Results for "Author: adi barda"
This class is an RTF textbox wrapper wrriten in VB6. The class can let you write your own editors and you can control the colors of the words by using simple methods. i have seen some RTF coloring stuff in PSC but this code is different. i edit the RTF code instead of using the UGLY .selstart,.sellength,.SelColor stuff, this is the reason that this code is for advanced users as you can see it's very hard to manage the intristic RTF code but i did it !!! anyway, this class is a LIGHT VERSION of my editors class which also supports VB LIKE INTELISENSE (working perfect)!!!!!!!!! i didnt put the complete class because its much more hard to understand and it also uses VS FLEX GRID 7 for the intelisense and lots of guys dont have this grid so- enjoy this code and let me know what you think about it. P.S. im working in motorola israel, writing simulators and compilers if you do similar things and need any help - be my guest.
***UPDATE 07.09.2003*** fixed bug in loading script objects reference from the file scriptObjects.dat ***UPDATE 17.06.2003 **** Fixed few bugs in the debugger mechanism, improved GUI, user control more generic and independent, Added new feature - LINKED DOCUMENTS: User can attach a script files to the tree view nodes and the application will synchronize the database to this files. Added vertical resize for the debug window. ******** GENERAL SCRIPTING EDITOR - This is a generic application to show, colorize, execute and even DEBUG !!! VB scripts and SQL scripts (DEBUG is only for vb scripts). You can write all kind of scripts and save them in the built in Knowledge base mechanism. You can DEBUG Vb scripts by pressing F5 and then F8 to step row by row like in visual studio!!! You can also Execute SQL scripts if u have ORACLE CLIENT installed. The editor contains VB like INTELISENSE mechanism to help u type your code. You can attach external objects to the editor simply by updating text files telling their names. these objects will show automatically in the intelisense mechanism. The editor is highly flexible and independent, you can plug it in any of your apps because its simply a user control (actualy 2 user controls and one class). The keywords coloring process depends on an internal database so you can update it to have your own keywords colored. the source code has lots of remarks but don't try to understand all of it - its to hard even for me (especialy the debugger mechanism and the RTF coloring). I also embedded some built in objects to help you type powerfull scripts and understand how this concept works the objects are:1) xml - for managing xml buffers 2) reg - to get registry values 3) seq - to do some nice tricks with the editor like running scripts from another another scripts and 4) system - for doing general stuff like writing to the debug window, sleep, doevents etc. I use this scripting debugger every day especialy to run ORACLE SQLs and for storing my private knowledge base. Its a great all purpose tool that can expand to do anything you can imagine - simply add an external object to the editor and you have all its functionality ready to be excuted from your scripts. Enjoy ! ADI BARDA ISRAEL
Abware automatic error handling tool. This is the new version of my well known 'Automatic error handling tool'. the amount of downloads and the grades you gave it, encourage me to upgrade the tool and share it with you guys. The latest tool has all the functions of the last one including some bug fixes, MUCH better GUI, faster algorithms. You can brows for a VBP project and the tool automaticaly finds all its modules and functions and if you like it will insert error handling code automaticaly to all the functions you selected. there is a color view of the code before and after the changes and only by pressing the 'TRANSFER' button will commit your action. additionaly, you can view the code interface which is the function declaration with the remarks but with out the code so you have good view of the functionality of the module. The tool also inserts a centeral error handling function to deal with all the errors. I used this tool in a very big projects (100+ ctls, 100+ forms, 50+ modules) and it worked lighting fast. In return to sharing you this tool, i only ask you to report bugs if you find'em. Thank u very much. Adi barda israel.
