Results for "Volume: 2002C"
CreateMDB will analyze and dump the sturture of an Access database into a BAS-module, you can include in your own project. From your own project you can now create an access database on the fly. This project is using ADO/ADOX v2.5 but will also work on v2.1. Updates in v1.0.13 : Minor bug regarding Nullable columns fixed. Updates in v1.0.12 : Minor bug regarding table description fixed, and found a solution regarding Nullable/Allow Zero lengh. Updates in v1.0.11 : More tableproperties added and a MRU list added to menu. Updates in v1.0.10 : Password dialog added, and some minor code updates. Updates in v1.0.9 : Support for Queries aka Views and Procedures and improved Errorhandling.
Records the mouse and keyboard actions using the Journal Hook. Allows the user to set Hotkeys to automatically launch a macro
Schnikies is a program that I have developed over the last 4 years to help me remember all my friend's birthdays. Originally I had written it using an Access Database to store the data, but more recently I have upgraded it to use an XML data file as the back-end data store, as well as using a Microsoft Agent for presentation. After entering all the events you want to remember, Schnikies will check for upcoming birthdays every time you log into your computer. If a birthday is coming up, Peedy the Parrot will count down to the event. On the day of someone’s birthday, Peedy will sing Happy Birthday to them. This program has saved me from missing countless Birthdays, Anniversaries, etc. Not only is this a very usefully application, but there are a lot of things you can learn from it. The following program techniques are utilized in this application: 1. XML Based Data Storage This application uses an XML text file as for its data storage, but from the users perspective it might as well be a SQL database. The result is a very light weight application. And I have designed this application so that you could very easily swap in a class that I have written that uses Microsoft’s SAX2 technology for parsing the XML File. SAX2 will provide a highly scalable solution for large amounts of data. (If you are interested in this, review my prior postings to get the SAX2 implementation.) 2. Microsoft Agent Programming This application uses Peedy, a Microsoft Agent, for its presentation. Not only is it a cute animated character, but you can even have it talk by installing the Text-to-Speech drivers. 3. Randomization All of Peedy’s actions are chosen at Random. From his location on the screen to his expressions, you can learn how to code random behavior. 4. Binary Search On a side note, a Binary Search Algorithm is used to alphabetically sort the XML recordset while loading the XML File. I hope you enjoy this program. Please feel free to comment and PLEASE VOTE!! NOTE - Please be sure to read the Readme.txt file which comes with the project, which contains instructions for how to setup your machine.
Make Excel document from Visual Basic. Input data to the excel sheet and make some changes to fonts , borders , colors.
*Version 2: Added Delete Template Function Visual Basic Template Manager 2.0 can be used to help make those forms that you use all the time easier to access. All you have to do is select the area to go into and select the file. This will then permently be shown when you add an object in VB 6. PLEASE VOTE FOR MY WORK. Comments and bugs are also appreciated.
Enter in an IP address and subnet mask and will return information about that IP and network ID. Tells what the network ID is for that IP, All Possible network ID possible from mask, number of hosts allowed on each network, number of subnets allowed from Mask, Number of bits userd in mask, Lists all Network ID's and Broadcast ID's, what class the IP is, If the IP is reserved or public, if the IP is good to assign to a host. Please post comments and questions. Don't for get to vote.
By running this program you can easily lift the Napster ban off of your computer. When the program is run it gives you more information. This is a must for any one who loves Napster (and wants copyrighted material).
I was just messing around and I did this on accident, but it looks really cool, so I thought I'd post it. This is the second thing that I made when I was messing around, and it's really cool too. It also might work in other VBs, I wasn't sure though.
