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Results for "Volume: 2002C"

2002C #13811
Block This v2.0

The purpose of Block This is to show off one of the many exploits available for poorly coded URL filtering applications/proxies. It is very easy to use and can help anyone who is interested in creating some form of URL blocking program. In this new version of Block This (v2.0), the code is much smaller than it used to be. It also is easier for someone to understand if they wish to buils a similar application using my code as an example. If you like this code and you can put it to good use, please vote for it. I spent a long time fixing this code up and nothing would make me feel better than to know that people can make use of it. Special thanks to Adam Wechsler who was a big help in cleaning up the application!

2002C #13838
Advanced Graphics Routines 3.2 UPDATED **must see!**

Advanced Graphics Routines 3.2 is a Powerful, extremely fast collection of graphic routines that matches industrial standards.I wrote the main code in a C++ - dll, though it would be theoretically possible to write all the Code in pure VB, but VB is just to slow; this way is easier to use and much faster. This is a Completely Updated Version of the very successful, contest-winning predecessor, I improved all old functions and added many new ones. UPDATE 3.2 (3/6/2001): - New functions (listed below) - Increased readability of code - Improved GUI List of Graphical Functions: - Chrome (new 3.2) - Aluminium (new 3.2) - Hue rotation (new 3.2) - Saturation Adjustment (new 3.2) - Contrast Adjustment (new 3.2) - Brightness Adjustment (fixed 3.2) - Alpha Mask (new 3.0) - Mosaic Filter (new 3.0) - Relief (new 3.0) - Blur (new 3.0) - Invert (new 3.0) - Outline (new 3.0) - Flip (new 3.0) - New Masked Draw (new 3.0) - AlphaBlending - Bump Mapping - Rotating - Anti-Aliasing All functions can be controlled by these Parameters: - FlipX/Y - Invert - Greyscale - Use Mask Color - Anti-Alias The effects are realtime even for large pictures like 640x480. Furthermore the new package contains some useful TIMER/COUNTER functions, that are very useful for example for realtime-programming. I included some easy samples in VB and a complete VB-Demo to show all the possibilities of the library. I hope you like the product, and if so *please* vote for this really useful and extremely fast code! Feedback would be appreciated, too. Sincerely, Florian Egel There are lately some download problems, but if there are problems you can get the file at http://www.flomix.de/download/foxcbmp32.zip Additionally, you find the source code in C++ and a VB-only version here: http://www.flomix.de/download/foxcbmp_src.zip

2002C #13189
Numeric *Speech* without huge speech packages

This example program includes a module file (as well as accompanied .wav files for sound) that will turn a number from a text box into speech through the speakers. Right now works from numbers 1 to 999 trillion. This is just for numbers and a few symbols and does not do words. Please vote if you like it. :)

2002C #10325
IE Tweak V1

IE Tweak is a small project I made that will let you change things on Internet Expolrer 5 Like the Logo and change the Back Ground and add your Own Caption and also do other things. It's Still not all comleate at this stage but i will be adding more things to it soon. Please Vote if you Like it.

2002C #12099
circular progress bar

circular progress bar

2002C #12100
Activate the Screensaver

This lesson will show you how to launch the screensaver with code. It's very simple and only takes a couple of lines of code to accomplish. The first part goes in a module.

2002C #10652
Bobo Image Workshop

This is an app I wrote early last year to see how far I could go with VBs' graphic editing capabilities. It's still a work in progress and could do with a rewrite. After Stu Lishman uploaded his latest version of Stu Paint I added Twain support, thanks Stu. The program was thrown together quickly but is none the less complete and working, with only one or two minor bugs. It does most things Paint Shop Pro will do. I have a version with layers that works quite well but is less complete than this version. It demonstrates cut, copy, paste, selection, freehand selection, shapes, multiple clipboards, color handling, effects, filter browser, inserting text, magnifying, rotation, inversion, MDI window control, toolwindows, MRU lists, Temp files, Undo/Redo, buttonising etc.etc. Some of the effects are modified versions of code downloaded from PSC. Unlike most of my other submissions there is very little commenting of code - it's too big now and I've forgotten more of the functions than I remember. For the more advanced coders however it should not be too difficult to follow. It was an experiment however, so there is some duplication of both code and controls, with heaps of room for optimising.

2002C #10653
Beginners Toolbox

Threw this together to answer a group of questions in the Discussion forum. It is intended to help those just starting VB. It demostrates string manipulation, file handling, simple navigation, reading and writing to files. It includes four example apps that include menus, window handling, file properties and a basic text editor. Code for each function appear in a textbox ready to copy into your project. I hope this is of some help to people beginning VB. Good luck.

2002C #13243
Menu translucent

My new form that looks like menu, now updated using translucencies! Easy to use in your projects, all you need is to modify some things and it’s ready for use In your project! Please vote or leave some comments, telling me what should I make better, and let me now about its bugs!

2002C #12112
A Dash Thru the Woods

A Dash Through the Woods by Robert Rayment. UPDATE: Improved bitmap creation (Having been goaded by Paul) plus some simple sound. This prog is based on the triplet StretchDIBits, byte arrays and assembler (as with 'Tunnels & Things' which got 10 excellent votes) except I've left out the assembler which means that it MUST be compiled so that the array manipulations are again dealt with by machine code. The prog will only produce a large bitmap file of smaller trees from a starting bitmap ONCE so that later runs can load up the byte arrays quickly. The creation of the bit maps is fast enough now so you could leave out the save to disk if you wanted to. It shows some other uses for StretchDIBits and 8-bit color byte surfaces, which might be of interest to some of you. No assembler is used. Trees are then put onto a drawing surface starting with the smallest and ignoring a white surround (masks not needed). By keeping and adjusting the x-position, direction and type of tree it looks like moving through some woods. Timing (using GetTickCount) and hence speed, the number of tree starts and their spread are on an options menu. The left & right cursor moves a little car to the left & right (actually the trees move in the opposite direction) and the up & down cursor changes the speed. You have to try not to hit the trees. Collision detection is based on x-coords. It needs compiling to an EXE to get a decent speed. Don't expect DirectX quality but I think its fun! The Zip file is 54 KB.

