Results for "Volume: ASP_Volume2"
This Tutorial Will Show You How TO implement the Following Using ASP. net: (7 in 1) Send E-mail With Attachment. UPLOAD A file to a Remote Server. Create a Graphical Counter. Create a Log File for the users of your page and add their info ( ip address, country, time, data, service provider, browser, OS, ...............) to an html file. Morse Code Encoder Machine ( Text + Sound ) into your Page. Get The Country and service provider of your page visitors. Determine The Location of your page Visitors (country, city, neighboring cities, country population) and add these data to a log File...... {{each code have a sample that will show you how the code is running}} Don't forget to Comment & Vote ..........
This simple program compares the file contents of two folders for similarity. It checks the latest write time, file size, and if both of those are the same, it generates a quick checkum (by adding every 100th byte) and compares that. All files are color-coded so you can see at a glance the difference between the folders. You can change the color-coding scheme by double-clicking the colors for any item in the top part of the legend. NOTE: I've left the binaries out of the zip file, so you'll have to compile yourself. Hope you enjoy, and please remember to vote (I'm just curious!) -Mark
this is basically a simple class which will handle the pagination.
Sharp Invader is an arcade style space shooter programmed in C#, using part GDI and part GDI+. The download not only includes the game and source code, but also a map editor which you can use to toy with the game map. To get the game to work you MUST follow these steps; Compile the GDI, Game and SharpInvader projects. Once that is accomplished, copy the GDI.dll, Game.exe and SharpInvader.dll into the main SharpInvader directory (the same directory the readme.txt and space.sim files are located in). You should now be able to play by running Game.exe. I apologize for the slight inconvenience. This is my first upload to this site and it automatically deletes any compiled .dlls and .exes. :(
This code will allow you to move your Forms without even having to have a Title Bar! So this means if you choose to make your Form's BroderStyle 0-None, which means no TitleBar, you will still be able to move the form with this code! You can do multiple things with this code also like: Clicking on the form and dragging to move the form, clicking on a Label and dragging it to move the form, clicking on a CommandButton and dragging it to move the form and so on if you get the picture :-) This code is very useful and cool if your sick of that dumb old BlueBar on the top of your form and want to make your own cool TitleBars and Borders and anything else that you put your mind to!
This program takes in an image, and outputs a fixed-width text file that visually resembles the original image as close as possible.
' This code disables/enabled CTRL+ALT+DEL pressing ' To disable CTRL+ALT+DEL, call the function Disable_CTRL_ALT_DEL ' To enabled CTRL+ALT+DEL, call the function Enable_CTRL_ALT_DEL
Goal Write a stack-based program that solves a variation of the classic “Eight Queens” problem. Background In chess, the Queen is the most powerful piece in terms of attacking and defending. A Queen can move as far as she can in a straight line forward and backward, side to side, or diagonally, only being stopped by the edges of the board and other pieces in her path. Thus, Queens typically attack many squares on a chessboard, and often this ability is used to attack several enemy pieces simultaneously, or protect several of her own pieces, or both. This gives rise to an interesting chess puzzle: can eight Queens be placed on a chessboard so that no two Queens attack each other? Details The traditional technique for solving Eight Queens is to use a backtracking algorithm, in the form of recursion. The main concern with this approach is that there are 4,426,165,368 different ways to place eight Queens on a chessboard; this is far too many positions to process. Thus, heuristics have been developed that reduce the number of positions to try. The first is to note that only one Queen can be placed in any column, since two Queens in the same column attack each other. By only considering boards with one Queen per column, the number of positions is reduced to 16,777,216, a reduction of 99.6%. By making the same observation for columns, the number is further reduced to 40,320 positions – certainly few enough to be examined. Further heuristics can even reduce this number. Our approach will have two twists: first, we will use a nonrecursive algorithm; second, we will be given the position of one of the Queens, and we must place seven more on the board so that none attack the others.
