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3_2004-2005 Games #145911

GLOB 2D

GLOB (OpenGL object) 2D engine. This is my first release of my GLOB engine, which is an attempt to simplify creating 2D games with OpenGL. The program models some of the functionality of GLUT (like naming certain functions whatever you want), but is much more geared toward 2D game development. Since someone's already working on a DirectX one (MasterX by Jared Bruni), I decided I would try and work on one myself. This is in a pretty early stage (I've worked about two days on it), but so far, you can load in bitmaps and create GLOBs (which can perform animations and are the main part of the engine). The program sets up a bunch of default stuff so you don't need to worry about it (fullscreen, double buffering, orthographic projection, etc.). Included is a small demo that shows how to set up a quick, simple animation (loading in all the frames, drawing it and animating it took about five lines of code!). And please, if have ANYTHING to say about it (questions, comments, suggestions, or bug reports), let me know. It'll make development a lot quicker and easier.

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This is pretty simple peice of code but took me a good hour to figure out because there are no examples. I hope this saves you some time. 
VOTE if you find it usefull!
If lvw.SelectedItems.Count <> 0 Then
   lvw.Items.RemoveAt(lvw.SelectedItems(0).Index())
  Else ' no items are selected
   MsgBox("No item has been selected.", MsgBoxStyle.Information, "No selection")
  End If
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