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Results for "Author: jotaf98"

2002ASP #3431
Light Effects (Multiple Lights!)

This works just like the other one, but it now supports multiple lights at once and comes in a Drawing-like interface (that's what I used to make that screenshot). You can also choose the background image, so you can use it to add speciall effects to ANY image you have, using multiple colors at the same time! Many thanks to Simon Price -- I took the function that extracts the RGBs without errors from one of his submissions!

2002ASP #3432
Quick Menu (Advanced use of INI files!)

QuickMenu is basically a tray icon that, when you click on it, pops up a handy menu with some shortcuts. You don't need to modify the menus in the code, it's all in an .ini file (modified in by the program), so instead of having a folder full of shortcut files like most quick menus do, you have a list of shortcuts (where you can modify the name using ANY characters you want and use all the commands available in "Start Menu -> Execute"), with a very easy-to-use interface! Also features: you can modify the tray icon's image to your own and use separators to better organise your QuickMenu! Please vote, I worked a lot on this!

2002ASP #3433
Cool Progress Bar (Have a look at the screenshot!)

Cool Progress Bar is a regular progress bar, but with some cool effects (ok, maybe I'm exaggerating a bit, but this was the first name that I came up with!). It was specially made for games (where a nice progress bar when loading the game always looks good, impresses the users and distracts them), but you can use it anywhere else. For now, all it supports is a gradation effect between two colors you choose (you can also choose the background color). But I plan to add a lot more effects, from custom graphics to transition effects and masks. If the progress bar looks awful in the screenshot, you probably have a color depth of 256 or 16 colors. 16 bits is the minimum for a cool effect. It's not my fault (you can always mess with the system's palette to make it use the progress bar's in 256 colors), sorry. Feel free to give me your own suggestions, and please vote, I worked very hard on this!

2002ASP #3434
Translucency for Games

What this function does is paint a picture to another one, but with a nice translucency effect! Very cool if you want a small, quick function to use translucency in your games -- something that only the top games you buy had!

2002ASP #3435
Light Effects

"DrawLight" is a function that I wrote because I wanted to add lightning effects to my game, if it was possible. Guess what, it is -- and here's the proof! Just have a look at that screenshot; it was made with my program, I didn't edit it with any other graphics program! :) It draws a light in any picture, but it's faster than most ways to achive this (because I used the circle's core equation instead of the Circle function). Also, you can choose the color that will be used in the effect, instead of a simple white light! As a "bonus", included is the code to draw a circle (its core equation), and something I did to remind people to vote me (because I noticed that 290 people had downloaded the Translucency effect, but only 2 had voted!) -- and automatically opens your browser and orders it to go to Planet Source-Code (it asks you if you want before doing it). And there's no need for backbuffers, as the light uses a very cool effect while loading ;) I'm working now on a way of doing this, but instead of a circle, you can use a mask! I also wanna make a variation of this for lasers (same way as the mask, but automatically draws the mask with a line).

2002ASP #3436
Masked Light

Well, since the first "Light" demo project came out so good, I had to make another one ;) This one has a difference: instead of drawing a light with the specified radius, it draws a light based on a mask image. The Radius now only controls the size of the glow effect. It's also just a bit faster (remember, I'm just about to learn DirectX to enhance these effects even more!).

2002ASP #3437
Cool Clock - A *skineable* substitution for your system tray clock!

Cool Clock is the first ever skinnable substitution for your old System Tray clock! You can use a *GRAPHICAL* skin, or set the background color, text color and font name/size for a text-based (yet cool if you use the right font) skin! This is based on the System Tray Status Bar code sample (if you know the name of the person that did this, posted a few days ago, please leave a comment here!), but I did the text/image skins system and all the rest (including the default - and only :( - skin included). If you want it to appear every time you log on to Windows, make a shortcut for it in your "Start\Programs\Startup" folder. It's also a must to include with every desktop theme you make (I don't mind as long as my name remains there), to customize Windows even more and impress the users! And if you have any more skins you make, please send them to me and they'll be posted here along with your name ;)

2002ASP #3438
Special Effects for BitBlt Games <- See the screenshot!

Basically this is a module with some functions I wrote to allow BitBlt games to use special effects. They're fast and look like the ones you see in real games, unless your computer is really slow. It has two function: AddBlt and SubtractBlt. They work like BitBlt but instead of copying, they add or subtract the images' RGB values... oh well, just look at the screenshot, you'll understand ;) This is version 1.1, the first one I forgot to comment the funstions so now you can understand how they work (comments on every line!).

2002ASP #3439
Distortion Field

This function basically mixes all the pixels in an area of an image, defined by a mask image. The result is much like the invisibility effect used in the movie "The Predator", very cool if you want a small, quick function for that effect in your games! (It looks like the Predator is made of water or something) The image doesn't quite reproduce the effect, I just used PrintScreen 3 times, that's all. It has about 100 frames per second in the real code ;)

2002C #12035
Light Effects (Multiple Lights!)

This works just like the other one, but it now supports multiple lights at once and comes in a Drawing-like interface (that's what I used to make that screenshot). You can also choose the background image, so you can use it to add speciall effects to ANY image you have, using multiple colors at the same time! Many thanks to Simon Price -- I took the function that extracts the RGBs without errors from one of his submissions!

2002C #12036
Quick Menu (Advanced use of INI files!)

