Results for "Author: dandaman"
The coding shows for any beginner or intermediate how to solve many of the tough challenges of: Inserting a picture without using the clipboard . A list of people currently in the chat room, and an icon showing whether they are away or not . How to use an imagelist to draw onto a picturebox that changes it's color on mouseover . How to use the Tree control . How to create your VERY OWN PROTOCOL using winsocks and dataarrivals . How to use the Toolbar control . How to dynamically load as many winsocks as necessary . How to unload spare winsocks when they are no longer in use to save memory . Shows how to use anti-flood methods by not allowing the client to re-post until the server sends everyone the last post . Shows how to use picture manipulation in a tree control . THERES EVEN A SPECIAL SUB HERE TO CONVERT A PICTURE TO RTF CODE!!!!! . You cannot send text while in an away state . How to create a max send, not from the text they write, but from the maximum a socket can send, ie. the TextRTF of a RichTextBox . How to scroll to the bottom of a textbox, where more text is added . Inserting smilies and converting them from pictures to strings, using their keys to store which picture they are . And many more techniques, including good programming habits
My game is a tile based game, where you control a man that walks around the screen. It was created for a school project. Before this project, I had never worked with VB.NET's GDI+ components. This project is created from scratch, and was inspired from http://www.vbprogramming.8k.com/tutorials/RPGProgramming.htm . Since VB.NET is relatively new, there are very few games for it. I found it quite difficult to create something with almost no other sources. I hope you enjoy and learn from this code, for it was quite difficult to write. This program does not use external API's like other mini games I have seen. It uses the e.Graphics of a form. This program will teach you how to use classes, how to access a form from a class without creating a new one, and much more! Changes: Main change is the engine. I created a loop with doevents, invalidate, and sleep, whereas the old program would simply react upon pressing a button. My game creates a bitmap in memory and prints the smaller tiles all to it, in the correct order and position as the map file shows. Instead of a loop to print each tile seperately every frame, it simply prints this one background once. Instead of Passable TRUE OR FALSE tiles, I changed the map file to speeds, so that different tiles would make you walk different speeds, ie. tall grass (slower) and a street (faster). Some smaller changes... I would still like to thank the tutorials at vbprogramming (see link in text above). This code is not copy-pasted. It is created from scratch upon the ideas of another programmer. Please vote! Thanks!!
Seen many posts using api for printscreen keypress, but what about the info on clipboard? Seen others that copy clipboard to temp var, and set back after, but why waste resources and processing when you can do it the right way? Also seen classes using DIB, wayyy slow. This = best way! =D This uses two tricks that arent very known, so here you go! When using GetDC(0) as our source, we actually capture the screen, and when using picture.image=picture.picture.
The coding shows for any beginner or intermediate how to solve many of the tough challenges of: Inserting a picture without using the clipboard . A list of people currently in the chat room, and an icon showing whether they are away or not . How to use an imagelist to draw onto a picturebox that changes it's color on mouseover . How to use the Tree control . How to create your VERY OWN PROTOCOL using winsocks and dataarrivals . How to use the Toolbar control . How to dynamically load as many winsocks as necessary . How to unload spare winsocks when they are no longer in use to save memory . Shows how to use anti-flood methods by not allowing the client to re-post until the server sends everyone the last post . Shows how to use picture manipulation in a tree control . THERES EVEN A SPECIAL SUB HERE TO CONVERT A PICTURE TO RTF CODE!!!!! . You cannot send text while in an away state . How to create a max send, not from the text they write, but from the maximum a socket can send, ie. the TextRTF of a RichTextBox . How to scroll to the bottom of a textbox, where more text is added . Inserting smilies and converting them from pictures to strings, using their keys to store which picture they are . And many more techniques, including good programming habits
The coding shows for any beginner or intermediate how to solve many of the tough challenges of: Inserting a picture without using the clipboard . A list of people currently in the chat room, and an icon showing whether they are away or not . How to use an imagelist to draw onto a picturebox that changes it's color on mouseover . How to use the Tree control . How to create your VERY OWN PROTOCOL using winsocks and dataarrivals . How to use the Toolbar control . How to dynamically load as many winsocks as necessary . How to unload spare winsocks when they are no longer in use to save memory . Shows how to use anti-flood methods by not allowing the client to re-post until the server sends everyone the last post . Shows how to use picture manipulation in a tree control . THERES EVEN A SPECIAL SUB HERE TO CONVERT A PICTURE TO RTF CODE!!!!! . You cannot send text while in an away state . How to create a max send, not from the text they write, but from the maximum a socket can send, ie. the TextRTF of a RichTextBox . How to scroll to the bottom of a textbox, where more text is added . Inserting smilies and converting them from pictures to strings, using their keys to store which picture they are . And many more techniques, including good programming habits
