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Results for "Author: oeb"

C_Volume2 #70985
Simple Text based Adventure

This is a simple Text based game in its early stages. It is intended to be a cross between the old unix games Adventure and Rouge (basicly a Rouge with more discriptions (sp?). It reads maps and events from ASCII text files so the maps etc are Easy to change. I have yet to add monsters, items or anything else and mabey in some release Imight try stringing together a random map generator. Hope you like it, oeb

Java_Volume1 #89013
IP Converter V 0.1

This is a simply app used for converting IP address' into Hexidecimal, octal and dword values, In its next incarnation it will be able to do the reverse too (its eventuall aim is to become a URL obfusticator(sp?)

Java_Volume1 #89014
Simple Rubix cube

This is just a simple Rubix cube, no API, no DirectX ... well you get the idea.

Java_Volume1 #89498
Projectile Physics (useful for games)

The program is demonstrating a module I wrote for calculating things about a projectile (For example a mortar) it gives things like the range, the time till impact and it graphs the flight path. Any questions of comments? post here New version : fixed Gravity constants and set autoredraw on pic boxes to true ... thanks rick =D

Java_Volume1 #89529
Simple Text based Adventure

This is a simple Text based game in its early stages. It is intended to be a cross between the old unix games Adventure and Rouge (basicly a Rouge with more discriptions (sp?). It reads maps and events from ASCII text files so the maps etc are Easy to change. I have yet to add monsters, items or anything else and mabey in some release Imight try stringing together a random map generator. Hope you like it, oeb

1_2002 #110106
Simple Rubix cube

This is just a simple Rubix cube, no API, no DirectX ... well you get the idea.

1_2002 #110107
Projectile Physics (useful for games)

The program is demonstrating a module I wrote for calculating things about a projectile (For example a mortar) it gives things like the range, the time till impact and it graphs the flight path. Any questions of comments? post here New version : fixed Gravity constants and set autoredraw on pic boxes to true ... thanks rick =D

1_2002 #110108
Simple Text based Adventure

This is a simple Text based game in its early stages. It is intended to be a cross between the old unix games Adventure and Rouge (basicly a Rouge with more discriptions (sp?). It reads maps and events from ASCII text files so the maps etc are Easy to change. I have yet to add monsters, items or anything else and mabey in some release Imight try stringing together a random map generator. Hope you like it, oeb

2_2002-2004 #116160
IP Converter V 0.1

This is a simply app used for converting IP address' into Hexidecimal, octal and dword values, In its next incarnation it will be able to do the reverse too (its eventuall aim is to become a URL obfusticator(sp?)

2_2002-2004 #116161
Simple Rubix cube

This is just a simple Rubix cube, no API, no DirectX ... well you get the idea.

2_2002-2004 #116645
Projectile Physics (useful for games)

The program is demonstrating a module I wrote for calculating things about a projectile (For example a mortar) it gives things like the range, the time till impact and it graphs the flight path. Any questions of comments? post here New version : fixed Gravity constants and set autoredraw on pic boxes to true ... thanks rick =D

2_2002-2004 #116676
Simple Text based Adventure

This is a simple Text based game in its early stages. It is intended to be a cross between the old unix games Adventure and Rouge (basicly a Rouge with more discriptions (sp?). It reads maps and events from ASCII text files so the maps etc are Easy to change. I have yet to add monsters, items or anything else and mabey in some release Imight try stringing together a random map generator. Hope you like it, oeb

3_2004-2005 #134704
IP Converter V 0.1

This is a simply app used for converting IP address' into Hexidecimal, octal and dword values, In its next incarnation it will be able to do the reverse too (its eventuall aim is to become a URL obfusticator(sp?)

3_2004-2005 #134705
Simple Rubix cube

This is just a simple Rubix cube, no API, no DirectX ... well you get the idea.

3_2004-2005 #135189
Projectile Physics (useful for games)

The program is demonstrating a module I wrote for calculating things about a projectile (For example a mortar) it gives things like the range, the time till impact and it graphs the flight path. Any questions of comments? post here New version : fixed Gravity constants and set autoredraw on pic boxes to true ... thanks rick =D

3_2004-2005 #135220
Simple Text based Adventure

This is a simple Text based game in its early stages. It is intended to be a cross between the old unix games Adventure and Rouge (basicly a Rouge with more discriptions (sp?). It reads maps and events from ASCII text files so the maps etc are Easy to change. I have yet to add monsters, items or anything else and mabey in some release Imight try stringing together a random map generator. Hope you like it, oeb

4_2005-2006 #162762
Simple Text based Adventure

This is a simple Text based game in its early stages. It is intended to be a cross between the old unix games Adventure and Rouge (basicly a Rouge with more discriptions (sp?). It reads maps and events from ASCII text files so the maps etc are Easy to change. I have yet to add monsters, items or anything else and mabey in some release Imight try stringing together a random map generator. Hope you like it, oeb

4_2005-2006 #162763
IP Converter V 0.1

This is a simply app used for converting IP address' into Hexidecimal, octal and dword values, In its next incarnation it will be able to do the reverse too (its eventuall aim is to become a URL obfusticator(sp?)

4_2005-2006 #162764
Simple Rubix cube

This is just a simple Rubix cube, no API, no DirectX ... well you get the idea.

4_2005-2006 #162765
Projectile Physics (useful for games)

The program is demonstrating a module I wrote for calculating things about a projectile (For example a mortar) it gives things like the range, the time till impact and it graphs the flight path. Any questions of comments? post here New version : fixed Gravity constants and set autoredraw on pic boxes to true ... thanks rick =D

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