Results for "top"
Updated 8 March. Added the ability to cycle through the menu options on the settings form using the enter key and the up/down arrow keys. Only works when at least one item has the focus which is always the case when the form loads. Also, removed X offset property and implemented Y offset so you can adjust the vertical position of the clock and Volume slider. Also added the ability to adjust the height of the Volume slider. Just didn't need the x property because the control automatically centers on the X axis. As for the Y axis, I wanted to give the user absolute control over placement so I added Carles P.V.'s updown control, with his permission of course, to allow the user to position the clock/slider where they want. They can even be reversed and you can put the slider on top and the clock on the bottom if you want. I also added sound and the tooltip when using the mousewheel to adjust the volume. Still implementing some validation and error handling so don't get too extreme with adjusting the volume slider's height. Also working on some bullet-proof error handling and the addition of date/day display. Keep the suggestions coming...
An example of how even with just API calls and some simple math, you can have a lot going on in your game and create some neat effects. Sorry, not much for comments in the code. This example does not incorporate collision detection, but it's a starting point for further development. By the way, if you press "L" or "K" you can activate/de-activate a triple shot feature for the bottom ship ("B" or "N" for the top ship)
This is a test of an Occupied Space algorithm. It organizes objects (Pictureboxes, controls, etc.) on the screen in as little space as possible. The objects can be justified to the top, left, right, and bottom of the screen.
This is PageBalloon (v 1.1.6), its your very own desktop toy, you can chuck as many balloons onto your desktop as you desire, they are all skin mapped with ex acquaintances of mine. Its a must see, and a good screensaver replacement. they can wrap around the screen to float off the top and come up from the bottom again, they can also be kept ontop at all times. I have improved the movement function a little to cut processing time and speed it up.so download the code, comment on the code, and vote the code!!!
What this function does is paint a picture to another one, but with a nice translucency effect! Very cool if you want a small, quick function to use translucency in your games -- something that only the top games you buy had!
How do I get my application on top?To make your window truly topmost, use the SetWindowPos API call
You can achieve some cool form wipes with judicious use of the Move method. For example, to draw a curtain from right to left use this routine. It is also possible to wipe a form from bottom to top, and from both sides to the middle, using similar routines
This is a completly 3d racing game with commercial quality!!! It includes a 3d engine with support for advanced techniques like realtime shadows and reflections. You never thought this would be possible in VB. NOTICE: DirectX 8 or higher must be installed on your system. Now about the game itself: it's a Tron clone. The basic game idea of any Tron lightcycle game is that you drive a fast futuristic bike, called lightcycle. It leaves a wall where it goes, so the arena turns into a labyrinth after some time. The goal is to force the enemies to hit a wall while you should try to avoid this for yourself, of course. The last player alive is the winner. REVO TRON also invented a new game mode: the action mode. If it's switched on, you can use speedups, different weapons and shields. You'll get an item after some time which is displayed at the top-right corner of your screen. You can use this item then by pressing the space key. The action mode makes a Tron game become a real action battle! YOU CAN DOWNLOAD THE COMPILED EXE VERSION AT http://revotron.tripod.com
UPDATE(Included stay on top option, fixed some minor bugs and added auto apply to settings. This is beta 2, see pic) This program has code from antoher tool I have on this site called CS Internet Tools. But the main purpose of this program was to teach myself much better UI. There are alot of nice things about this program such as the form that will blend into your desktop so it looks like it is part of it. The stats form that will "Roll" out of the main form. Really not to hard to do. It will remember where you have your forms at startup, has many options and is very custmizable. A large part of this code came from other source code not by me. All props go to them. I hope this helps anybody who needs it. Vote if you like. Remember the main purpose of this was to teach myself UI. Anyways I hope you do like it.
'this is probably the crappest encryption going here 'i wrote this cause i saw it on descovery channel 'its an encryption that has been used for ages even used 'in wars 'its supposed to use passwords and encode whole 'sentences but i didn't feel like doing that 'i will soon, mabey this weekend 'anyway what this does it gets the ascii code of the 'uppercase letter in text1 and adds the ascii code of 'the uppercase letter in text2 it then subtracts 64 from 'it and converts this to a new character to test draw a 'table similar to this one: 'A|B|C|D|E|F|G|H|I|J ETC. UNTIL Z. 'B|C|D|E|F|G|H|I|J|K 'C|D|E|F|G|H|I|J|K|L 'D 'E 'ETC. UNTIL Z 'YOU GET THE PICTURE 'Now take the word you want to encode say norm and choose 'password say dog . what you do now is go to the 1st 'letter of the password on the top row and the 1st letter 'of the text in the vertical row and move down/across until 'they meet. this is the encoded character. you keep doing 'this until the text is encoded. if the password is at the 'end start at the beginning again. 'to decode do the same as the encryption but now you do 'the password in the vertical side and the text on the 'horizontal side 'tada 'Themba Kriger : wayne_kerr@hushmail.com send me any 'modifications plz! thanx
I think every would be indie game developer has to get a pong/breakout game out of their system.. this one is mine How to play: Click the left mouse button to fire the ball from the paddle twoards the rows of bricks. The object is to keep the ball in play by bouncing it off the paddle until all of the bricks are destroyed. When that happens the level is cleared, a bonus is awarded and a new row of bricks is presented. Capturing the ball: Once the blue meter below the score is full, chime is sounded and the ball can be retreived. To retreive the ball, click the left mouse button and the ball will turn blue and stick to the paddle. It is now ready to be re-fired. At any time you can hit the Esc key to exit the game. Extra ball awarded at 80,000 points. DirectX7 or better is required, along with a soundcard. Other features: Sound effects and shameless self promoting splashscreens (with beatz!) High score keeper. Known bugs: The paddle can move much faster than the ball, which will lead to possible collision issues if the side of the paddle hits the ball really fast. Misc: The ball must reunite with the paddle for the level to be cleared. So if a ball is lost after the last brick is destroyed, you'll need to re-fire. There's other features I wanted to add to this game, but other projects are taking up my time Features that come to mind are: Top 10 score list with name entry. Multiball Different block patterns. Probably more I'm forgetting
I hope I'm not the only person who wants to cringe every time I see something like "You have been online for 1 minutes." 1 minutes?? I see this kind of thing everywhere; here on PSC, even. It looks very unprofessional to me, and it's so easy to fix! That's why I listed this code as beginner level. Hopefully, Planet Source Code will implement this code and I won't have to see that I got an excellent vote from "1 users." ;-) I would like to hear any comments you have about this code. Also, please click to see my other submissions to PSC. My latest program, Music Maker is nearing the top of the Code of the Month list. If I can get a few more votes it would really help me out! :-) Thanks for looking!