The coding shows for any beginner or intermediate how to solve many of the tough challenges of: Inserting a picture without using the clipboard . A list of people currently in the chat room, and an icon showing whether they are away or not . How to use an imagelist to draw onto a picturebox that changes it's color on mouseover . How to use the Tree control . How to create your VERY OWN PROTOCOL using winsocks and dataarrivals . How to use the Toolbar control . How to dynamically load as many winsocks as necessary . How to unload spare winsocks when they are no longer in use to save memory . Shows how to use anti-flood methods by not allowing the client to re-post until the server sends everyone the last post . Shows how to use picture manipulation in a tree control . THERES EVEN A SPECIAL SUB HERE TO CONVERT A PICTURE TO RTF CODE!!!!! . You cannot send text while in an away state . How to create a max send, not from the text they write, but from the maximum a socket can send, ie. the TextRTF of a RichTextBox . How to scroll to the bottom of a textbox, where more text is added . Inserting smilies and converting them from pictures to strings, using their keys to store which picture they are . And many more techniques, including good programming habits
The coding shows for any beginner or intermediate how to solve many of the tough challenges of: Inserting a picture without using the clipboard . A list of people currently in the chat room, and an icon showing whether they are away or not . How to use an imagelist to draw onto a picturebox that changes it's color on mouseover . How to use the Tree control . How to create your VERY OWN PROTOCOL using winsocks and dataarrivals . How to use the Toolbar control . How to dynamically load as many winsocks as necessary . How to unload spare winsocks when they are no longer in use to save memory . Shows how to use anti-flood methods by not allowing the client to re-post until the server sends everyone the last post . Shows how to use picture manipulation in a tree control . THERES EVEN A SPECIAL SUB HERE TO CONVERT A PICTURE TO RTF CODE!!!!! . You cannot send text while in an away state . How to create a max send, not from the text they write, but from the maximum a socket can send, ie. the TextRTF of a RichTextBox . How to scroll to the bottom of a textbox, where more text is added . Inserting smilies and converting them from pictures to strings, using their keys to store which picture they are . And many more techniques, including good programming habits
The coding shows for any beginner or intermediate how to solve many of the tough challenges of: Inserting a picture without using the clipboard . A list of people currently in the chat room, and an icon showing whether they are away or not . How to use an imagelist to draw onto a picturebox that changes it's color on mouseover . How to use the Tree control . How to create your VERY OWN PROTOCOL using winsocks and dataarrivals . How to use the Toolbar control . How to dynamically load as many winsocks as necessary . How to unload spare winsocks when they are no longer in use to save memory . Shows how to use anti-flood methods by not allowing the client to re-post until the server sends everyone the last post . Shows how to use picture manipulation in a tree control . THERES EVEN A SPECIAL SUB HERE TO CONVERT A PICTURE TO RTF CODE!!!!! . You cannot send text while in an away state . How to create a max send, not from the text they write, but from the maximum a socket can send, ie. the TextRTF of a RichTextBox . How to scroll to the bottom of a textbox, where more text is added . Inserting smilies and converting them from pictures to strings, using their keys to store which picture they are . And many more techniques, including good programming habits
My game is a tile based game, where you control a man that walks around the screen. It was created for a school project. Before this project, I had never worked with VB.NET's GDI+ components. This project is created from scratch, and was inspired from http://www.vbprogramming.8k.com/tutorials/RPGProgramming.htm . Since VB.NET is relatively new, there are very few games for it. I found it quite difficult to create something with almost no other sources. I hope you enjoy and learn from this code, for it was quite difficult to write. This program does not use external API's like other mini games I have seen. It uses the e.Graphics of a form. This program will teach you how to use classes, how to access a form from a class without creating a new one, and much more! Changes: Main change is the engine. I created a loop with doevents, invalidate, and sleep, whereas the old program would simply react upon pressing a button. My game creates a bitmap in memory and prints the smaller tiles all to it, in the correct order and position as the map file shows. Instead of a loop to print each tile seperately every frame, it simply prints this one background once. Instead of Passable TRUE OR FALSE tiles, I changed the map file to speeds, so that different tiles would make you walk different speeds, ie. tall grass (slower) and a street (faster). Some smaller changes... I would still like to thank the tutorials at vbprogramming (see link in text above). This code is not copy-pasted. It is created from scratch upon the ideas of another programmer. Please vote! Thanks!!