Hi, I'm glad to share 'sceneMax' with you. SceneMax is a new 3D scenes scripting language developed by me in order to let everyone the chance to create fast 3D video games with no effort at all!. The different between this engine and all the others i know is that here you can describe what you want in a very simple script instead of invoking the engine's API. The package contains the engine itself, integrated editor (although you can use any editor including ms-notepad) and a sample application called projector which is demonstaing how to use the engine and is used by the editor to test its scripts. After mastering the very simple commands you will be able to make stunning animations in no time and even integrate them into your own programs. The engine uses c++.net, directx9, ATL and STL to make the magic happens. The editor is a VB6 application based on my abware's PUMA application Also submitted to PSC and the projector is also a simple c++ win32 exe. Since i can't put all this stuff in PSC (because of the files size) i put here only the engine itself. you can download ALL THE SOURCE CODE from my web site: www.informatica.co.il/scenemax/scenemax.aspx and if you don't want to mess with compiling sources you can use the 'one click install' feature. I have greate future planns for this application and i will share it with you. please send feedbacks. note: if the one click install failed to register the engine a message box will appear, press continue and at the end, register it yourself using regsvr32. i'll be glad to get Any comments and suggestions about this code. Have a nice scripting. Adi Barda
Hi, I'm glad to share 'sceneMax' with you. SceneMax is a new 3D scenes scripting language developed by me in order to let everyone the chance to create fast 3D video games with no effort at all!. The different between this engine and all the others i know is that here you can describe what you want in a very simple script instead of invoking the engine's API. The package contains the engine itself, integrated editor (although you can use any editor including ms-notepad) and a sample application called projector which is demonstaing how to use the engine and is used by the editor to test its scripts. After mastering the very simple commands you will be able to make stunning animations in no time and even integrate them into your own programs. The engine uses c++.net, directx9, ATL and STL to make the magic happens. The editor is a VB6 (will be converted to c#) application based on my abware's PUMA application Also submitted to PSC and the projector is also a simple c++ win32 exe. I have greate future planns for this application and i will share it with you. please send feedbacks. note: if the one click install failed to register the engine a message box will appear, press continue and at the end, register it yourself using regsvr32. i'll be glad to get Any comments and suggestions about this code. Have a nice scripting. Adi Barda - www.intask.co.il
***UPDATE 07.09.2003*** fixed bug in loading script objects reference from the file scriptObjects.dat ***UPDATE 17.06.2003 **** Fixed few bugs in the debugger mechanism, improved GUI, user control more generic and independent, Added new feature - LINKED DOCUMENTS: User can attach a script files to the tree view nodes and the application will synchronize the database to this files. Added vertical resize for the debug window. ******** GENERAL SCRIPTING EDITOR - This is a generic application to show, colorize, execute and even DEBUG !!! VB scripts and SQL scripts (DEBUG is only for vb scripts). You can write all kind of scripts and save them in the built in Knowledge base mechanism. You can DEBUG Vb scripts by pressing F5 and then F8 to step row by row like in visual studio!!! You can also Execute SQL scripts if u have ORACLE CLIENT installed. The editor contains VB like INTELISENSE mechanism to help u type your code. You can attach external objects to the editor simply by updating text files telling their names. these objects will show automatically in the intelisense mechanism. The editor is highly flexible and independent, you can plug it in any of your apps because its simply a user control (actualy 2 user controls and one class). The keywords coloring process depends on an internal database so you can update it to have your own keywords colored. the source code has lots of remarks but don't try to understand all of it - its to hard even for me (especialy the debugger mechanism and the RTF coloring). I also embedded some built in objects to help you type powerfull scripts and understand how this concept works the objects are:1) xml - for managing xml buffers 2) reg - to get registry values 3) seq - to do some nice tricks with the editor like running scripts from another another scripts and 4) system - for doing general stuff like writing to the debug window, sleep, doevents etc. I use this scripting debugger every day especialy to run ORACLE SQLs and for storing my private knowledge base. Its a great all purpose tool that can expand to do anything you can imagine - simply add an external object to the editor and you have all its functionality ready to be excuted from your scripts. Enjoy ! ADI BARDA ISRAEL
Abware automatic error handling tool. This is the new version of my well known 'Automatic error handling tool'. the amount of downloads and the grades you gave it, encourage me to upgrade the tool and share it with you guys. The latest tool has all the functions of the last one including some bug fixes, MUCH better GUI, faster algorithms. You can brows for a VBP project and the tool automaticaly finds all its modules and functions and if you like it will insert error handling code automaticaly to all the functions you selected. there is a color view of the code before and after the changes and only by pressing the 'TRANSFER' button will commit your action. additionaly, you can view the code interface which is the function declaration with the remarks but with out the code so you have good view of the functionality of the module. The tool also inserts a centeral error handling function to deal with all the errors. I used this tool in a very big projects (100+ ctls, 100+ forms, 50+ modules) and it worked lighting fast. In return to sharing you this tool, i only ask you to report bugs if you find'em. Thank u very much. Adi barda israel.
Automatic Err handling tool: New features: 1. Show module interface - show smart description of all your app modules without the code - just the description and comments very usefull for designing && debuging 2. Ignore functions starting with - you choose wich functions will be ignored when error handling code is inserted by typing thier first letters for example "cmd,chk" - all the functions wich starts with those letters will not have error handling code. 3. Printing - now printing your code && your interface is allowed thats it - wait for new updates This is the ultimate tool for adding error handling code in your apps with absolutly no effort at all and with great flexibility. simply brows for the vb project file (vbp), select for wich file and functions you want to add the error handling code ( the default is for all the files and functions ) and let the utility do the rest. use the following steps: 1. BROWS - select a vb project ( you can add more than one project ) 2. Press the DEFINE button ( now the utility recognize all the functions in the project ) 3. optional - select wich files to add error handling and wich functions in every file 4. Press COMMIT to generate the new files ( with error handling in every function ) 5. optional - Press VIEW to compare the original files to the new one ( with the added code ) 6. optional - Press TRANSFER to replace the original files with the new ones NOTE: there are lots more options in the utility - check it out I use this application with all my projects and it realy saves lots of time and generates very smart error handling code. Take it, use it, enjoy it and tell me if you like it or any other comment. have a nice work.
