Results for "Author: martins skujenieks"
Added features: emboss, engrave, mosaic, relief and tone effects; bitmap rotation, zoom and rendering (see screenshot); superb light rendering; semitransparent bit-block-transfer etc. Fixes: fixed problem with bitmap compression, now stretches in HALFTONE mode :) Included in package: a sample project, API declarations and source-code :) of early library version! All this and 33 other functions like alpha-blending; ambient-light, blur and other effects; brightness, gamma, hue and saturation correction, RGB, HSL and CMYK calculation etc. Experience FX technology!
The version 1.03 is here! A total of 46 graphical routines, excellent speed and easy to use. All this and many, many more in this SDK. Also all 5000 lines of source-code now included for the taking. Check out the screen-shot! Don't wait, experience it!
Experience FX technology! Features: alpha blending, bit-block transfers, brightness, gamma ramp, hue and saturation correction, RGB, HSL and CMYK calculation, several filters and effects, drawing 2D & 3D objects, taking screen shots etc.
It all started when I was trying to translate WINGDI.H. It took me three days to complete about 1/3 of the translation. I decided to write program which will do it automatically. First version of the program already in it's first run translated about 1/2 of the code in less than 30 seconds. I improved the translation algorythm and wrote this program completely from null. In the first run it translated at already about 2/3 of the header file in less than 10 seconds. I improved some more parts of the algorythm and here I am. The core of this project is C_TO_VB.BAS module. You can add this module to your own projects or user interfaces. Program currently is able to automatically exclude unsupported compilier flags; convert remarks, boolean operators, hexadecimal values, constant definitions, type definitions and remove casts. Still under development enumeration conversion and API declaration conversion. Module can not and will not be able to convert subs, functions and macros due to the complexity of the C++ language. Also remember that the C_TO_VB.BAS module can not convert 100% of the source-code. Average efficiency is 80-90%. After using this tool you can convert the remaining code manually. Future versions will be more intellegent and I hope they will be able to translate 95-99% of the code. (!) I included some Microsoft "win*" C++ header files (*.H) for experimenting with this little module. If you have MS Visual C++ installed, you can find more header files in MICROSOFT VISUAL STUDIO\VC98\INCLUDE\ folder. If you haven't got C++ installed, you still can get these header files -- visit HTTP:\\MSDN.MICROSOFT.COM!
Added features: emboss, engrave, mosaic, relief and tone effects; bitmap rotation, zoom and rendering (see screenshot); superb light rendering; semitransparent bit-block-transfer etc. Fixes: fixed problem with bitmap compression, now stretches in HALFTONE mode :) Included in package: a sample project, API declarations and source-code :) of early library version! All this and 33 other functions like alpha-blending; ambient-light, blur and other effects; brightness, gamma, hue and saturation correction, RGB, HSL and CMYK calculation etc. Experience FX technology!
The version 1.03 is here! A total of 46 graphical routines, excellent speed and easy to use. All this and many, many more in this SDK. Also all 5000 lines of source-code now included for the taking. Check out the screen-shot! Don't wait, experience it!
It all started when I was trying to translate WINGDI.H. It took me three days to complete about 1/3 of the translation. I decided to write program which will do it automatically. First version of the program already in it's first run translated about 1/2 of the code in less than 30 seconds. I improved the translation algorythm and wrote this program completely from null. In the first run it translated at already about 2/3 of the header file in less than 10 seconds. I improved some more parts of the algorythm and here I am. The core of this project is C_TO_VB.BAS module. You can add this module to your own projects or user interfaces. Program currently is able to automatically exclude unsupported compilier flags; convert remarks, boolean operators, hexadecimal values, constant definitions, type definitions and remove casts. Still under development enumeration conversion and API declaration conversion. Module can not and will not be able to convert subs, functions and macros due to the complexity of the C++ language. Also remember that the C_TO_VB.BAS module can not convert 100% of the source-code. Average efficiency is 80-90%. After using this tool you can convert the remaining code manually. Future versions will be more intellegent and I hope they will be able to translate 95-99% of the code. (!) I included some Microsoft "win*" C++ header files (*.H) for experimenting with this little module. If you have MS Visual C++ installed, you can find more header files in MICROSOFT VISUAL STUDIO\VC98\INCLUDE\ folder. If you haven't got C++ installed, you still can get these header files -- visit HTTP:\\MSDN.MICROSOFT.COM!
Experience FX technology! Features: alpha blending, bit-block transfers, brightness, gamma ramp, hue and saturation correction, RGB, HSL and CMYK calculation, several filters and effects, drawing 2D & 3D objects, taking screen shots etc.
This is a small application that uses ADODC control to connect to Access, Excel etc. ODBC data sources and execute SQL statement on them. The DataGrid control are used to display returned data. The application has it's own simple SQL code keyword formatter, logging and other features. Small, efficient and robust. Could be a good example of how to use ADO object to connect to DB, execute SQL queries against data in DB and handle the returned data.
Added features: emboss, engrave, mosaic, relief and tone effects; bitmap rotation, zoom and rendering (see screenshot); superb light rendering; semitransparent bit-block-transfer etc. Fixes: fixed problem with bitmap compression, now stretches in HALFTONE mode :) Included in package: a sample project, API declarations and source-code :) of early library version! All this and 33 other functions like alpha-blending; ambient-light, blur and other effects; brightness, gamma, hue and saturation correction, RGB, HSL and CMYK calculation etc. Experience FX technology!