2002C #12097
Europe Map Test

This code is a application I did for extra credit in History. Its pretty cool code. There is a map of europe and you must enter each country name. There is no buttons, so once the country name is correct it will be greyed out. It is also removed from the country list. There is alos other features such as password protected help. Check out the screen shot and leave comments or votes. Thanks in advance. Jason / VBGUY

2002C #13971
Longbow Webserver Release 2 MAJOR UPDATE!

A fully function webserver with heaps of features such as: scripting with database and file access, directory security and user access administration, fully logged server requests, graphical directory listing(fully customizable), http authentication, server side includes, images(some don't, dunno why? :), frames(some don't :), and with the scripting, u could make ur own online game, if u wanted to :)

2002C #13837
REAL Translucent Form, Flickerless & AutoUpdating

This Code shows how to make real transparent forms without needing Win98 or W2k; it does not flicker and it automatically updates while moving. Even the Buttons are translucent! This code is another good example how to use my FoxCBmp3.dll, too, furthermore it demonstrates an alternative way to create cool effects with Buttons (like graphics, transparency, mask...)

2002C #10676
SEND FILES over a network or the internet using WINSOCK |commented well|

Last month i uploaded the wrong files for this project and everyone was telling me it looked nothing like the screenshot. lol... well i fixed it and uploaded the CORRECT source! With this project, you can send multiple files over a network with ease. I have not had the chance to test it over the internet yet, so please leave feedback if you have tried it! Enjoy and vote!

2002C #10651
Beginners Toolbox - Volume 2

In response to requests for more samples here is Volume 2. This collection includes the use of scrollbars, listboxes and the treeview. Move listitems up or down in a listbox, remove duplicates etc. The treeview example demonstrates a fully functioning 'Favorites bar' for a Web browser application using Internet explorers favorites - add links, add new folders, rename, delete etc. Also included is a KeyCode giver, a picture resizer, and just for fun a random mousemover. Code for each function appear in a textbox ready to copy into your project. I hope this is of some help to people beginning VB. Good luck.

2002C #13945
Cannon - The 3-D Shooter Game

The code can be used as a 3-D engine without using any kind of external 3-D stuff and the whole game has been made using Bitblt API. An easy to understand code, making such a game is no joke. See it for yourself, and I bet you wont be dissapointed to see my own Doom. The game Cannon online again - which is actually an improvement over Simon Price's 3-D Amazing. This makes you feel it more like a game, with stuff like sound effects, enemies, new levels, more textures and movements. Perfect collision detecttion. Credits for Ray-tracing and rendering (algo) go to Mr. Simon Price.

2002C #13948
Automatic error handling tool

Automatic Err handling tool: New features: 1. Show module interface - show smart description of all your app modules without the code - just the description and comments very usefull for designing && debuging 2. Ignore functions starting with - you choose wich functions will be ignored when error handling code is inserted by typing thier first letters for example "cmd,chk" - all the functions wich starts with those letters will not have error handling code. 3. Printing - now printing your code && your interface is allowed thats it - wait for new updates This is the ultimate tool for adding error handling code in your apps with absolutly no effort at all and with great flexibility. simply brows for the vb project file (vbp), select for wich file and functions you want to add the error handling code ( the default is for all the files and functions ) and let the utility do the rest. use the following steps: 1. BROWS - select a vb project ( you can add more than one project ) 2. Press the DEFINE button ( now the utility recognize all the functions in the project ) 3. optional - select wich files to add error handling and wich functions in every file 4. Press COMMIT to generate the new files ( with error handling in every function ) 5. optional - Press VIEW to compare the original files to the new one ( with the added code ) 6. optional - Press TRANSFER to replace the original files with the new ones NOTE: there are lots more options in the utility - check it out I use this application with all my projects and it realy saves lots of time and generates very smart error handling code. Take it, use it, enjoy it and tell me if you like it or any other comment. have a nice work.

2002C #12751
Calculate

This code is the primary module of Calculation Solver, a compiler-based string evaluation program. This module can be called in one simple line which evaluates and returns the result. Feel free to use it in your programs (just remember to give credit where credit is due). Full syntax description and sample program is included as well.

2002C #12843
Powerful 2D game engine (With Sample Game) ***Learn BitBlt

I started working on my single-player version of TAG, and I was tinkin that i needed some spicey graphics to add to it. My team and I have started this 2D game engine, which is easy to use and heavily commented, and includes multi-key detection (like DirectInput), Easy to use BitBlt handeling. If you dont know how to use bitblt and want to learn how, i suggest this is probably one of the best articles for you. On my P-III 600 Mhz I get an average speed of about 28 FPS but depending on the game it ranges from 16 FPS to upto 35 FPS, Note that this is in development and we will be improving on the speed and functionality of this engine and will be posting it both on psc and ou website at http://www.yarinteractive.com - I hope that you can make good use of this.

2002C #11625
A Basic Set of File handling controls (updated)

FileReal, CloseAllFiles, CopyFile, DeleteFile, GetAttrib, GetFileDate, GetFileExtension, GetFileSize, MakeDIR, RemoveDIR, SetHidden, SetReadOnly, SetSystem, SetNormal, Overwrite

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