Results for "Author: jabba the schmuck"
What can I say... I haven't seen any Connect 4 game with as many features as this one: 3 difficulty levels, falling pieces, sound, 2 player option(with an AI priority grid), a hint, and the option to change the direction of play(so that the pieces fall upwards). All my own work, check out the screenshot, comment - and vote if you like it.
What can I say... I haven't seen any Connect 4 game with as many features as this one: 3 difficulty levels, falling pieces, sound, 2 player option(with an AI priority grid), a hint, and the option to change the direction of play(so that the pieces fall upwards). All my own work, check out the screenshot, comment - and vote if you like it.
What can I say... I haven't seen any Connect 4 game with as many features as this one: 3 difficulty levels, falling pieces, sound, 2 player option(with an AI priority grid), a hint, and the option to change the direction of play(so that the pieces fall upwards). All my own work, check out the screenshot, comment - and vote if you like it.
This ActiveX control uses BitBlt to draw a reel, or reels in a PictureBox and then spin/nudge them. It is quite quick (no Timers !!). Properties include: Reels, PicsPerReel, SpinDirection, NaturalFinish, EnableHold, Etc. It has useful subs/functions like Spin, Nudge, IsHeld, ReelPos, StopSpinning, Etc. Also includes OnReelStart, OnReelStop, OnEachFullCycle, and OnReelClick events. As it uses BitBlt I've included a handy Masker/Spriter program but it's not mine !! Please comment, feedback is much appreciated, but go easy on me - it's my first control!! Full source and an example project included. Enjoy! (Oh yeah - full instructions if you have problems figuring anything out in the ReadMe.doc)
What can I say... I haven't seen any Connect 4 game with as many features as this one: 3 difficulty levels, falling pieces, sound, 2 player option(with an AI priority grid), a hint, and the option to change the direction of play(so that the pieces fall upwards). All my own work, check out the screenshot, comment - and vote if you like it.
This ActiveX control uses BitBlt to draw a reel, or reels in a PictureBox and then spin/nudge them. It is quite quick (no Timers !!). Properties include: Reels, PicsPerReel, SpinDirection, NaturalFinish, EnableHold, Etc. It has useful subs/functions like Spin, Nudge, IsHeld, ReelPos, StopSpinning, Etc. Also includes OnReelStart, OnReelStop, OnEachFullCycle, and OnReelClick events. As it uses BitBlt I've included a handy Masker/Spriter program but it's not mine !! Please comment, feedback is much appreciated, but go easy on me - it's my first control!! Full source and an example project included. Enjoy! (Oh yeah - full instructions if you have problems figuring anything out in the ReadMe.doc)
What can I say... I haven't seen any Connect 4 game with as many features as this one: 3 difficulty levels, falling pieces, sound, 2 player option(with an AI priority grid), a hint, and the option to change the direction of play(so that the pieces fall upwards). All my own work, check out the screenshot, comment - and vote if you like it.
This ActiveX control uses BitBlt to draw a reel, or reels in a PictureBox and then spin/nudge them. It is quite quick (no Timers !!). Properties include: Reels, PicsPerReel, SpinDirection, NaturalFinish, EnableHold, Etc. It has useful subs/functions like Spin, Nudge, IsHeld, ReelPos, StopSpinning, Etc. Also includes OnReelStart, OnReelStop, OnEachFullCycle, and OnReelClick events. As it uses BitBlt I've included a handy Masker/Spriter program but it's not mine !! Please comment, feedback is much appreciated, but go easy on me - it's my first control!! Full source and an example project included. Enjoy! (Oh yeah - full instructions if you have problems figuring anything out in the ReadMe.doc)
What can I say... I haven't seen any Connect 4 game with as many features as this one: 3 difficulty levels, falling pieces, sound, 2 player option(with an AI priority grid), a hint, and the option to change the direction of play(so that the pieces fall upwards). All my own work, check out the screenshot, comment - and vote if you like it.
This ActiveX control uses BitBlt to draw a reel, or reels in a PictureBox and then spin/nudge them. It is quite quick (no Timers !!). Properties include: Reels, PicsPerReel, SpinDirection, NaturalFinish, EnableHold, Etc. It has useful subs/functions like Spin, Nudge, IsHeld, ReelPos, StopSpinning, Etc. Also includes OnReelStart, OnReelStop, OnEachFullCycle, and OnReelClick events. As it uses BitBlt I've included a handy Masker/Spriter program but it's not mine !! Please comment, feedback is much appreciated, but go easy on me - it's my first control!! Full source and an example project included. Enjoy! (Oh yeah - full instructions if you have problems figuring anything out in the ReadMe.doc)
What can I say... I haven't seen any Connect 4 game with as many features as this one: 3 difficulty levels, falling pieces, sound, 2 player option(with an AI priority grid), a hint, and the option to change the direction of play(so that the pieces fall upwards). All my own work, check out the screenshot, comment - and vote if you like it.
