Results for "Author: carl warwick"
This program demonstrates how to create a screen saver in Visual Basic, it also shows how to make scrolling credits that fade in and out of the screen. The Fading, Scrolling credits:- Useful for end credits for a game etc. Easy to adapt for you own programs. Only one label and one timer are required at design time. Creating your own Screen Saver:- In the module you'll find the code used to make the screen saver, without this code your screen saver will just run straight away without you even selecting it. It also shows you how to use a settings screen, and saves these settings to control.ini in windows which is where the information for all screen savers is saved. Once you have made your screen saver make it into an exe file. Change the file extension to .scr Right click it and click install and there you have it, your very own screen saver... For a complete free game created in VB go to http://www.parkstonemot.freeserve.co.uk/indexfw.htm
This demonstrates the use of D3D to render particles, there are 3 different particle systems, but all with very similar interfaces, and it only takes 3 or 4 lines of code to use these classes. The different particle systems that I've demonstrated are snow, fire and smoke, although they can easily be changed, or more added with little effort.
This program demonstrates how to create a screen saver in Visual Basic, it also shows how to make scrolling credits that fade in and out of the screen. The Fading, Scrolling credits:- Useful for end credits for a game etc. Easy to adapt for you own programs. Only one label and one timer are required at design time. Creating your own Screen Saver:- In the module you'll find the code used to make the screen saver, without this code your screen saver will just run straight away without you even selecting it. It also shows you how to use a settings screen, and saves these settings to control.ini in windows which is where the information for all screen savers is saved. Once you have made your screen saver make it into an exe file. Change the file extension to .scr Right click it and click install and there you have it, your very own screen saver... For a complete free game created in VB go to http://www.parkstonemot.freeserve.co.uk/indexfw.htm
This demonstrates the use of D3D to render particles, there are 3 different particle systems, but all with very similar interfaces, and it only takes 3 or 4 lines of code to use these classes. The different particle systems that I've demonstrated are snow, fire and smoke, although they can easily be changed, or more added with little effort.
This program demonstrates how to create a screen saver in Visual Basic, it also shows how to make scrolling credits that fade in and out of the screen. The Fading, Scrolling credits:- Useful for end credits for a game etc. Easy to adapt for you own programs. Only one label and one timer are required at design time. Creating your own Screen Saver:- In the module you'll find the code used to make the screen saver, without this code your screen saver will just run straight away without you even selecting it. It also shows you how to use a settings screen, and saves these settings to control.ini in windows which is where the information for all screen savers is saved. Once you have made your screen saver make it into an exe file. Change the file extension to .scr Right click it and click install and there you have it, your very own screen saver... For a complete free game created in VB go to http://www.parkstonemot.freeserve.co.uk/indexfw.htm
This demonstrates the use of D3D to render particles, there are 3 different particle systems, but all with very similar interfaces, and it only takes 3 or 4 lines of code to use these classes. The different particle systems that I've demonstrated are snow, fire and smoke, although they can easily be changed, or more added with little effort.
This program demonstrates how to create a screen saver in Visual Basic, it also shows how to make scrolling credits that fade in and out of the screen. The Fading, Scrolling credits:- Useful for end credits for a game etc. Easy to adapt for you own programs. Only one label and one timer are required at design time. Creating your own Screen Saver:- In the module you'll find the code used to make the screen saver, without this code your screen saver will just run straight away without you even selecting it. It also shows you how to use a settings screen, and saves these settings to control.ini in windows which is where the information for all screen savers is saved. Once you have made your screen saver make it into an exe file. Change the file extension to .scr Right click it and click install and there you have it, your very own screen saver... For a complete free game created in VB go to http://www.parkstonemot.freeserve.co.uk/indexfw.htm
This demonstrates the use of D3D to render particles, there are 3 different particle systems, but all with very similar interfaces, and it only takes 3 or 4 lines of code to use these classes. The different particle systems that I've demonstrated are snow, fire and smoke, although they can easily be changed, or more added with little effort.