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Results for "Author: julian the programmer"

ASP_Volume2 #27245
Asm source of basic vb exe

As*embly source, all files are included also a short description of the as*embly language so you can understand the code yourself. You don't have to be an expert as*embly programmer to understand it, because it is fairly easy, and it also shows why VB has slow string manipulation, and other things. Well I will leave it to you to find these reasons.

ASP_Volume2 #27248
Article: 10 CODING HABITS TO REMEMBER

This article lists 10 coding habits to remember, they will help you when you program in the future. TRUST ME.

ASP_Volume2 #28016
Complete Pure 3D Engine with 3D Editor! Must see for all mathematicians.

This is a working complete 3D Engine(Model Editor), only using math and some API. I must admit some of the matrix code on psc really got me going to make this. If you are wondering what GB(Galatic Battle) is, then I can tell you that it was a game I was working on, only got the Engine finished though. Please vote for me, inputs and any techniques for speeding up are agreatly appreciated. One last thing, put focus on the render window and press "R" to switch bettwen render modes, and sorry but textures not completed yet. - Julian

ASP_Volume3 #57796
Complete Pure 3D Engine with 3D Editor! Must see for all mathematicians.

This is a working complete 3D Engine(Model Editor), only using math and some API. I must admit some of the matrix code on psc really got me going to make this. If you are wondering what GB(Galatic Battle) is, then I can tell you that it was a game I was working on, only got the Engine finished though. Please vote for me, inputs and any techniques for speeding up are agreatly appreciated. One last thing, put focus on the render window and press "R" to switch bettwen render modes, and sorry but textures not completed yet. - Julian

ASP_Volume3 #57797
Article: 10 CODING HABITS TO REMEMBER

This article lists 10 coding habits to remember, they will help you when you program in the future. TRUST ME.

ASP_Volume3 #57798
Asm source of basic vb exe

As*embly source, all files are included also a short description of the as*embly language so you can understand the code yourself. You don't have to be an expert as*embly programmer to understand it, because it is fairly easy, and it also shows why VB has slow string manipulation, and other things. Well I will leave it to you to find these reasons.

C_Volume2 #68307
Asm source of basic vb exe

As*embly source, all files are included also a short description of the as*embly language so you can understand the code yourself. You don't have to be an expert as*embly programmer to understand it, because it is fairly easy, and it also shows why VB has slow string manipulation, and other things. Well I will leave it to you to find these reasons.

C_Volume2 #68310
Article: 10 CODING HABITS TO REMEMBER

This article lists 10 coding habits to remember, they will help you when you program in the future. TRUST ME.

C_Volume2 #69078
Complete Pure 3D Engine with 3D Editor! Must see for all mathematicians.

This is a working complete 3D Engine(Model Editor), only using math and some API. I must admit some of the matrix code on psc really got me going to make this. If you are wondering what GB(Galatic Battle) is, then I can tell you that it was a game I was working on, only got the Engine finished though. Please vote for me, inputs and any techniques for speeding up are agreatly appreciated. One last thing, put focus on the render window and press "R" to switch bettwen render modes, and sorry but textures not completed yet. - Julian

Java_Volume1 #86851
Asm source of basic vb exe

As*embly source, all files are included also a short description of the as*embly language so you can understand the code yourself. You don't have to be an expert as*embly programmer to understand it, because it is fairly easy, and it also shows why VB has slow string manipulation, and other things. Well I will leave it to you to find these reasons.

Java_Volume1 #86854
Article: 10 CODING HABITS TO REMEMBER

This article lists 10 coding habits to remember, they will help you when you program in the future. TRUST ME.

Java_Volume1 #87622
Complete Pure 3D Engine with 3D Editor! Must see for all mathematicians.

This is a working complete 3D Engine(Model Editor), only using math and some API. I must admit some of the matrix code on psc really got me going to make this. If you are wondering what GB(Galatic Battle) is, then I can tell you that it was a game I was working on, only got the Engine finished though. Please vote for me, inputs and any techniques for speeding up are agreatly appreciated. One last thing, put focus on the render window and press "R" to switch bettwen render modes, and sorry but textures not completed yet. - Julian

2_2002-2004 #113998
Asm source of basic vb exe

As*embly source, all files are included also a short description of the as*embly language so you can understand the code yourself. You don't have to be an expert as*embly programmer to understand it, because it is fairly easy, and it also shows why VB has slow string manipulation, and other things. Well I will leave it to you to find these reasons.

2_2002-2004 #114001
Article: 10 CODING HABITS TO REMEMBER

This article lists 10 coding habits to remember, they will help you when you program in the future. TRUST ME.

2_2002-2004 #114769
Complete Pure 3D Engine with 3D Editor! Must see for all mathematicians.

This is a working complete 3D Engine(Model Editor), only using math and some API. I must admit some of the matrix code on psc really got me going to make this. If you are wondering what GB(Galatic Battle) is, then I can tell you that it was a game I was working on, only got the Engine finished though. Please vote for me, inputs and any techniques for speeding up are agreatly appreciated. One last thing, put focus on the render window and press "R" to switch bettwen render modes, and sorry but textures not completed yet. - Julian

3_2004-2005 #132542
Asm source of basic vb exe

As*embly source, all files are included also a short description of the as*embly language so you can understand the code yourself. You don't have to be an expert as*embly programmer to understand it, because it is fairly easy, and it also shows why VB has slow string manipulation, and other things. Well I will leave it to you to find these reasons.

3_2004-2005 #132545
Article: 10 CODING HABITS TO REMEMBER

This article lists 10 coding habits to remember, they will help you when you program in the future. TRUST ME.

3_2004-2005 #133313
Complete Pure 3D Engine with 3D Editor! Must see for all mathematicians.

This is a working complete 3D Engine(Model Editor), only using math and some API. I must admit some of the matrix code on psc really got me going to make this. If you are wondering what GB(Galatic Battle) is, then I can tell you that it was a game I was working on, only got the Engine finished though. Please vote for me, inputs and any techniques for speeding up are agreatly appreciated. One last thing, put focus on the render window and press "R" to switch bettwen render modes, and sorry but textures not completed yet. - Julian

4_2005-2006 #163093
Complete Pure 3D Engine with 3D Editor! Must see for all mathematicians.

This is a working complete 3D Engine(Model Editor), only using math and some API. I must admit some of the matrix code on psc really got me going to make this. If you are wondering what GB(Galatic Battle) is, then I can tell you that it was a game I was working on, only got the Engine finished though. Please vote for me, inputs and any techniques for speeding up are agreatly appreciated. One last thing, put focus on the render window and press "R" to switch bettwen render modes, and sorry but textures not completed yet. - Julian

4_2005-2006 #163094
Article: 10 CODING HABITS TO REMEMBER

This article lists 10 coding habits to remember, they will help you when you program in the future. TRUST ME.

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