This is the next alpha version of my XP Menu system. Removed some bugs, new function to add pictures, now you don't need any external OCX (ImageList) for menu, load pictures from resources, add simple top menubar, recreated as control, ... Work only in compiled exe, not in IDE, because it using hooking and resources, that not workin in debug mode. See code at : http://www.pscode.com/vb/scripts/ShowCode.asp?txtCodeId=33571&lngWId=1
This is the next alpha version of my XP Menu system. Removed some bugs, new function to add pictures, now you don't need any external OCX (ImageList) for menu, load pictures from resources, add simple top menubar, recreated as control, ... Menu is show only in compiled exe, not in IDE, because it using hooking and resources, that not workin in debug mode (sorry, Microsoft)... Anybody was deleted my original submission, so please vote for me!
* UPDATED * Thanks to David Pope, I've got the backspace bug repaired. This is a "on the fly" chat program, complete with sound effects, stay on top option, all the bells and whistles. Sequel to "X-Conn TCP Chat." This is an ICQ split-screen style chat program. Hope you like it. If there are any other bugs, please let me know... THANKS!
This .bas file has everything. I MEAN EVERYTHING!!! Out of the deep dark secrets of my mind, this .bas file contains: Startup maneveurs, shutdown/restart/force/reboot etc. functions, helpful guidelines, sound play, computer-pranks, and way way way way way way more!!! File Move/Copy etc. Commands, Easy way to make your form stay on top of other windows, how to take your program out of the ctrl + alt + delete list, and a lot more that I can't explain in an article like this [it would take too long!!!]
This is a Mac OS X - Panther, Windows XP shell. It's not complete, and for a good reason, I need some help. All that is done so far I have done myself (Not including the class module by Akhil). If you would like to help, e-mail me at drfire@gmail.com . Now, lets talk about what I have done so far... I've got the dock with a few icons which bounce when clicked and have the text above them when you mouse over them. The dock is translucent and uses Windows XP API's, sorry for you people who don't have it. I'm currently working on the Finder Bar on top, which is what I need some help with along with some other things. Among the things I need help with on the Finder Bar is how to get the menu's of the active window and display them there. There is also some bugs and the program can become quite slow for some reason, I havn't figure that out yet, which I need help doing. Now please realize that I had to save the screenshot in JPEG format, so there is some quality loss, it dosn't look like a cheap program consisting of bad screenshot images. The quality is much better... So far, the GUI anf functions of the program are pretty close to how the real Mac OS X - Panther is. What I figure people would use this for is to complete the look of Mac OS X - Panther, using WindowBlinds or something along with it. Please note: Do NOT e-mail me saying you want to help unless you will actually help out! Well I guess that about wraps it up for now, PLEASE HELP! I have included what I've done so far, so you can screw around with it if you please. Also please note: This is currently only made for the 1024x768 screen resolution. Thanks everyone.
This program allows you to create your own midi music. I tried to make the interface easy and efficient to use but I'm sure it could use some improvement. It's similar to MarioPaint's music designer. Some planned improvements: * Improved overall controls * Semi-transparent highlighting instead of cross-hatch pattern (Please email me if you know how to do this) * Ability to export a Midi (.mid) file * Drums * Volume control * Pitch bending. I've included some sample songs. Please feel free to leave comments. I'd like to know of any suggestions/criticism etc. you might have. Also, I'd really appreciate it if you'd vote for me. Thanks! Update: I just uploaded a newer version. The main difference is that the form is now resizable. Also, you can place the red column by clicking on the top black bar. While you have an area selected you can now transpose just that section and you can assign an instrument to all the selected notes of the current track. I think I added some more stuff too but I can't remember now.
compact system monitor that monitors CPU usage (%), total free memory (%), and free physical memory (in MB and %) with API (NO DLL's). Also includes code for efficient "progress bars" that don't flicker, code to find the windows directory, make programs automatically run on startup, put your program on top of all, and use the registry to it's full extent. **Fixed bugs in drawing the blue and red bars!**AND it doesn't overwrite windows' sysmon.exe anymore (oops)**
This is a tool for displaying the .Beat, the internettime by swatch. Further it has a round shape and it stays on top. Really cool!