Rotation of points in 3D
This code rotates a point around another in 3D using simple fast code. It does this using x, y, z coordinates, cosine and sine. It is 100% accurate.
AI
AI Summary: This codebase represents a historical implementation of the logic described in the metadata. Our preservation engine analyzes the structure to provide context for modern developers.
Source Code
'For best results define variables as doubles 'The angle of rotation is in Radians, view this in 'your VB help file and it will tell you how to 'convert degrees into radians 'Rotation around x-axis newx = oldx newy = (sin(angle) * oldz) + (cos(angle) * oldy) newz = (cos(angle) * oldz) - (sin(angle) * oldy) 'Rotation around y-axis newx = (cos(angle) * oldx) - (sin(angle) * oldz) newy = oldy newz = (sin(angle) * oldx) + (cos(angle) * oldz) 'Rotation around z-axis newx = (cos(angle) * oldx) + (sin(angle) * oldy) newy = (cos(angle) * oldy) - (sin(angle) * oldx) newz = oldz 'PS - If you have any problems with 'this please either 'e-mail me at: 'TheVBGod@Hotmail.com 'or post a comment below ' -- Thank You --
Original Comments (3)
Recovered from Wayback Machine