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6_2008-2009 Miscellaneous #198235

Demo Game PART 1

PART 1/2: GAME ENGINE *********************************************** I've just added a few more features to yesterdays submission and compacted it a bit so I can post it here. The man now can face eight directions with ten frames in each direction and looks a lot nicer. Sorry to those ppl who want DX, but this is (at the moment) a purely BitBlt run engine. Does anyone else get slow framrates (ie less that 50?) if so could you post a message. ********************************************** This demo shows a few new features in my Envision2d Graphics Engine (BETA 3) The man (animated) walks around the screen which scrolls behind him. It uses the Bitmapped Font(for the text), TileSet(grass) and ZOrder(trees and man) classes of the engine. I have had this running at 160FPS on a 1GHz! (It has been limited to about 80 to prevent lockup). This is without ANY buffering. each tile and tree is drawn 80 times a second. Each element (trees/man) is sorted every loop, so they will always be drawn in the correct order. This demo is simply to show how eaay (and fast) the engine is to use. The movement is based entirely on the KeyPress event (very evil) and this does detract from the smothness a bit. If you like it give us a vote and any suggestions/complaints/comments would be appreciated.

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