Seen many posts using api for printscreen keypress, but what about the info on clipboard? Seen others that copy clipboard to temp var, and set back after, but why waste resources and processing when you can do it the right way? Also seen classes using DIB, wayyy slow. This = best way! =D This uses two tricks that arent very known, so here you go! When using GetDC(0) as our source, we actually capture the screen, and when using picture.image=picture.picture.
The coding shows for any beginner or intermediate how to solve many of the tough challenges of: Inserting a picture without using the clipboard . A list of people currently in the chat room, and an icon showing whether they are away or not . How to use an imagelist to draw onto a picturebox that changes it's color on mouseover . How to use the Tree control . How to create your VERY OWN PROTOCOL using winsocks and dataarrivals . How to use the Toolbar control . How to dynamically load as many winsocks as necessary . How to unload spare winsocks when they are no longer in use to save memory . Shows how to use anti-flood methods by not allowing the client to re-post until the server sends everyone the last post . Shows how to use picture manipulation in a tree control . THERES EVEN A SPECIAL SUB HERE TO CONVERT A PICTURE TO RTF CODE!!!!! . You cannot send text while in an away state . How to create a max send, not from the text they write, but from the maximum a socket can send, ie. the TextRTF of a RichTextBox . How to scroll to the bottom of a textbox, where more text is added . Inserting smilies and converting them from pictures to strings, using their keys to store which picture they are . And many more techniques, including good programming habits
My game is a tile based game, where you control a man that walks around the screen. It was created for a school project. Before this project, I had never worked with VB.NET's GDI+ components. This project is created from scratch, and was inspired from http://www.vbprogramming.8k.com/tutorials/RPGProgramming.htm . Since VB.NET is relatively new, there are very few games for it. I found it quite difficult to create something with almost no other sources. I hope you enjoy and learn from this code, for it was quite difficult to write. This program does not use external API's like other mini games I have seen. It uses the e.Graphics of a form. This program will teach you how to use classes, how to access a form from a class without creating a new one, and much more! Changes: Main change is the engine. I created a loop with doevents, invalidate, and sleep, whereas the old program would simply react upon pressing a button. My game creates a bitmap in memory and prints the smaller tiles all to it, in the correct order and position as the map file shows. Instead of a loop to print each tile seperately every frame, it simply prints this one background once. Instead of Passable TRUE OR FALSE tiles, I changed the map file to speeds, so that different tiles would make you walk different speeds, ie. tall grass (slower) and a street (faster). Some smaller changes... I would still like to thank the tutorials at vbprogramming (see link in text above). This code is not copy-pasted. It is created from scratch upon the ideas of another programmer. Please vote! Thanks!!
Seen many posts using api for printscreen keypress, but what about the info on clipboard? Seen others that copy clipboard to temp var, and set back after, but why waste resources and processing when you can do it the right way? Also seen classes using DIB, wayyy slow. This = best way! =D This uses two tricks that arent very known, so here you go! When using GetDC(0) as our source, we actually capture the screen, and when using picture.image=picture.picture.
The coding shows for any beginner or intermediate how to solve many of the tough challenges of: Inserting a picture without using the clipboard . A list of people currently in the chat room, and an icon showing whether they are away or not . How to use an imagelist to draw onto a picturebox that changes it's color on mouseover . How to use the Tree control . How to create your VERY OWN PROTOCOL using winsocks and dataarrivals . How to use the Toolbar control . How to dynamically load as many winsocks as necessary . How to unload spare winsocks when they are no longer in use to save memory . Shows how to use anti-flood methods by not allowing the client to re-post until the server sends everyone the last post . Shows how to use picture manipulation in a tree control . THERES EVEN A SPECIAL SUB HERE TO CONVERT A PICTURE TO RTF CODE!!!!! . You cannot send text while in an away state . How to create a max send, not from the text they write, but from the maximum a socket can send, ie. the TextRTF of a RichTextBox . How to scroll to the bottom of a textbox, where more text is added . Inserting smilies and converting them from pictures to strings, using their keys to store which picture they are . And many more techniques, including good programming habits
My game is a tile based game, where you control a man that walks around the screen. It was created for a school project. Before this project, I had never worked with VB.NET's GDI+ components. This project is created from scratch, and was inspired from http://www.vbprogramming.8k.com/tutorials/RPGProgramming.htm . Since VB.NET is relatively new, there are very few games for it. I found it quite difficult to create something with almost no other sources. I hope you enjoy and learn from this code, for it was quite difficult to write. This program does not use external API's like other mini games I have seen. It uses the e.Graphics of a form. This program will teach you how to use classes, how to access a form from a class without creating a new one, and much more! Changes: Main change is the engine. I created a loop with doevents, invalidate, and sleep, whereas the old program would simply react upon pressing a button. My game creates a bitmap in memory and prints the smaller tiles all to it, in the correct order and position as the map file shows. Instead of a loop to print each tile seperately every frame, it simply prints this one background once. Instead of Passable TRUE OR FALSE tiles, I changed the map file to speeds, so that different tiles would make you walk different speeds, ie. tall grass (slower) and a street (faster). Some smaller changes... I would still like to thank the tutorials at vbprogramming (see link in text above). This code is not copy-pasted. It is created from scratch upon the ideas of another programmer. Please vote! Thanks!!
