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Results for "Author: dmitrie frolov"

2002ASP #7588
Minesweeper

This is a version of a Minesweeper game (like the one in a standard Microsoft game folder), written in Windows SDK. It consists of a 10 x 10 field with 10 randomly placed bombs. Left-clicking opens a cell, right-clicking flags the cell for a bomb, and second right-clicking unflags a flagged cell. Opened cells are either blank, or show you a number of ajdacent bombs. The code doesn't maintain scores in an ini ile, nor does it time your peformance; but it lets you play over and over until you really get tired of it. Enjoy!

2002ASP #7589
Jumping Frog

Create transparent bitmaps at run-time!

2002ASP #7590
MP3 Player

Create your own mp3 player. Provides basic functionality, plus dynamic playlist management. The code uses custom toolbars as player buttons (including tooltips), and MCI library strings to operate the player. A second window with a child listbox is designed to add to and delete from a playlist. The playlist is managed as a linked list during the session, and stored in a file upon exit, so it can be loaded at next start-up.

2002C #16192
Minesweeper

This is a version of a Minesweeper game (like the one in a standard Microsoft game folder), written in Windows SDK. It consists of a 10 x 10 field with 10 randomly placed bombs. Left-clicking opens a cell, right-clicking flags the cell for a bomb, and second right-clicking unflags a flagged cell. Opened cells are either blank, or show you a number of ajdacent bombs. The code doesn't maintain scores in an ini ile, nor does it time your peformance; but it lets you play over and over until you really get tired of it. Enjoy!

2002C #16193
Jumping Frog

Create transparent bitmaps at run-time!

2002C #16194
MP3 Player

Create your own mp3 player. Provides basic functionality, plus dynamic playlist management. The code uses custom toolbars as player buttons (including tooltips), and MCI library strings to operate the player. A second window with a child listbox is designed to add to and delete from a playlist. The playlist is managed as a linked list during the session, and stored in a file upon exit, so it can be loaded at next start-up.

2002VB #24796
Minesweeper

This is a version of a Minesweeper game (like the one in a standard Microsoft game folder), written in Windows SDK. It consists of a 10 x 10 field with 10 randomly placed bombs. Left-clicking opens a cell, right-clicking flags the cell for a bomb, and second right-clicking unflags a flagged cell. Opened cells are either blank, or show you a number of ajdacent bombs. The code doesn't maintain scores in an ini ile, nor does it time your peformance; but it lets you play over and over until you really get tired of it. Enjoy!

2002VB #24797
Jumping Frog

Create transparent bitmaps at run-time!

2002VB #24798
MP3 Player

Create your own mp3 player. Provides basic functionality, plus dynamic playlist management. The code uses custom toolbars as player buttons (including tooltips), and MCI library strings to operate the player. A second window with a child listbox is designed to add to and delete from a playlist. The playlist is managed as a linked list during the session, and stored in a file upon exit, so it can be loaded at next start-up.

ASP_Volume2 #40646
Minesweeper

This is a version of a Minesweeper game (like the one in a standard Microsoft game folder), written in Windows SDK. It consists of a 10 x 10 field with 10 randomly placed bombs. Left-clicking opens a cell, right-clicking flags the cell for a bomb, and second right-clicking unflags a flagged cell. Opened cells are either blank, or show you a number of ajdacent bombs. The code doesn't maintain scores in an ini ile, nor does it time your peformance; but it lets you play over and over until you really get tired of it. Enjoy!

ASP_Volume2 #40692
Jumping Frog

Create transparent bitmaps at run-time!

ASP_Volume2 #40846
Knight Moves

Fill all the squares of a chessboard with a single knight. A well-commented code shows how to use a virtual window, and how to combine drawing to a virtual DC with direct on-screen drawing for better effects.

ASP_Volume3 #51848
Minesweeper

This is a version of a Minesweeper game (like the one in a standard Microsoft game folder), written in Windows SDK. It consists of a 10 x 10 field with 10 randomly placed bombs. Left-clicking opens a cell, right-clicking flags the cell for a bomb, and second right-clicking unflags a flagged cell. Opened cells are either blank, or show you a number of ajdacent bombs. The code doesn't maintain scores in an ini ile, nor does it time your peformance; but it lets you play over and over until you really get tired of it. Enjoy!

ASP_Volume3 #51849
Jumping Frog

Create transparent bitmaps at run-time!

ASP_Volume3 #51850
MP3 Player

Create your own mp3 player. Provides basic functionality, plus dynamic playlist management. The code uses custom toolbars as player buttons (including tooltips), and MCI library strings to operate the player. A second window with a child listbox is designed to add to and delete from a playlist. The playlist is managed as a linked list during the session, and stored in a file upon exit, so it can be loaded at next start-up.

ASP_Volume3 #51851
Knight Moves

Fill all the squares of a chessboard with a single knight. A well-commented code shows how to use a virtual window, and how to combine drawing to a virtual DC with direct on-screen drawing for better effects.

C_Volume2 #81708
Minesweeper

This is a version of a Minesweeper game (like the one in a standard Microsoft game folder), written in Windows SDK. It consists of a 10 x 10 field with 10 randomly placed bombs. Left-clicking opens a cell, right-clicking flags the cell for a bomb, and second right-clicking unflags a flagged cell. Opened cells are either blank, or show you a number of ajdacent bombs. The code doesn't maintain scores in an ini ile, nor does it time your peformance; but it lets you play over and over until you really get tired of it. Enjoy!

C_Volume2 #81754
Jumping Frog

Create transparent bitmaps at run-time!

C_Volume2 #81908
Knight Moves

Fill all the squares of a chessboard with a single knight. A well-commented code shows how to use a virtual window, and how to combine drawing to a virtual DC with direct on-screen drawing for better effects.

Java_Volume1 #100252
Minesweeper

This is a version of a Minesweeper game (like the one in a standard Microsoft game folder), written in Windows SDK. It consists of a 10 x 10 field with 10 randomly placed bombs. Left-clicking opens a cell, right-clicking flags the cell for a bomb, and second right-clicking unflags a flagged cell. Opened cells are either blank, or show you a number of ajdacent bombs. The code doesn't maintain scores in an ini ile, nor does it time your peformance; but it lets you play over and over until you really get tired of it. Enjoy!

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