Results for "Author: wolf37"
NEW V2.0! You can edit windows, menus, toolbars and controls at runtime of a program. With a window/control you can do at runtime: enable/disable, show/hide, destroy (with custom defined return!), change the icon, the password character, the font, the background color, the position, the size, the title... You can edit the menu, toolbar (enable/disable, destroy, get ID, set ID...) of a window too. API Spion shows all processes, threads, modules (DLLs) and windows list. The module viewer load and unload libraries (DLLs) and it can register and unregister OCX/DLL files. Processes can be killed too. Messages like WM_COMMAND can be send to a window and the window can be copied as a bitmap to the clipboard. Very good: You can disable the task manager and you can see the opened files by windows. More info you can find in the file english.txt in the .zip-file. How to select a window/control? Click with right mouse botton on API-Spion (somewhere, where no controls are) and drag 'target-cursor' over a win-control. DISABLED/HIDDEN: To select a disabled or hidden window. Select first the parent window of the disabled/hidden window and check the 'Disabled/Hidden' checkbox. Now you can select all disabled or hidden windows from this parent window. IMPORTANT: Read first Readme.txt in the zip!!! Please VOTE it :-))
This small program shows you the CPU usage in per cent. In the zip file is a very good explanation for the code (how does it works). Please VOTE this program.
This is a nice example which shows you how to create a translucent window under Windows 9X/ME. Windows 2000/XP has an own function for this. Windows 98 AlphaBlending functions, but Windows 95 has nothing, so I decided to use a external function for AlphaBlending (win9x) and I used for Windows2000 the SetLayeredWindowAttributes function. The functions in gdiu.cpp were written by Graus an other programmer who works for a Programmer's Journal. To use the code in your own applications copy the files win9Xtranslucent.cpp, win9Xtranslucent.h, win2000translucent.cpp, win2000translucent.h into your project and look at translucent.cpp, win9Xtranslucent.h, win2000translucent.h how to use the functions. IMPORTANT: The code is not perfect! So it can be optimized. If you want to optimize the code do it like you think it's good for your project :-) For best optimitation the code must be rewritten into DirectX code. HOW DOES IT WORK: When the application starts a copy of the desktop will be made (WM_CREATE). On the first WM_PAINT message a copy of the window will be made. The WM_PAINT message is the message where the most work is. First we calculate the size and position of the window, then we check the intersection between the backuped size, position and the new size, position. If there is a intersection we copy a section from our background backup bitmap into the new background bitmap to hide the old window. Then we copy the new position, size to the backup position, size. Now we create 2 bitmaps: the first is a copy of the window rectangle from the screen (without the window), the second is a copy of the window. This 2 bitmaps are the arguments of the AlphaBlendU function which will create a new bitmap. This bitmap will be drawn on the screen. And at last we create a new copy of the screen. The old copy is the background backup bitmap. On WM_WINDOWPOSCHANGED message we POST a WM_PAINT message to our window for updating. NEW: In this version the size of the window can be changed! _____________________________ Please vote it :-) Sorry for my bad english.
NEW V2.0! You can edit windows, menus, toolbars and controls at runtime of a program. With a window/control you can do at runtime: enable/disable, show/hide, destroy (with custom defined return!), change the icon, the password character, the font, the background color, the position, the size, the title... You can edit the menu, toolbar (enable/disable, destroy, get ID, set ID...) of a window too. API Spion shows all processes, threads, modules (DLLs) and windows list. The module viewer load and unload libraries (DLLs) and it can register and unregister OCX/DLL files. Processes can be killed too. Messages like WM_COMMAND can be send to a window and the window can be copied as a bitmap to the clipboard. Very good: You can disable the task manager and you can see the opened files by windows. More info you can find in the file english.txt in the .zip-file. How to select a window/control? Click with right mouse botton on API-Spion (somewhere, where no controls are) and drag 'target-cursor' over a win-control. DISABLED/HIDDEN: To select a disabled or hidden window. Select first the parent window of the disabled/hidden window and check the 'Disabled/Hidden' checkbox. Now you can select all disabled or hidden windows from this parent window. IMPORTANT: Read first Readme.txt in the zip!!! Please VOTE it :-))
This small program shows you the CPU usage in per cent. In the zip file is a very good explanation for the code (how does it works). Please VOTE this program.