Seen many posts using api for printscreen keypress, but what about the info on clipboard? Seen others that copy clipboard to temp var, and set back after, but why waste resources and processing when you can do it the right way? Also seen classes using DIB, wayyy slow. This = best way! =D This uses two tricks that arent very known, so here you go! When using GetDC(0) as our source, we actually capture the screen, and when using picture.image=picture.picture.
The coding shows for any beginner or intermediate how to solve many of the tough challenges of: Inserting a picture without using the clipboard . A list of people currently in the chat room, and an icon showing whether they are away or not . How to use an imagelist to draw onto a picturebox that changes it's color on mouseover . How to use the Tree control . How to create your VERY OWN PROTOCOL using winsocks and dataarrivals . How to use the Toolbar control . How to dynamically load as many winsocks as necessary . How to unload spare winsocks when they are no longer in use to save memory . Shows how to use anti-flood methods by not allowing the client to re-post until the server sends everyone the last post . Shows how to use picture manipulation in a tree control . THERES EVEN A SPECIAL SUB HERE TO CONVERT A PICTURE TO RTF CODE!!!!! . You cannot send text while in an away state . How to create a max send, not from the text they write, but from the maximum a socket can send, ie. the TextRTF of a RichTextBox . How to scroll to the bottom of a textbox, where more text is added . Inserting smilies and converting them from pictures to strings, using their keys to store which picture they are . And many more techniques, including good programming habits
My game is a tile based game, where you control a man that walks around the screen. It was created for a school project. Before this project, I had never worked with VB.NET's GDI+ components. This project is created from scratch, and was inspired from http://www.vbprogramming.8k.com/tutorials/RPGProgramming.htm . Since VB.NET is relatively new, there are very few games for it. I found it quite difficult to create something with almost no other sources. I hope you enjoy and learn from this code, for it was quite difficult to write. This program does not use external API's like other mini games I have seen. It uses the e.Graphics of a form. This program will teach you how to use classes, how to access a form from a class without creating a new one, and much more! Changes: Main change is the engine. I created a loop with doevents, invalidate, and sleep, whereas the old program would simply react upon pressing a button. My game creates a bitmap in memory and prints the smaller tiles all to it, in the correct order and position as the map file shows. Instead of a loop to print each tile seperately every frame, it simply prints this one background once. Instead of Passable TRUE OR FALSE tiles, I changed the map file to speeds, so that different tiles would make you walk different speeds, ie. tall grass (slower) and a street (faster). Some smaller changes... I would still like to thank the tutorials at vbprogramming (see link in text above). This code is not copy-pasted. It is created from scratch upon the ideas of another programmer. Please vote! Thanks!!
Seen many posts using api for printscreen keypress, but what about the info on clipboard? Seen others that copy clipboard to temp var, and set back after, but why waste resources and processing when you can do it the right way? Also seen classes using DIB, wayyy slow. This = best way! =D This uses two tricks that arent very known, so here you go! When using GetDC(0) as our source, we actually capture the screen, and when using picture.image=picture.picture.
The coding shows for any beginner or intermediate how to solve many of the tough challenges of: Inserting a picture without using the clipboard . A list of people currently in the chat room, and an icon showing whether they are away or not . How to use an imagelist to draw onto a picturebox that changes it's color on mouseover . How to use the Tree control . How to create your VERY OWN PROTOCOL using winsocks and dataarrivals . How to use the Toolbar control . How to dynamically load as many winsocks as necessary . How to unload spare winsocks when they are no longer in use to save memory . Shows how to use anti-flood methods by not allowing the client to re-post until the server sends everyone the last post . Shows how to use picture manipulation in a tree control . THERES EVEN A SPECIAL SUB HERE TO CONVERT A PICTURE TO RTF CODE!!!!! . You cannot send text while in an away state . How to create a max send, not from the text they write, but from the maximum a socket can send, ie. the TextRTF of a RichTextBox . How to scroll to the bottom of a textbox, where more text is added . Inserting smilies and converting them from pictures to strings, using their keys to store which picture they are . And many more techniques, including good programming habits