QuickMenu is basically a tray icon that, when you click on it, pops up a handy menu with some shortcuts. You don't need to modify the menus in the code, it's all in an .ini file (modified in by the program), so instead of having a folder full of shortcut files like most quick menus do, you have a list of shortcuts (where you can modify the name using ANY characters you want and use all the commands available in "Start Menu -> Execute"), with a very easy-to-use interface! Also features: you can modify the tray icon's image to your own and use separators to better organise your QuickMenu! Please vote, I worked a lot on this!

2002C #12037
Cool Progress Bar (Have a look at the screenshot!)

Cool Progress Bar is a regular progress bar, but with some cool effects (ok, maybe I'm exaggerating a bit, but this was the first name that I came up with!). It was specially made for games (where a nice progress bar when loading the game always looks good, impresses the users and distracts them), but you can use it anywhere else. For now, all it supports is a gradation effect between two colors you choose (you can also choose the background color). But I plan to add a lot more effects, from custom graphics to transition effects and masks. If the progress bar looks awful in the screenshot, you probably have a color depth of 256 or 16 colors. 16 bits is the minimum for a cool effect. It's not my fault (you can always mess with the system's palette to make it use the progress bar's in 256 colors), sorry. Feel free to give me your own suggestions, and please vote, I worked very hard on this!

2002C #12038
Translucency for Games

What this function does is paint a picture to another one, but with a nice translucency effect! Very cool if you want a small, quick function to use translucency in your games -- something that only the top games you buy had!

2002C #12039
Light Effects

"DrawLight" is a function that I wrote because I wanted to add lightning effects to my game, if it was possible. Guess what, it is -- and here's the proof! Just have a look at that screenshot; it was made with my program, I didn't edit it with any other graphics program! :) It draws a light in any picture, but it's faster than most ways to achive this (because I used the circle's core equation instead of the Circle function). Also, you can choose the color that will be used in the effect, instead of a simple white light! As a "bonus", included is the code to draw a circle (its core equation), and something I did to remind people to vote me (because I noticed that 290 people had downloaded the Translucency effect, but only 2 had voted!) -- and automatically opens your browser and orders it to go to Planet Source-Code (it asks you if you want before doing it). And there's no need for backbuffers, as the light uses a very cool effect while loading ;) I'm working now on a way of doing this, but instead of a circle, you can use a mask! I also wanna make a variation of this for lasers (same way as the mask, but automatically draws the mask with a line).

2002C #12040
Masked Light

Well, since the first "Light" demo project came out so good, I had to make another one ;) This one has a difference: instead of drawing a light with the specified radius, it draws a light based on a mask image. The Radius now only controls the size of the glow effect. It's also just a bit faster (remember, I'm just about to learn DirectX to enhance these effects even more!).

2002C #12041
Cool Clock - A *skineable* substitution for your system tray clock!

Cool Clock is the first ever skinnable substitution for your old System Tray clock! You can use a *GRAPHICAL* skin, or set the background color, text color and font name/size for a text-based (yet cool if you use the right font) skin! This is based on the System Tray Status Bar code sample (if you know the name of the person that did this, posted a few days ago, please leave a comment here!), but I did the text/image skins system and all the rest (including the default - and only :( - skin included). If you want it to appear every time you log on to Windows, make a shortcut for it in your "Start\Programs\Startup" folder. It's also a must to include with every desktop theme you make (I don't mind as long as my name remains there), to customize Windows even more and impress the users! And if you have any more skins you make, please send them to me and they'll be posted here along with your name ;)

2002C #12042
Special Effects for BitBlt Games <- See the screenshot!

Basically this is a module with some functions I wrote to allow BitBlt games to use special effects. They're fast and look like the ones you see in real games, unless your computer is really slow. It has two function: AddBlt and SubtractBlt. They work like BitBlt but instead of copying, they add or subtract the images' RGB values... oh well, just look at the screenshot, you'll understand ;) This is version 1.1, the first one I forgot to comment the funstions so now you can understand how they work (comments on every line!).

2002C #12043
Distortion Field

This function basically mixes all the pixels in an area of an image, defined by a mask image. The result is much like the invisibility effect used in the movie "The Predator", very cool if you want a small, quick function for that effect in your games! (It looks like the Predator is made of water or something) The image doesn't quite reproduce the effect, I just used PrintScreen 3 times, that's all. It has about 100 frames per second in the real code ;)

2002VB #20639
Light Effects (Multiple Lights!)

This works just like the other one, but it now supports multiple lights at once and comes in a Drawing-like interface (that's what I used to make that screenshot). You can also choose the background image, so you can use it to add speciall effects to ANY image you have, using multiple colors at the same time! Many thanks to Simon Price -- I took the function that extracts the RGBs without errors from one of his submissions!

2002VB #20640
Quick Menu (Advanced use of INI files!)

QuickMenu is basically a tray icon that, when you click on it, pops up a handy menu with some shortcuts. You don't need to modify the menus in the code, it's all in an .ini file (modified in by the program), so instead of having a folder full of shortcut files like most quick menus do, you have a list of shortcuts (where you can modify the name using ANY characters you want and use all the commands available in "Start Menu -> Execute"), with a very easy-to-use interface! Also features: you can modify the tray icon's image to your own and use separators to better organise your QuickMenu! Please vote, I worked a lot on this!

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