What can I say... I haven't seen any Connect 4 game with as many features as this one: 3 difficulty levels, falling pieces, sound, 2 player option(with an AI priority grid), a hint, and the option to change the direction of play(so that the pieces fall upwards). All my own work, check out the screenshot, comment - and vote if you like it.
This ActiveX control uses BitBlt to draw a reel, or reels in a PictureBox and then spin/nudge them. It is quite quick (no Timers !!). Properties include: Reels, PicsPerReel, SpinDirection, NaturalFinish, EnableHold, Etc. It has useful subs/functions like Spin, Nudge, IsHeld, ReelPos, StopSpinning, Etc. Also includes OnReelStart, OnReelStop, OnEachFullCycle, and OnReelClick events. As it uses BitBlt I've included a handy Masker/Spriter program but it's not mine !! Please comment, feedback is much appreciated, but go easy on me - it's my first control!! Full source and an example project included. Enjoy! (Oh yeah - full instructions if you have problems figuring anything out in the ReadMe.doc)
What can I say... I haven't seen any Connect 4 game with as many features as this one: 3 difficulty levels, falling pieces, sound, 2 player option(with an AI priority grid), a hint, and the option to change the direction of play(so that the pieces fall upwards). All my own work, check out the screenshot, comment - and vote if you like it.
This ActiveX control uses BitBlt to draw a reel, or reels in a PictureBox and then spin/nudge them. It is quite quick (no Timers !!). Properties include: Reels, PicsPerReel, SpinDirection, NaturalFinish, EnableHold, Etc. It has useful subs/functions like Spin, Nudge, IsHeld, ReelPos, StopSpinning, Etc. Also includes OnReelStart, OnReelStop, OnEachFullCycle, and OnReelClick events. As it uses BitBlt I've included a handy Masker/Spriter program but it's not mine !! Please comment, feedback is much appreciated, but go easy on me - it's my first control!! Full source and an example project included. Enjoy! (Oh yeah - full instructions if you have problems figuring anything out in the ReadMe.doc)
What can I say... I haven't seen any Connect 4 game with as many features as this one: 3 difficulty levels, falling pieces, sound, 2 player option(with an AI priority grid), a hint, and the option to change the direction of play(so that the pieces fall upwards). All my own work, check out the screenshot, comment - and vote if you like it.
This ActiveX control uses BitBlt to draw a reel, or reels in a PictureBox and then spin/nudge them. It is quite quick (no Timers !!). Properties include: Reels, PicsPerReel, SpinDirection, NaturalFinish, EnableHold, Etc. It has useful subs/functions like Spin, Nudge, IsHeld, ReelPos, StopSpinning, Etc. Also includes OnReelStart, OnReelStop, OnEachFullCycle, and OnReelClick events. As it uses BitBlt I've included a handy Masker/Spriter program but it's not mine !! Please comment, feedback is much appreciated, but go easy on me - it's my first control!! Full source and an example project included. Enjoy! (Oh yeah - full instructions if you have problems figuring anything out in the ReadMe.doc)
What can I say... I haven't seen any Connect 4 game with as many features as this one: 3 difficulty levels, falling pieces, sound, 2 player option(with an AI priority grid), a hint, and the option to change the direction of play(so that the pieces fall upwards). All my own work, check out the screenshot, comment - and vote if you like it.
This ActiveX control uses BitBlt to draw a reel, or reels in a PictureBox and then spin/nudge them. It is quite quick (no Timers !!). Properties include: Reels, PicsPerReel, SpinDirection, NaturalFinish, EnableHold, Etc. It has useful subs/functions like Spin, Nudge, IsHeld, ReelPos, StopSpinning, Etc. Also includes OnReelStart, OnReelStop, OnEachFullCycle, and OnReelClick events. As it uses BitBlt I've included a handy Masker/Spriter program but it's not mine !! Please comment, feedback is much appreciated, but go easy on me - it's my first control!! Full source and an example project included. Enjoy! (Oh yeah - full instructions if you have problems figuring anything out in the ReadMe.doc)
What can I say... I haven't seen any Connect 4 game with as many features as this one: 3 difficulty levels, falling pieces, sound, 2 player option(with an AI priority grid), a hint, and the option to change the direction of play(so that the pieces fall upwards). All my own work, check out the screenshot, comment - and vote if you like it.