This is a nice example which shows you how to create a translucent window under Windows 9X/ME. Windows 2000/XP has an own function for this. Windows 98 AlphaBlending functions, but Windows 95 has nothing, so I decided to use a external function for AlphaBlending (win9x) and I used for Windows2000 the SetLayeredWindowAttributes function. The functions in gdiu.cpp were written by Graus an other programmer who works for a Programmer's Journal. To use the code in your own applications copy the files win9Xtranslucent.cpp, win9Xtranslucent.h, win2000translucent.cpp, win2000translucent.h into your project and look at translucent.cpp, win9Xtranslucent.h, win2000translucent.h how to use the functions. IMPORTANT: The code is not perfect! So it can be optimized. If you want to optimize the code do it like you think it's good for your project :-) For best optimitation the code must be rewritten into DirectX code. HOW DOES IT WORK: When the application starts a copy of the desktop will be made (WM_CREATE). On the first WM_PAINT message a copy of the window will be made. The WM_PAINT message is the message where the most work is. First we calculate the size and position of the window, then we check the intersection between the backuped size, position and the new size, position. If there is a intersection we copy a section from our background backup bitmap into the new background bitmap to hide the old window. Then we copy the new position, size to the backup position, size. Now we create 2 bitmaps: the first is a copy of the window rectangle from the screen (without the window), the second is a copy of the window. This 2 bitmaps are the arguments of the AlphaBlendU function which will create a new bitmap. This bitmap will be drawn on the screen. And at last we create a new copy of the screen. The old copy is the background backup bitmap. On WM_WINDOWPOSCHANGED message we POST a WM_PAINT message to our window for updating. NEW: In this version the size of the window can be changed! _____________________________ Please vote it :-) Sorry for my bad english.
NEW V2.0! You can edit windows, menus, toolbars and controls at runtime of a program. With a window/control you can do at runtime: enable/disable, show/hide, destroy (with custom defined return!), change the icon, the password character, the font, the background color, the position, the size, the title... You can edit the menu, toolbar (enable/disable, destroy, get ID, set ID...) of a window too. API Spion shows all processes, threads, modules (DLLs) and windows list. The module viewer load and unload libraries (DLLs) and it can register and unregister OCX/DLL files. Processes can be killed too. Messages like WM_COMMAND can be send to a window and the window can be copied as a bitmap to the clipboard. Very good: You can disable the task manager and you can see the opened files by windows. More info you can find in the file english.txt in the .zip-file. How to select a window/control? Click with right mouse botton on API-Spion (somewhere, where no controls are) and drag 'target-cursor' over a win-control. DISABLED/HIDDEN: To select a disabled or hidden window. Select first the parent window of the disabled/hidden window and check the 'Disabled/Hidden' checkbox. Now you can select all disabled or hidden windows from this parent window. IMPORTANT: Read first Readme.txt in the zip!!! Please VOTE it :-))
This small program shows you the CPU usage in per cent. In the zip file is a very good explanation for the code (how does it works). Please VOTE this program.
This is a nice example which shows you how to create a translucent window under Windows 9X/ME. Windows 2000/XP has an own function for this. Windows 98 AlphaBlending functions, but Windows 95 has nothing, so I decided to use a external function for AlphaBlending (win9x) and I used for Windows2000 the SetLayeredWindowAttributes function. The functions in gdiu.cpp were written by Graus an other programmer who works for a Programmer's Journal. To use the code in your own applications copy the files win9Xtranslucent.cpp, win9Xtranslucent.h, win2000translucent.cpp, win2000translucent.h into your project and look at translucent.cpp, win9Xtranslucent.h, win2000translucent.h how to use the functions. IMPORTANT: The code is not perfect! So it can be optimized. If you want to optimize the code do it like you think it's good for your project :-) For best optimitation the code must be rewritten into DirectX code. HOW DOES IT WORK: When the application starts a copy of the desktop will be made (WM_CREATE). On the first WM_PAINT message a copy of the window will be made. The WM_PAINT message is the message where the most work is. First we calculate the size and position of the window, then we check the intersection between the backuped size, position and the new size, position. If there is a intersection we copy a section from our background backup bitmap into the new background bitmap to hide the old window. Then we copy the new position, size to the backup position, size. Now we create 2 bitmaps: the first is a copy of the window rectangle from the screen (without the window), the second is a copy of the window. This 2 bitmaps are the arguments of the AlphaBlendU function which will create a new bitmap. This bitmap will be drawn on the screen. And at last we create a new copy of the screen. The old copy is the background backup bitmap. On WM_WINDOWPOSCHANGED message we POST a WM_PAINT message to our window for updating. NEW: In this version the size of the window can be changed! _____________________________ Please vote it :-) Sorry for my bad english.
