GLOB Version 1.0
This is the GLOB engine that I submitted a couple weeks ago that helps simplify the process of creating 2D games. Loading images and sound effects, and creating animations and particle effects can all be done with a few lines of code. I finally managed to get around working on my GLOB engine. I didn't mean to let it go so long without an update. But, I organized everything so that it should be easier to use. I've also worked on the sound functions so that they are similar to the rest of the engine. I added some new cool new features as well, including screen transitions (such as fading out), and taking a screen shot of the current screen. There is also a template .cpp, .h, and project files, so you don't have to worry about linking all the stuff. This is a development version (lots of error checking). Hopefully, I'll post a release version that removes a lot of the nonessential stuff. Note: this program requires OpenGL (www.opengl.org) and Microsoft DirectX.
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