This class is an RTF textbox wrapper wrriten in VB6. The class can let you write your own editors and you can control the colors of the words by using simple methods. i have seen some RTF coloring stuff in PSC but this code is different. i edit the RTF code instead of using the UGLY .selstart,.sellength,.SelColor stuff, this is the reason that this code is for advanced users as you can see it's very hard to manage the intristic RTF code but i did it !!! anyway, this class is a LIGHT VERSION of my editors class which also supports VB LIKE INTELISENSE (working perfect)!!!!!!!!! i didnt put the complete class because its much more hard to understand and it also uses VS FLEX GRID 7 for the intelisense and lots of guys dont have this grid so- enjoy this code and let me know what you think about it. P.S. im working in motorola israel, writing simulators and compilers if you do similar things and need any help - be my guest.
NEW && IMPROVED. now its even better and faster - tons of functions to make your fast arcades. the source code is included for the component and for the demo app but if you dont want to compile it using VC6 you can regsvr the compiled dll. JUST DONT FORGET TO REPLACE THE bll extension to dll (PSC doesnt allow to upload dlls) HAVE FUN (and lots of fast games) Abware's game engine is a fast activex component written in c++ especially for vb programmers. the component allow you to design a full screen fast arcade game using directx 7 or later. in just a few lines of code you can add backgrounds, sprites and actions (animations) to make your favorite arcade games. the component uses ultra fast c++ code built from the scratch using simple techniques like linked list and structures to make it even faster. after uploading the zip file read the instructions rtf file first and then compile the c++ project (abSpriteEX1.dsw) before opening and executing the vb project (testapp.vbp). make sure your VC compiler is set to the correct directx libraries (need to have directx7 SDK on your computer) this stuff is for advanced programmers but if you need any help you can email me at :adib@malam.com and ill help you as much as i can. anyway those of you that will manage to activate both the VC and VB compilers will have an industry quality arcade games engine with full open source code in hands. enjoy it and dont forget to vote for me bye.
Abware's game engine is a fast activex component written in c++ especially for vb programmers. the component allow you to design a full screen fast arcade game using directx 7 or later. in just a few lines of code you can add backgrounds, sprites and actions (animations) to make your favorite arcade games. the component uses ultra fast c++ code built from the scratch using simple techniques like linked list and structures to make it even faster. after uploading the zip file read the instructions rtf file first and then compile the c++ project (abSpriteEX1.dsw) before opening and executing the vb project (testapp.vbp). make sure your VC compiler is set to the correct directx libraries (need to have directx7 SDK on your computer) this stuff is for advanced programmers but if you need any help you can email me at :adib@malam.com and ill help you as much as i can. anyway those of you that will manage to activate both the VC and VB compilers will have an industry quality arcade games engine with full open source code in hands. enjoy it and dont forget to vote for me bye.