FolderView (updated 18-August-2002). A Vb6 constituent control (piggy-backs Treeview). Enumerates drives, folders AND optional files with user specified FileFilter property (example: *.zip;*.rar;*.ace). Great for making Explorer, WinZip, Archiver clones. Supports tiled background image (wallpaper), optional drag-drop. Uses API (sorry, no Slow DIR or FSO code here!). Expands on demand for speed. Plus signs are added when a child folder OR user-specified file is detected. Demo uses Listview (with column sorting) to show files. Zip enumeration with no 3rd party Dll needed. Check out other goodies such as CVC function to handle 64-bit NTFS file sizes, rip column header strings direct from Windows Dll's so they appear in YOUR language, get FileTypes (including those in Zip's!) direct from registry (very fast with dupe check), verbose Zip Method function conforms to PkZip 2.04g specs, extended Attribute Formatter, Size Formatter that handles bytes Kb Mb Gb Tb Pb Eb Zb Yb, and recursive FolderSize function. Tested on WinME (English) & Win2000 (Portuguese). Because Dll are no longer allowed in uploads you will need to build as follows: 1. Load TvBackDll.Vbp and compile DLL.
This is simply addin wich enumerate all code for variables. It Make raport (deadh variables, not properly set, etc.) to screen and to XML.
Make your own "Jumble word game " as we see in news paper
Neural networks (NN) emulate the thinking process of the human brain, including the ability to "learn". Many applications exsist for NN's, most popular of which is video games. This is a complete NN "Engine", all nicely packaged into one class module. v1.0.2: Some optimization and NN saving. v1.0.3: Actually made the NN export work (:Þ) and added NNImport. Toyed around a bit with Memory Banks, but have put them off in the background for now. v1.0.4: Added Noise and Momentum factors. Noise is useful for a small sample of scalar data, while momentum prevents drastic changes when training as well as promoating continued change in the right direction. Also see my chess program that uses this class. (Not yet updated with v1.0.4... on its way...) Just also want to say that this work is heavly based off of the work by Ulli. His code used to be available here on PSC, but I don't know what happened to it.
This program allows you to send a text message to up to 10 Verizon Wireless subscribers' cell phones.
This program is a demo that allows you to command the different Microsoft Agents to do certain things. You must have Microsoft Agent to use this. You can download it at http://msdn.microsoft.com/msagent. Upon request, I have added the ability to move actions up and down, as well as save and open commands.
Here's Update2 of vbIRCd which is v1.0.48 and I hope you enjoy this since it has a few bug fixes and another things. See Change.log file for details. -=- vbIRCd Support Forum at http://vbircd.ircd-net.org/forum
This is my new version of famous Namco game! Insiode you can find an arcade Game Engine that is directly usable as ActiveX
One ball orbits around another ball while the other ball can orbit around the mouse or the center of the form. In the update you can change almost all the variables that affect how the balls rotate.
This is a project which contains a user control with a grid that allows editing and also column locking, plus all the properties of the flexgrid
This is a Basic Neural Net, based on original code by Richard Gardner. This is designed as a learning program, to help in the process of learning and understanding the basics of coding neurons and neural networks. I've taken Richard's code, changed it around a bit to make the neuron data a bit more readable, and commented the code to explain whats going on at every stage. The program uses backwards propogation (or back prop) to train the network. There is a basic data structure for a neuron that stores all the information about the neuron and associated weights, and the code (Richard's, mainly) is broken down into parts that allow you to clearly see code for training, activation of a neuron, and getting an output from the network. There's a nice GUI stuck on the front of it all, which gives you a graphical representation of how the neurons are layed out in my code (its a static graphic). As it is at the moment, it makes for quite a nice tutorial program if you just want to compile it and watch it train for the preset functions, or enter your own input data and train it for that. Basic neural net knowledge is assumed (you should really know what a neuron is, and have some idea of what training a neural network to do functions like AND or XOR actually means, otherwise the GUI won't mean much from the outset). I'm still really only a neural net learner, so I don't make any guarantee that this is completely accurate or complete in anyway. Hopefully the code is written so that you can expand on it to make different neural configurations if you want to. I don't mind what you do with any of this program, or code, but would be interested to hear comments and/or suggestions.
This is yet another game of tic tac toe. It has four game modes. player vs player, player vs cpu (player goes first), cpu vs player (cpu goes first) and cpu vs cpu. I tryed to make the computer as smart as possible so you shouldnt be able to win. If you find a way to win please let me know. All the code is fully commented so the logic should be easy to understand. Also, the X and 0 pictures are loaded from 2 different pictureboxes, you can easily change the pictures and make the whole thing skinable. Please leave feedback.