This is the character editor for a video game I am working on. I wasnt gonna upload this but I havent given out anything in a while so I though Id share this with you. It contains about 1,500 lines of code. This isnt one of my new open source projects, its actualy part of a game thats being devloped for use over the internet. ( I got like 5 different programs on working on at once, talk about overload!) The MMA simulator is a winsock DirectX game, that lets UFC fight fans player each other via a special winsock chat room. The character editor is how they can create there characters, almost like trading cards to trade with one another. The interface for this program isnt all that great since it was designed to only get the data form the user =). What it does, is have a list of different inputs, which are then translated back into the fighter structure, which can be saved and loaded as a binary file. The game engine, reads the fighter structure from the binary file, matches it with the approrpiate graphics, and there we go, we got a new individual fighter with new stats. You can probaly get some cool information out of this like, saving/loading structures as binary files, common dialogs, splash screen, and some other nifty features. Note were looking for more graphic artists to help out with the characters fighting animations, so if your interested go ahead and give me a message. =) see ya.
It takes a user inputed matrix and multiplys it by another user inputed matrix producing a matrix...
Tired of those ugly black shadows you get from WindowsXP Alpha Icons? Sure DrawIcon solves the problem, but sometimes you just want to pass a bitmap, created from an Icon, to an Image property. This project shows you how.
The UltraTimer Control uses NO APIs. Just pre-set the total interval any where from 1 millisecond to about 24 days. Set the TimerMode to fire Periodic or One-Time timer events. Initial Interval is calculated in milliseconds and up to (59999ms), then combined with the Minute and Hour intervals for the total interval between calls to the control's timer event. Also fires MinuteAlarm and HourAlarm events. For more details on this and other controls created by Paczero, visit http://www.paczero.cjb.net
Play with circles and lines.Learn how to blink text in the graphics mode add sound and lots more Visit www.gauravcreations.com for more cool programs
The code demonstrates the ability to create dynmaic websites with php. it concentrates on the functionality and ease of using random. This example demonstrates the use of random images, backgrounds, buttons, and colors to create a page that changes appearance everytime it loads. Very nice. Please vote and comment. =)
Hi. This is a complete notepad application for website. For an example you could imagine yahoo notepad. This application has many advanced features like folder renaming, folder deletion etc. it also checks many error like duplicate file name, folder name or Invalid filename. Moreover It can also display HTML tags with help of htmlspecialchars() function To Install : just upload and extract the contents of this zip file to ur website and chmod ur folder (ie. note) to 0777. Thats all. By default an admin account is set with user:pwd = admin:admin Running example : http://www.hasinme.info/note/index.htm I hope you would like it and vote for me. Thanks Hasin Hayder
MasterSocket is a class which encapsulates connecting, and listening with a socket. It also keeps a hold of the sockets id, automaticly initilizes winsock, and destroys winsock. Its good if you dont know how to use winsock.h, since it makes it a whole lot easyier.
These are the examples on how you can use MasterSocket. There are two examples, the first shows how to setup the socket to listen, and the second program sets up a socket to connect. So basicly open up both of them, and connect. The First will display the data coming in, and the second will pass it the data. It shows how you can use the MasterSocket class to connect and pass data back and forth. Fully commented.
MasterX SDK , is a way to make video games without having to know how to use DirectX or Windows API. Its really simple to use, and here is a blank game skeleton, from which you can build your game from. It inititilizes the window, sets up the callback functions, and leaves it open for you to build your game upon this source.
MasterRPG is a 2D rpg game. This is the first alpha release and it is in very early stages of production. So far it contains, the console, the basics of the tile map , plus the character can walk around while being animated. Theres still a whole lot left to be done, and yet it is already around 3139 lines of code. Full source can be downloaded within this article. * updated, now includes a link to download the alpha of the map editor.
This function will let you make a percent bar without a vbx. Now you don't have to add a vbx to your program making it a bigger hassle, plus you can now pick any color percent bar you want