This is a nice example which shows you how to create a translucent window under Windows 9X/ME. Windows 2000/XP has an own function for this. Windows 98 AlphaBlending functions, but Windows 95 has nothing, so I decided to use a external function for AlphaBlending (win9x) and I used for Windows2000 the SetLayeredWindowAttributes function. The functions in gdiu.cpp were written by Graus an other programmer who works for a Programmer's Journal. To use the code in your own applications copy the files win9Xtranslucent.cpp, win9Xtranslucent.h, win2000translucent.cpp, win2000translucent.h into your project and look at translucent.cpp, win9Xtranslucent.h, win2000translucent.h how to use the functions. IMPORTANT: The code is not perfect! So it can be optimized. If you want to optimize the code do it like you think it's good for your project :-) For best optimitation the code must be rewritten into DirectX code. HOW DOES IT WORK: When the application starts a copy of the desktop will be made (WM_CREATE). On the first WM_PAINT message a copy of the window will be made. The WM_PAINT message is the message where the most work is. First we calculate the size and position of the window, then we check the intersection between the backuped size, position and the new size, position. If there is a intersection we copy a section from our background backup bitmap into the new background bitmap to hide the old window. Then we copy the new position, size to the backup position, size. Now we create 2 bitmaps: the first is a copy of the window rectangle from the screen (without the window), the second is a copy of the window. This 2 bitmaps are the arguments of the AlphaBlendU function which will create a new bitmap. This bitmap will be drawn on the screen. And at last we create a new copy of the screen. The old copy is the background backup bitmap. On WM_WINDOWPOSCHANGED message we POST a WM_PAINT message to our window for updating. NEW: In this version the size of the window can be changed! _____________________________ Please vote it :-) Sorry for my bad english.
This app is an IP range scanner. It gathers informations like: SMB shares, services, processes, transport protocols, number of drives, groups, users, sessions, remote registry info and much more... It's also possible to shutdown a PC, to open shares and to send messages over the message service. (but only if enabled on the remote PC) Please vote :-)
This app is an IP range scanner. It gathers informations like: SMB shares, services, processes, transport protocols, number of drives, groups, users, sessions, remote registry info and much more... It's also possible to shutdown a PC, to open shares and to send messages over the message service. (but only if enabled on the remote PC) Please vote :-)
How to extract icons from EXE/DLL files? Use ICOfromEXE! ICOfromEXE shows how to use the open dialog box too. Please VOTE it.
This is a nice example which shows you how to create a translucent window under Windows 9X/ME. Windows 2000/XP has an own function for this. Windows 98 AlphaBlending functions, but Windows 95 has nothing, so I decided to use a external function for AlphaBlending (win9x) and I used for Windows2000 the SetLayeredWindowAttributes function. The functions in gdiu.cpp were written by Graus an other programmer who works for a Programmer's Journal. To use the code in your own applications copy the files win9Xtranslucent.cpp, win9Xtranslucent.h, win2000translucent.cpp, win2000translucent.h into your project and look at translucent.cpp, win9Xtranslucent.h, win2000translucent.h how to use the functions. IMPORTANT: The code is not perfect! So it can be optimized. If you want to optimize the code do it like you think it's good for your project :-) For best optimitation the code must be rewritten into DirectX code. HOW DOES IT WORK: When the application starts a copy of the desktop will be made (WM_CREATE). On the first WM_PAINT message a copy of the window will be made. The WM_PAINT message is the message where the most work is. First we calculate the size and position of the window, then we check the intersection between the backuped size, position and the new size, position. If there is a intersection we copy a section from our background backup bitmap into the new background bitmap to hide the old window. Then we copy the new position, size to the backup position, size. Now we create 2 bitmaps: the first is a copy of the window rectangle from the screen (without the window), the second is a copy of the window. This 2 bitmaps are the arguments of the AlphaBlendU function which will create a new bitmap. This bitmap will be drawn on the screen. And at last we create a new copy of the screen. The old copy is the background backup bitmap. On WM_WINDOWPOSCHANGED message we POST a WM_PAINT message to our window for updating. NEW: In this version the size of the window can be changed! _____________________________ Please vote it :-) Sorry for my bad english.
