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Results for "Author: michael pote"

2002ASP #764
Particle Engine

This program draws a stream of particles eminating from your cursor.They will proceed to fall to the bottom of the screen and bounce around. This is fully customizeable and would make a Great screen saver. UPDATED. LOTS OF OPTIONS!!!!

2002ASP #765
INI Explorer

This is a fully working INI file reader. It reads an ini file in binary mode and extracts the text into a string. then it checks for certain characters to parse the file with. Finally it compiles the data and creates a tree of the data. the tree is saveable and can be modified (Delete, New, Edit)

2002ASP #766
Real Time Picture Distortion!

Yawn I hear you say, Not another Flag waver that distorts a picture in a sine wave pattern.... But wait! How would you like code that does that, which is Fast (under 1 Millisecond!!!), Small (7 Lines!!!) and robust (loads of options), Well you've come to the right place come and check it out. I'm sure you'll be impressed. P.S. Don't forget to vote :)

2002ASP #767
Real Time Image Ripple!!!

From the Author of Real Time Picture Distortion, Comes (drum roll please...) Version 2!!!! 6 Times as much fun as version 1. Now with Two-Tap Sinusiodal Image Distortion, Ripple generation, Presets, Horizontal and Verticle wave orientaions, Real time quality-verses-speed control, Automatic playback and On-The-Fly Picture loading! All this at the same blistering speed of version 1 (conditions do apply)! Expert or Newbie you have GOT to see this! (and rate it, and visit my web site, and comment on it, etc.) Click Here NOW

2002ASP #768
Smooth Scroll Tile Engine

This quite complecated code is very cool if you are into tile engines.A tile engine is a piece of code that draws tiled pictures. My code lets you scroll smooothly though the game level and hopefully advanced users can use this code for their own games and things. One more thing, This code is VERY VERY VERY fast. about 8 lines to use in your inner loops and it's not even optimized. Try It!

2002ASP #769
More Window Skinning

Yet Another Skinning Example Make just for fun to show what cool things you can do with BitBlt

2002ASP #770
Particle Benchmark(UPDATE)

So you think your new PIII is fast? well test it on this particle benchmarker. And enjoy the show while you're at it. (Now accually benchmarks your system)

2002ASP #2635
Fake Winamp

This code is an improvement on an original fake winamp I saw here at PSC. This version is slightly more advanced and is fully commented. Right now, it only has a fully clickable user interface which loads winamp skins.

2002ASP #2636
FireStorm V1.1 (UPDATED AGAIN)

PLEASE DOWNLOAD THE LATEST FIRESTORM!! (1.5 at the time of writing)

2002ASP #2637
FireStorm V1.5 (UPDATED AGAIN)

Firestorm is back with some great new features! Apart from the usual eye-popping visuals, Firestorm 1.3 has the following new features: A new GUI and easier palette access, 2 new palettes, Animation saving and Bit-mapped origin (See screen shot). Download It NOW!!! UPDATE!!!: New in 1.4: Bitmap origins can now be PAINTED on with the mouse!!! UPDATE AGAIN: new in v1.5 Slightly improved visuals, Compile optimizations for 70 FPS Code!! NEW palette format (40 times smaller than previously), NEW!!! Fullscreen mode! DOWNLOAD IT NOW!! NOTE: If you would like to make your own palettes, simply download the Firestorm Palette Generator (It has instructions on how to use it in the comments)

2002ASP #2638
Direct Draw Interface (Game Engine)

DDI is a Gaming Engine that allows Extremly easy access to DirectX. A full directX program created with DDI takes only 28 Lines!. Pictures and animations are assembled with DDIFileMaker and then loaded into the engine. The engine supports DirectDraw and DirectSound. Compile the DLL, register it with regserv32 and reference it with a new project! thats all there is to it!. (requires Dx7vb.dll)

2002ASP #3388
Firestorm Palette Generator

This utility creates gradient palettes for the ever popular Firestorm 1.5!(Will only work with v1.5 so download it now...) You can save and load files in a multitude of formats and it has a cool interface! Download it NOW!

2002ASP #3389
DirectX Demonstration

This code is a Particle system using DirectX with some funky results! The Particles vairy from big blobs to rings to small balls. This code has a few comments telling you how to change a few things but nothing big. Depending on the response to this example I might make a little game called Grenade launcher! with lots of comments so keep those votes comming!!!

2002ASP #3390
Grenade Launcher!!!

Want to know how to make bouncing grenades in your next game, or how to use direct sound? Then look no further: Grenade Launcher! it's fun! Launch grenades from your launcher, and watch them bounce around the screen then explode in a shower of shrapnel! Uses DirectX 7! Plus sound FX! (you will need DX7VB.dll in you windows system directory.)

2002ASP #3391
Direct Draw Interface (Complete Game Engine and Example)

Direct Draw Interface (DDI) is a DLL that brings the speed and power of DirectX to a simple program! Note: after making full games with less than 50 lines of code, you might get a bit rusty at real programing, but until then: heres what you get (FOR FREE): The DDI engine and Source. The DDI Filemaker. A Test Program. Commented fully and ready for your enjoyment! (it's a good idea to have Dx7VB.dll)

2002ASP #3392
Hot Link! Control

This control emulates hot links (seen in web pages, and other apps like Outlook mail rules and the triggers section of the Starcraft Level editor.) It supports word wrap, pictures and highlighting! Have a look and please vote!

2002C #9368
Particle Engine

This program draws a stream of particles eminating from your cursor.They will proceed to fall to the bottom of the screen and bounce around. This is fully customizeable and would make a Great screen saver. UPDATED. LOTS OF OPTIONS!!!!

2002C #9369
INI Explorer

This is a fully working INI file reader. It reads an ini file in binary mode and extracts the text into a string. then it checks for certain characters to parse the file with. Finally it compiles the data and creates a tree of the data. the tree is saveable and can be modified (Delete, New, Edit)

2002C #9370
Real Time Picture Distortion!

Yawn I hear you say, Not another Flag waver that distorts a picture in a sine wave pattern.... But wait! How would you like code that does that, which is Fast (under 1 Millisecond!!!), Small (7 Lines!!!) and robust (loads of options), Well you've come to the right place come and check it out. I'm sure you'll be impressed. P.S. Don't forget to vote :)

2002C #9371
Real Time Image Ripple!!!

From the Author of Real Time Picture Distortion, Comes (drum roll please...) Version 2!!!! 6 Times as much fun as version 1. Now with Two-Tap Sinusiodal Image Distortion, Ripple generation, Presets, Horizontal and Verticle wave orientaions, Real time quality-verses-speed control, Automatic playback and On-The-Fly Picture loading! All this at the same blistering speed of version 1 (conditions do apply)! Expert or Newbie you have GOT to see this! (and rate it, and visit my web site, and comment on it, etc.) Click Here NOW

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