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ASP_Volume2 Games #27420

Underground: a game engine

A cool cave flying game engine. It's not complete, but it allows already quite much expanding with ease. Supports/includes: 1) random level generation 2) flying particles 3) gravity 4) objects (bullets and such) 5) explosions 6) destroyable terrain 7) automatic FPS control [it's not perfect, slow but works, tries to make the game playable even on an low end system] 8) gamepad/joystic support [in the future, this should help expanding multiplaying: ie. one uses keyboard, three players use USB gamepads] 9) original ship controlling [currently only one player] | My plans are to expand this engine so that it would be easy to create a full game. I'm also considering multiplaying over the internet, but that once I'm done with most of the other. And yes, better graphics would be nice :) | In the main module you can find all kinds of values you might want to edit. Try making the bullet bounce all around the terrain... :) [tip: set CollisionDie = False] | If you think you have something to offer to this little project, feel free to contact. I'm open to suggestions! I'm atleast thinking to add 1) computer players with AI 2) layered level 3) optimize performance [not to draw things not visible to the screen(s) etc.] | Reposted, instead of editing I managed to destroy the whole code. Expect updated and expanded version next month :)

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