Hi, I'm glad to share 'sceneMax' with you. SceneMax is a new 3D scenes scripting language developed by me in order to let everyone the chance to create fast 3D video games with no effort at all!. The different between this engine and all the others i know is that here you can describe what you want in a very simple script instead of invoking the engine's API. The package contains the engine itself, integrated editor (although you can use any editor including ms-notepad) and a sample application called projector which is demonstaing how to use the engine and is used by the editor to test its scripts. After mastering the very simple commands you will be able to make stunning animations in no time and even integrate them into your own programs. The engine uses c++.net, directx9, ATL and STL to make the magic happens. The editor is a VB6 application based on my abware's PUMA application Also submitted to PSC and the projector is also a simple c++ win32 exe. Since i can't put all this stuff in PSC (because of the files size) i put here only the engine itself. you can download ALL THE SOURCE CODE from my web site: www.informatica.co.il/scenemax/scenemax.aspx and if you don't want to mess with compiling sources you can use the 'one click install' feature. I have greate future planns for this application and i will share it with you. please send feedbacks. note: if the one click install failed to register the engine a message box will appear, press continue and at the end, register it yourself using regsvr32. i'll be glad to get Any comments and suggestions about this code. Have a nice scripting. Adi Barda
Hi, I'm glad to share 'sceneMax' with you. SceneMax is a new 3D scenes scripting language developed by me in order to let everyone the chance to create fast 3D video games with no effort at all!. The different between this engine and all the others i know is that here you can describe what you want in a very simple script instead of invoking the engine's API. The package contains the engine itself, integrated editor (although you can use any editor including ms-notepad) and a sample application called projector which is demonstaing how to use the engine and is used by the editor to test its scripts. After mastering the very simple commands you will be able to make stunning animations in no time and even integrate them into your own programs. The engine uses c++.net, directx9, ATL and STL to make the magic happens. The editor is a VB6 (will be converted to c#) application based on my abware's PUMA application Also submitted to PSC and the projector is also a simple c++ win32 exe. If you like it, you can get extra information at my web site: www.informatica.co.il/scenemax/scenemax.aspx and if you don't want to mess with compiling sources you can use the 'one click install' feature. I have greate future planns for this application and i will share it with you. please send feedbacks. note: if the one click install failed to register the engine a message box will appear, press continue and at the end, register it yourself using regsvr32. i'll be glad to get Any comments and suggestions about this code. Have a nice scripting. Adi Barda
***UPDATE 07.09.2003*** fixed bug in loading script objects reference from the file scriptObjects.dat ***UPDATE 17.06.2003 **** Fixed few bugs in the debugger mechanism, improved GUI, user control more generic and independent, Added new feature - LINKED DOCUMENTS: User can attach a script files to the tree view nodes and the application will synchronize the database to this files. Added vertical resize for the debug window. ******** GENERAL SCRIPTING EDITOR - This is a generic application to show, colorize, execute and even DEBUG !!! VB scripts and SQL scripts (DEBUG is only for vb scripts). You can write all kind of scripts and save them in the built in Knowledge base mechanism. You can DEBUG Vb scripts by pressing F5 and then F8 to step row by row like in visual studio!!! You can also Execute SQL scripts if u have ORACLE CLIENT installed. The editor contains VB like INTELISENSE mechanism to help u type your code. You can attach external objects to the editor simply by updating text files telling their names. these objects will show automatically in the intelisense mechanism. The editor is highly flexible and independent, you can plug it in any of your apps because its simply a user control (actualy 2 user controls and one class). The keywords coloring process depends on an internal database so you can update it to have your own keywords colored. the source code has lots of remarks but don't try to understand all of it - its to hard even for me (especialy the debugger mechanism and the RTF coloring). I also embedded some built in objects to help you type powerfull scripts and understand how this concept works the objects are:1) xml - for managing xml buffers 2) reg - to get registry values 3) seq - to do some nice tricks with the editor like running scripts from another another scripts and 4) system - for doing general stuff like writing to the debug window, sleep, doevents etc. I use this scripting debugger every day especialy to run ORACLE SQLs and for storing my private knowledge base. Its a great all purpose tool that can expand to do anything you can imagine - simply add an external object to the editor and you have all its functionality ready to be excuted from your scripts. Enjoy ! ADI BARDA ISRAEL
Abware automatic error handling tool. This is the new version of my well known 'Automatic error handling tool'. the amount of downloads and the grades you gave it, encourage me to upgrade the tool and share it with you guys. The latest tool has all the functions of the last one including some bug fixes, MUCH better GUI, faster algorithms. You can brows for a VBP project and the tool automaticaly finds all its modules and functions and if you like it will insert error handling code automaticaly to all the functions you selected. there is a color view of the code before and after the changes and only by pressing the 'TRANSFER' button will commit your action. additionaly, you can view the code interface which is the function declaration with the remarks but with out the code so you have good view of the functionality of the module. The tool also inserts a centeral error handling function to deal with all the errors. I used this tool in a very big projects (100+ ctls, 100+ forms, 50+ modules) and it worked lighting fast. In return to sharing you this tool, i only ask you to report bugs if you find'em. Thank u very much. Adi barda israel.
Automatic Err handling tool: New features: 1. Show module interface - show smart description of all your app modules without the code - just the description and comments very usefull for designing && debuging 2. Ignore functions starting with - you choose wich functions will be ignored when error handling code is inserted by typing thier first letters for example "cmd,chk" - all the functions wich starts with those letters will not have error handling code. 3. Printing - now printing your code && your interface is allowed thats it - wait for new updates This is the ultimate tool for adding error handling code in your apps with absolutly no effort at all and with great flexibility. simply brows for the vb project file (vbp), select for wich file and functions you want to add the error handling code ( the default is for all the files and functions ) and let the utility do the rest. use the following steps: 1. BROWS - select a vb project ( you can add more than one project ) 2. Press the DEFINE button ( now the utility recognize all the functions in the project ) 3. optional - select wich files to add error handling and wich functions in every file 4. Press COMMIT to generate the new files ( with error handling in every function ) 5. optional - Press VIEW to compare the original files to the new one ( with the added code ) 6. optional - Press TRANSFER to replace the original files with the new ones NOTE: there are lots more options in the utility - check it out I use this application with all my projects and it realy saves lots of time and generates very smart error handling code. Take it, use it, enjoy it and tell me if you like it or any other comment. have a nice work.