This is a nice example which shows you how to create a translucent window under Windows 9X/ME. Windows 2000/XP has an own function for this. Windows 98 AlphaBlending functions, but Windows 95 has nothing, so I decided to use a external function for AlphaBlending (win9x) and I used for Windows2000 the SetLayeredWindowAttributes function. The functions in gdiu.cpp were written by Graus an other programmer who works for a Programmer's Journal. To use the code in your own applications copy the files win9Xtranslucent.cpp, win9Xtranslucent.h, win2000translucent.cpp, win2000translucent.h into your project and look at translucent.cpp, win9Xtranslucent.h, win2000translucent.h how to use the functions. IMPORTANT: The code is not perfect! So it can be optimized. If you want to optimize the code do it like you think it's good for your project :-) For best optimitation the code must be rewritten into DirectX code. HOW DOES IT WORK: When the application starts a copy of the desktop will be made (WM_CREATE). On the first WM_PAINT message a copy of the window will be made. The WM_PAINT message is the message where the most work is. First we calculate the size and position of the window, then we check the intersection between the backuped size, position and the new size, position. If there is a intersection we copy a section from our background backup bitmap into the new background bitmap to hide the old window. Then we copy the new position, size to the backup position, size. Now we create 2 bitmaps: the first is a copy of the window rectangle from the screen (without the window), the second is a copy of the window. This 2 bitmaps are the arguments of the AlphaBlendU function which will create a new bitmap. This bitmap will be drawn on the screen. And at last we create a new copy of the screen. The old copy is the background backup bitmap. On WM_WINDOWPOSCHANGED message we POST a WM_PAINT message to our window for updating. NEW: In this version the size of the window can be changed! _____________________________ Please vote it :-) Sorry for my bad english.
This app is an IP range scanner. It gathers informations like: SMB shares, services, processes, transport protocols, number of drives, groups, users, sessions, remote registry info and much more... It's also possible to shutdown a PC, to open shares and to send messages over the message service. (but only if enabled on the remote PC) Please vote :-)
This is a nice example which shows you how to create a translucent window under Windows 9X/ME. Windows 2000/XP has an own function for this. Windows 98 AlphaBlending functions, but Windows 95 has nothing, so I decided to use a external function for AlphaBlending (win9x) and I used for Windows2000 the SetLayeredWindowAttributes function. The functions in gdiu.cpp were written by Graus an other programmer who works for a Programmer's Journal. To use the code in your own applications copy the files win9Xtranslucent.cpp, win9Xtranslucent.h, win2000translucent.cpp, win2000translucent.h into your project and look at translucent.cpp, win9Xtranslucent.h, win2000translucent.h how to use the functions. IMPORTANT: The code is not perfect! So it can be optimized. If you want to optimize the code do it like you think it's good for your project :-) For best optimitation the code must be rewritten into DirectX code. HOW DOES IT WORK: When the application starts a copy of the desktop will be made (WM_CREATE). On the first WM_PAINT message a copy of the window will be made. The WM_PAINT message is the message where the most work is. First we calculate the size and position of the window, then we check the intersection between the backuped size, position and the new size, position. If there is a intersection we copy a section from our background backup bitmap into the new background bitmap to hide the old window. Then we copy the new position, size to the backup position, size. Now we create 2 bitmaps: the first is a copy of the window rectangle from the screen (without the window), the second is a copy of the window. This 2 bitmaps are the arguments of the AlphaBlendU function which will create a new bitmap. This bitmap will be drawn on the screen. And at last we create a new copy of the screen. The old copy is the background backup bitmap. On WM_WINDOWPOSCHANGED message we POST a WM_PAINT message to our window for updating. NEW: In this version the size of the window can be changed! _____________________________ Please vote it :-) Sorry for my bad english.
This app is an IP range scanner. It gathers informations like: SMB shares, services, processes, transport protocols, number of drives, groups, users, sessions, remote registry info and much more... It's also possible to shutdown a PC, to open shares and to send messages over the message service. (but only if enabled on the remote PC) Please vote :-)
NEW V2.0! You can edit windows, menus, toolbars and controls at runtime of a program. With a window/control you can do at runtime: enable/disable, show/hide, destroy (with custom defined return!), change the icon, the password character, the font, the background color, the position, the size, the title... You can edit the menu, toolbar (enable/disable, destroy, get ID, set ID...) of a window too. API Spion shows all processes, threads, modules (DLLs) and windows list. The module viewer load and unload libraries (DLLs) and it can register and unregister OCX/DLL files. Processes can be killed too. Messages like WM_COMMAND can be send to a window and the window can be copied as a bitmap to the clipboard. Very good: You can disable the task manager and you can see the opened files by windows. More info you can find in the file english.txt in the .zip-file. How to select a window/control? Click with right mouse botton on API-Spion (somewhere, where no controls are) and drag 'target-cursor' over a win-control. DISABLED/HIDDEN: To select a disabled or hidden window. Select first the parent window of the disabled/hidden window and check the 'Disabled/Hidden' checkbox. Now you can select all disabled or hidden windows from this parent window. IMPORTANT: Read first Readme.txt in the zip!!! Please VOTE it :-))
This small program shows you the CPU usage in per cent. In the zip file is a very good explanation for the code (how does it works). Please VOTE this program.