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Results for "Author: jabba the schmuck"

2002ASP #7164
Revised Connect 4

What can I say... I haven't seen any Connect 4 game with as many features as this one: 3 difficulty levels, falling pieces, sound, 2 player option(with an AI priority grid), a hint, and the option to change the direction of play(so that the pieces fall upwards). All my own work, check out the screenshot, comment - and vote if you like it.

2002C #15768
Revised Connect 4

What can I say... I haven't seen any Connect 4 game with as many features as this one: 3 difficulty levels, falling pieces, sound, 2 player option(with an AI priority grid), a hint, and the option to change the direction of play(so that the pieces fall upwards). All my own work, check out the screenshot, comment - and vote if you like it.

2002VB #24372
Revised Connect 4

What can I say... I haven't seen any Connect 4 game with as many features as this one: 3 difficulty levels, falling pieces, sound, 2 player option(with an AI priority grid), a hint, and the option to change the direction of play(so that the pieces fall upwards). All my own work, check out the screenshot, comment - and vote if you like it.

ASP_Volume2 #36777
ActiveX Reel Control (Slot/Fruit Machine)

This ActiveX control uses BitBlt to draw a reel, or reels in a PictureBox and then spin/nudge them. It is quite quick (no Timers !!). Properties include: Reels, PicsPerReel, SpinDirection, NaturalFinish, EnableHold, Etc. It has useful subs/functions like Spin, Nudge, IsHeld, ReelPos, StopSpinning, Etc. Also includes OnReelStart, OnReelStop, OnEachFullCycle, and OnReelClick events. As it uses BitBlt I've included a handy Masker/Spriter program but it's not mine !! Please comment, feedback is much appreciated, but go easy on me - it's my first control!! Full source and an example project included. Enjoy! (Oh yeah - full instructions if you have problems figuring anything out in the ReadMe.doc)

ASP_Volume2 #37637
Revised Connect 4

What can I say... I haven't seen any Connect 4 game with as many features as this one: 3 difficulty levels, falling pieces, sound, 2 player option(with an AI priority grid), a hint, and the option to change the direction of play(so that the pieces fall upwards). All my own work, check out the screenshot, comment - and vote if you like it.

ASP_Volume3 #58492
ActiveX Reel Control (Slot/Fruit Machine)

This ActiveX control uses BitBlt to draw a reel, or reels in a PictureBox and then spin/nudge them. It is quite quick (no Timers !!). Properties include: Reels, PicsPerReel, SpinDirection, NaturalFinish, EnableHold, Etc. It has useful subs/functions like Spin, Nudge, IsHeld, ReelPos, StopSpinning, Etc. Also includes OnReelStart, OnReelStop, OnEachFullCycle, and OnReelClick events. As it uses BitBlt I've included a handy Masker/Spriter program but it's not mine !! Please comment, feedback is much appreciated, but go easy on me - it's my first control!! Full source and an example project included. Enjoy! (Oh yeah - full instructions if you have problems figuring anything out in the ReadMe.doc)

ASP_Volume3 #58493
Revised Connect 4

What can I say... I haven't seen any Connect 4 game with as many features as this one: 3 difficulty levels, falling pieces, sound, 2 player option(with an AI priority grid), a hint, and the option to change the direction of play(so that the pieces fall upwards). All my own work, check out the screenshot, comment - and vote if you like it.

C_Volume2 #77839
ActiveX Reel Control (Slot/Fruit Machine)

This ActiveX control uses BitBlt to draw a reel, or reels in a PictureBox and then spin/nudge them. It is quite quick (no Timers !!). Properties include: Reels, PicsPerReel, SpinDirection, NaturalFinish, EnableHold, Etc. It has useful subs/functions like Spin, Nudge, IsHeld, ReelPos, StopSpinning, Etc. Also includes OnReelStart, OnReelStop, OnEachFullCycle, and OnReelClick events. As it uses BitBlt I've included a handy Masker/Spriter program but it's not mine !! Please comment, feedback is much appreciated, but go easy on me - it's my first control!! Full source and an example project included. Enjoy! (Oh yeah - full instructions if you have problems figuring anything out in the ReadMe.doc)

C_Volume2 #78699
Revised Connect 4

What can I say... I haven't seen any Connect 4 game with as many features as this one: 3 difficulty levels, falling pieces, sound, 2 player option(with an AI priority grid), a hint, and the option to change the direction of play(so that the pieces fall upwards). All my own work, check out the screenshot, comment - and vote if you like it.

Java_Volume1 #96383
ActiveX Reel Control (Slot/Fruit Machine)

This ActiveX control uses BitBlt to draw a reel, or reels in a PictureBox and then spin/nudge them. It is quite quick (no Timers !!). Properties include: Reels, PicsPerReel, SpinDirection, NaturalFinish, EnableHold, Etc. It has useful subs/functions like Spin, Nudge, IsHeld, ReelPos, StopSpinning, Etc. Also includes OnReelStart, OnReelStop, OnEachFullCycle, and OnReelClick events. As it uses BitBlt I've included a handy Masker/Spriter program but it's not mine !! Please comment, feedback is much appreciated, but go easy on me - it's my first control!! Full source and an example project included. Enjoy! (Oh yeah - full instructions if you have problems figuring anything out in the ReadMe.doc)

Java_Volume1 #97243
Revised Connect 4

What can I say... I haven't seen any Connect 4 game with as many features as this one: 3 difficulty levels, falling pieces, sound, 2 player option(with an AI priority grid), a hint, and the option to change the direction of play(so that the pieces fall upwards). All my own work, check out the screenshot, comment - and vote if you like it.

