Unreal Tournament Clone (One More Time!)
First off, I just want to say that I didn't even bother trying to upload the source to PSC since I already know it can't handle a 5MB file. =) However, there is a link to the file below. Alrighty, down to the nitty gritty. This update is jam packed with new goodies. I have revamped almost the whole code for the DirectX 7 version. It uses my own "engine" so to speak. But I'm sure you're asking "DirectX 7 version? There's a different version?" Yep, that's right. There is. I've ported the clone to DirectX 8. Woo hoo! I haven't coded the 3D aspect of it, but I was able to create a DirectX 8 "engine" to do all the 2D stuff. That's right. I said 2D. It took me awhile, but I figured out how to do it. And I didn't use anybody else's code. Cool huh? =) Anyway, you can see from the screen shot that the DirectX 8 version looks a lot different. You wanna know why, right? Well, I couldn't tell you if I wanted too! Because I don't know! For some reason when I ported it to DirectX 8, everything became really dark. Guess I'll have to figure out some Gamma control stuff. Anyhoo, I hope you enjoy it. The links to the files are located below. Enjoy! Oh, and I wouldn't be a true PSCer if I didn't ask you to do this, but, would you guys please vote, or at least leave some comments! They are appreciated ya know. =)
Riepilogo AI: This codebase represents a historical implementation of the logic described in the metadata. Our preservation engine analyzes the structure to provide context for modern developers.
You can find the source code on my web site in the "Downloads" section: http://www.mtekdesigns.com/