This class is an RTF textbox wrapper wrriten in VB6. The class can let you write your own editors and you can control the colors of the words by using simple methods. i have seen some RTF coloring stuff in PSC but this code is different. i edit the RTF code instead of using the UGLY .selstart,.sellength,.SelColor stuff, this is the reason that this code is for advanced users as you can see it's very hard to manage the intristic RTF code but i did it !!! anyway, this class is a LIGHT VERSION of my editors class which also supports VB LIKE INTELISENSE (working perfect)!!!!!!!!! i didnt put the complete class because its much more hard to understand and it also uses VS FLEX GRID 7 for the intelisense and lots of guys dont have this grid so- enjoy this code and let me know what you think about it. P.S. im working in motorola israel, writing simulators and compilers if you do similar things and need any help - be my guest.
NEW && IMPROVED. now its even better and faster - tons of functions to make your fast arcades. the source code is included for the component and for the demo app but if you dont want to compile it using VC6 you can regsvr the compiled dll. JUST DONT FORGET TO REPLACE THE bll extension to dll (PSC doesnt allow to upload dlls) HAVE FUN (and lots of fast games) Abware's game engine is a fast activex component written in c++ especially for vb programmers. the component allow you to design a full screen fast arcade game using directx 7 or later. in just a few lines of code you can add backgrounds, sprites and actions (animations) to make your favorite arcade games. the component uses ultra fast c++ code built from the scratch using simple techniques like linked list and structures to make it even faster. after uploading the zip file read the instructions rtf file first and then compile the c++ project (abSpriteEX1.dsw) before opening and executing the vb project (testapp.vbp). make sure your VC compiler is set to the correct directx libraries (need to have directx7 SDK on your computer) this stuff is for advanced programmers but if you need any help you can email me at :adib@malam.com and ill help you as much as i can. anyway those of you that will manage to activate both the VC and VB compilers will have an industry quality arcade games engine with full open source code in hands. enjoy it and dont forget to vote for me bye.
Abware's game engine is a fast activex component written in c++ especially for vb programmers. the component allow you to design a full screen fast arcade game using directx 7 or later. in just a few lines of code you can add backgrounds, sprites and actions (animations) to make your favorite arcade games. the component uses ultra fast c++ code built from the scratch using simple techniques like linked list and structures to make it even faster. after uploading the zip file read the instructions rtf file first and then compile the c++ project (abSpriteEX1.dsw) before opening and executing the vb project (testapp.vbp). make sure your VC compiler is set to the correct directx libraries (need to have directx7 SDK on your computer) this stuff is for advanced programmers but if you need any help you can email me at :adib@malam.com and ill help you as much as i can. anyway those of you that will manage to activate both the VC and VB compilers will have an industry quality arcade games engine with full open source code in hands. enjoy it and dont forget to vote for me bye.
Hi, I'm glad to share 'sceneMax' with you. SceneMax is a new 3D scenes scripting language developed by me in order to let everyone the chance to create fast 3D video games with no effort at all!. The different between this engine and all the others i know is that here you can describe what you want in a very simple script instead of invoking the engine's API. The package contains the engine itself, integrated editor (although you can use any editor including ms-notepad) and a sample application called projector which is demonstaing how to use the engine and is used by the editor to test its scripts. After mastering the very simple commands you will be able to make stunning animations in no time and even integrate them into your own programs. The engine uses c++.net, directx9, ATL and STL to make the magic happens. The editor is a VB6 application based on my abware's PUMA application Also submitted to PSC and the projector is also a simple c++ win32 exe. Since i can't put all this stuff in PSC (because of the files size) i put here only the engine itself. you can download ALL THE SOURCE CODE from my web site: www.informatica.co.il/scenemax/scenemax.aspx and if you don't want to mess with compiling sources you can use the 'one click install' feature. I have greate future planns for this application and i will share it with you. please send feedbacks. note: if the one click install failed to register the engine a message box will appear, press continue and at the end, register it yourself using regsvr32. i'll be glad to get Any comments and suggestions about this code. Have a nice scripting. Adi Barda