The version 1.03 is here! A total of 46 graphical routines, excellent speed and easy to use. All this and many, many more in this SDK. Also all 5000 lines of source-code now included for the taking. Check out the screen-shot! Don't wait, experience it!
Experience FX technology! Features: alpha blending, bit-block transfers, brightness, gamma ramp, hue and saturation correction, RGB, HSL and CMYK calculation, several filters and effects, drawing 2D & 3D objects, taking screen shots etc.
It all started when I was trying to translate WINGDI.H. It took me three days to complete about 1/3 of the translation. I decided to write program which will do it automatically. First version of the program already in it's first run translated about 1/2 of the code in less than 30 seconds. I improved the translation algorythm and wrote this program completely from null. In the first run it translated at already about 2/3 of the header file in less than 10 seconds. I improved some more parts of the algorythm and here I am. The core of this project is C_TO_VB.BAS module. You can add this module to your own projects or user interfaces. Program currently is able to automatically exclude unsupported compilier flags; convert remarks, boolean operators, hexadecimal values, constant definitions, type definitions and remove casts. Still under development enumeration conversion and API declaration conversion. Module can not and will not be able to convert subs, functions and macros due to the complexity of the C++ language. Also remember that the C_TO_VB.BAS module can not convert 100% of the source-code. Average efficiency is 80-90%. After using this tool you can convert the remaining code manually. Future versions will be more intellegent and I hope they will be able to translate 95-99% of the code. (!) I included some Microsoft "win*" C++ header files (*.H) for experimenting with this little module. If you have MS Visual C++ installed, you can find more header files in MICROSOFT VISUAL STUDIO\VC98\INCLUDE\ folder. If you haven't got C++ installed, you still can get these header files -- visit HTTP:\\MSDN.MICROSOFT.COM!
Added features: emboss, engrave, mosaic, relief and tone effects; bitmap rotation, zoom and rendering (see screenshot); superb light rendering; semitransparent bit-block-transfer etc. Fixes: fixed problem with bitmap compression, now stretches in HALFTONE mode :) Included in package: a sample project, API declarations and source-code :) of early library version! All this and 33 other functions like alpha-blending; ambient-light, blur and other effects; brightness, gamma, hue and saturation correction, RGB, HSL and CMYK calculation etc. Experience FX technology!
The version 1.03 is here! A total of 46 graphical routines, excellent speed and easy to use. All this and many, many more in this SDK. Also all 5000 lines of source-code now included for the taking. Check out the screen-shot! Don't wait, experience it!
Experience FX technology! Features: alpha blending, bit-block transfers, brightness, gamma ramp, hue and saturation correction, RGB, HSL and CMYK calculation, several filters and effects, drawing 2D & 3D objects, taking screen shots etc.
It all started when I was trying to translate WINGDI.H. It took me three days to complete about 1/3 of the translation. I decided to write program which will do it automatically. First version of the program already in it's first run translated about 1/2 of the code in less than 30 seconds. I improved the translation algorythm and wrote this program completely from null. In the first run it translated at already about 2/3 of the header file in less than 10 seconds. I improved some more parts of the algorythm and here I am. The core of this project is C_TO_VB.BAS module. You can add this module to your own projects or user interfaces. Program currently is able to automatically exclude unsupported compilier flags; convert remarks, boolean operators, hexadecimal values, constant definitions, type definitions and remove casts. Still under development enumeration conversion and API declaration conversion. Module can not and will not be able to convert subs, functions and macros due to the complexity of the C++ language. Also remember that the C_TO_VB.BAS module can not convert 100% of the source-code. Average efficiency is 80-90%. After using this tool you can convert the remaining code manually. Future versions will be more intellegent and I hope they will be able to translate 95-99% of the code. (!) I included some Microsoft "win*" C++ header files (*.H) for experimenting with this little module. If you have MS Visual C++ installed, you can find more header files in MICROSOFT VISUAL STUDIO\VC98\INCLUDE\ folder. If you haven't got C++ installed, you still can get these header files -- visit HTTP:\\MSDN.MICROSOFT.COM!
Added features: emboss, engrave, mosaic, relief and tone effects; bitmap rotation, zoom and rendering (see screenshot); superb light rendering; semitransparent bit-block-transfer etc. Fixes: fixed problem with bitmap compression, now stretches in HALFTONE mode :) Included in package: a sample project, API declarations and source-code :) of early library version! All this and 33 other functions like alpha-blending; ambient-light, blur and other effects; brightness, gamma, hue and saturation correction, RGB, HSL and CMYK calculation etc. Experience FX technology!
The version 1.03 is here! A total of 46 graphical routines, excellent speed and easy to use. All this and many, many more in this SDK. Also all 5000 lines of source-code now included for the taking. Check out the screen-shot! Don't wait, experience it!
Experience FX technology! Features: alpha blending, bit-block transfers, brightness, gamma ramp, hue and saturation correction, RGB, HSL and CMYK calculation, several filters and effects, drawing 2D & 3D objects, taking screen shots etc.