1_2002 #111126
Revised Connect 4

What can I say... I haven't seen any Connect 4 game with as many features as this one: 3 difficulty levels, falling pieces, sound, 2 player option(with an AI priority grid), a hint, and the option to change the direction of play(so that the pieces fall upwards). All my own work, check out the screenshot, comment - and vote if you like it.

2_2002-2004 #123530
ActiveX Reel Control (Slot/Fruit Machine)

This ActiveX control uses BitBlt to draw a reel, or reels in a PictureBox and then spin/nudge them. It is quite quick (no Timers !!). Properties include: Reels, PicsPerReel, SpinDirection, NaturalFinish, EnableHold, Etc. It has useful subs/functions like Spin, Nudge, IsHeld, ReelPos, StopSpinning, Etc. Also includes OnReelStart, OnReelStop, OnEachFullCycle, and OnReelClick events. As it uses BitBlt I've included a handy Masker/Spriter program but it's not mine !! Please comment, feedback is much appreciated, but go easy on me - it's my first control!! Full source and an example project included. Enjoy! (Oh yeah - full instructions if you have problems figuring anything out in the ReadMe.doc)

2_2002-2004 #124390
Revised Connect 4

What can I say... I haven't seen any Connect 4 game with as many features as this one: 3 difficulty levels, falling pieces, sound, 2 player option(with an AI priority grid), a hint, and the option to change the direction of play(so that the pieces fall upwards). All my own work, check out the screenshot, comment - and vote if you like it.

3_2004-2005 #142074
ActiveX Reel Control (Slot/Fruit Machine)

This ActiveX control uses BitBlt to draw a reel, or reels in a PictureBox and then spin/nudge them. It is quite quick (no Timers !!). Properties include: Reels, PicsPerReel, SpinDirection, NaturalFinish, EnableHold, Etc. It has useful subs/functions like Spin, Nudge, IsHeld, ReelPos, StopSpinning, Etc. Also includes OnReelStart, OnReelStop, OnEachFullCycle, and OnReelClick events. As it uses BitBlt I've included a handy Masker/Spriter program but it's not mine !! Please comment, feedback is much appreciated, but go easy on me - it's my first control!! Full source and an example project included. Enjoy! (Oh yeah - full instructions if you have problems figuring anything out in the ReadMe.doc)

3_2004-2005 #142934
Revised Connect 4

What can I say... I haven't seen any Connect 4 game with as many features as this one: 3 difficulty levels, falling pieces, sound, 2 player option(with an AI priority grid), a hint, and the option to change the direction of play(so that the pieces fall upwards). All my own work, check out the screenshot, comment - and vote if you like it.

4_2005-2006 #163789
ActiveX Reel Control (Slot/Fruit Machine)

This ActiveX control uses BitBlt to draw a reel, or reels in a PictureBox and then spin/nudge them. It is quite quick (no Timers !!). Properties include: Reels, PicsPerReel, SpinDirection, NaturalFinish, EnableHold, Etc. It has useful subs/functions like Spin, Nudge, IsHeld, ReelPos, StopSpinning, Etc. Also includes OnReelStart, OnReelStop, OnEachFullCycle, and OnReelClick events. As it uses BitBlt I've included a handy Masker/Spriter program but it's not mine !! Please comment, feedback is much appreciated, but go easy on me - it's my first control!! Full source and an example project included. Enjoy! (Oh yeah - full instructions if you have problems figuring anything out in the ReadMe.doc)

4_2005-2006 #163790
Revised Connect 4

What can I say... I haven't seen any Connect 4 game with as many features as this one: 3 difficulty levels, falling pieces, sound, 2 player option(with an AI priority grid), a hint, and the option to change the direction of play(so that the pieces fall upwards). All my own work, check out the screenshot, comment - and vote if you like it.

5_2007-2008 #186307
ActiveX Reel Control (Slot/Fruit Machine)

This ActiveX control uses BitBlt to draw a reel, or reels in a PictureBox and then spin/nudge them. It is quite quick (no Timers !!). Properties include: Reels, PicsPerReel, SpinDirection, NaturalFinish, EnableHold, Etc. It has useful subs/functions like Spin, Nudge, IsHeld, ReelPos, StopSpinning, Etc. Also includes OnReelStart, OnReelStop, OnEachFullCycle, and OnReelClick events. As it uses BitBlt I've included a handy Masker/Spriter program but it's not mine !! Please comment, feedback is much appreciated, but go easy on me - it's my first control!! Full source and an example project included. Enjoy! (Oh yeah - full instructions if you have problems figuring anything out in the ReadMe.doc)

5_2007-2008 #186308
Revised Connect 4

What can I say... I haven't seen any Connect 4 game with as many features as this one: 3 difficulty levels, falling pieces, sound, 2 player option(with an AI priority grid), a hint, and the option to change the direction of play(so that the pieces fall upwards). All my own work, check out the screenshot, comment - and vote if you like it.

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