game. The user watches the computer press colored buttons, and then repeats pressing the colored buttons in the same order the computer presses them.
This project shows how you can intercept GPFs. Instead of crashing your application in case of a GPF, a PopUp is openend showing error details and giving the user the choice between continuing the buggy application or terminating it in a neat and proper way. (This is based on a previous submission. Tested on WinXP only.)
gets text from other application
This program creates a shimmering lake effect by using the DorianGray Java class in a web browser control. Requires only 1 line of code. I did not create the lake effect class, this is just an application of it
This example shows how to send a username and password to a network login box but will not work for the power on logon. Some networks disable the save username and password function making you type it in every time after a timeout period. I'm too lazy for that. Could be adapted to many other uses.
Grabs UK TV Listings and parses it into and XML format. Similar to the soundforge xmltv project. Command line driven. Read the readme file. Also I'm a lazy sod, so very little comments. And comments are welcome.
This is designed as a solution for business-to-business sales. Easy-to-access features include customer and supplier contact management, order processing, accepting delivery, and producing sales & inventory management reports.
This is the updated version of the Brilliant Flames demonstration using BitBlt. Now this version supports the adjustment of various effects parameters.
anonymously view yahoo webcams without sign in!
This program takes a bitmap image and applies a bevel effect to it, adding hilights and shadows to make it appear 3-D. The direction and elevation of the light can be changed, as can the size of the bevel. Includes a "debug" mode which shows the process step-by-step (see screenshot) Some of the calculations have been converted to integer calculations for speed. Others still use floating-point, this is one future optimization that I might do.
Finally, I was able to upload the game along with big graphics files. Don't try to study the code because it is poorly written. Anyway, check it out and play it just for fun!
This program allows simple creation of bezier curves. Given the 'Control Points' (the points which a bezier curve is based upon - two end points and any others to affect the curve), the 'CalculateBezier' function will return the coordinates of a point anywhere along the curve. The front-end to the function just shows you what a bezier curve is, and the large capability of the function to accept as many control points as you want (the front-end limits it to 99, but the function will accept more if necessary). The code is marked at 'Advanced' level because of the complexity of the equations used, although programmers at the 'Intermediate' stage might be able to understand it.
Change the Old Appearance of the SSTab Control With Some new Cool Options... Make it a different Color, or Give it a nice Gradient Effect, even Add a BackGround Image Style.. A simple but very effective code to subclass the SSTab Control.. TabStrip ..(Slider control and MonthView not Fully tested but works as well)
Use this program to set up your computer monitor and check for any errors. Comes complete with help files and a tutorial on the basics of monitors. This is a complete program but I decided to reproduce it here as, if wasn't for the the nice people who use PSC, it wouldn't exist! Please see the "Read Me First.txt" file before loading. I do not really like the idea of requesting your vote but if you think this program is worth keeping and using (which you should for the health of your monitor), then please come back and say so. Many thanks.
First, keep in mind that this uses Windows API and GDI only. No DirectX. It's certainly not the BEST method in the world for making a 2D game on a windows platform (DirectX would be your best bet) but this is an excellent tool for all 2D GDI work, whether that be manipulating images on the fly, or anything else requiring 2D GDI. This has a massive amount of commenting in it, and was designed more as a tutorial, and started as a learning experience for myself. However, it is fairly well optimized, and I can do a full screen refresh (with animations) at 1024x768 with a framerate at about 530 FPS (RADEON 9600, AMD 1.5 gHZ) I would be interested in hearing about other people's framerates and system specs. *** EDIT: After seeing some of the framerates with the "lower end" systems, I'm considering putting together a simple tile-based Legend Of Zelda type of example. If someone wants to beat me to it, feel free. ;) Also, if there's anything you'd like to see added, let me know. I'm not promising I'll add it (since this was really designed for my own personal use) but maybe I can give you an idea how to add it yourself, or if it's something useful to me too, I may end up adding it afterall. (Anyone got a good floodfill algorithm? Been considering adding gradient fills.)
Inspired by 'An old-fashioned Billboard Marquee' txtCodeId=51571 which is good looking but not very portable I built this class. I have always felt that if you need a large number of controls you should use the 'Load' command not painstakingly apply over a hundred controls. If you change resolution this can be very painful to upgrade. This class simple creates (and deletes) controls on the fly using just one indexed Image control as a seed. If you make a large change in the size of the marquee there is a slight delay. The screenshot doesn't really tell you much (no movement) just imagine all the little disks (yellow dots) moving
Someone requested me to make a cool calcualtor, well here it is....This is for all begginers out there, It is a good start though....Well Intermediate users can also learned from this codes....Have fun Coding !
A popup button that uses GDI graphic methods to draw either a standard or xp style.
array sorting using quicksort, with stack arrays, the REAL way of doing quicksort.
Originally made by Arvinder Sehmi this is the updated version. Enjoy.