pLanet source code in the Sky with Diamonds
A simple 2D particle engine, not meant to simulate a star field, but just manipulate some particles using nested classes, and inheritance. Utilizing MasterLibrary2
AI
Résumé par IA: This codebase represents a historical implementation of the logic described in the metadata. Our preservation engine analyzes the structure to provide context for modern developers.
Code source
<HTML> <BODY> <FONT COLOR="#BD0000" FACE="FIXEDSYS"> <u> One thing I can tell you is you got to be frEE </u><br><br><br> <b> pLanet source code in the Sky with Diamonds </b><br><br><br> This is a simple particle engine I wrote after I went to my first class today. I have decided as my doctor has ordered to take it easy, and not over work myself. While I was bored today I wrote a neat little particle engine that has little stars fly up the screen. Its not meant to be like a real star field, but just to impelment a simple concept and practice. Using nested classes, inheritance, and other nifty C++ features<br><br><br> <img src="http://www.lostsidedead-software.com/ml_starsnap.jpg"><br><br> <br><br> <a href="http://www.lostsidedead-software.com/ml_star.zip"> Download </a><br><br> </FONT> </BODY> </HTML>
Commentaires originaux (3)
Récupéré via Wayback Machine