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Results for "Author: joseph t hicks"

ASP_Volume2 #29198
DirectX8 Container Class!

The purpose of this code is to supply would-be 3D graphic developers with a foundation class to ease the use of DirectX8, and for others to expand upon this code so that I can get past whatever learning block I'm currently experiencing. Presently, the only thing that actually 'happens' in the code is that the pyramid will spin if you drag the mouse over the form with the left mouse button down. Please vote for me, as this is my very first code submission (I've been saving for something cool, and I hope this is it!). As a side note, you must have DirectX8 installed on your computer for this to work.

ASP_Volume2 #30286
jDXEngine v1.1 (DirectX Container Class)

Welcome to another edition of jDXEngine! ;) This time, I've added extra classes to make it a bit more OO, and so that the jDXEngine class didn't have the 100+ functions that was rapidly approaching. :) This is not meant as a tutorial on how to use DirectX8, but more as a tool so that you don't HAVE to know DirectX8 to be able to create 3D gamez/appz. Operation: The arrow keys will move you forward/back and turn (remember doom?), and the "," and "." keys will strafe you left/right respectively (remember doom?). The world itself is quite small, and I have no form of collision detection so you can just walk straight through the walls and such. There is no 'boundry' so you can walk infinately in any direction, but you won't find much except for the little building. ;) Anyway, a vote would be appreciated, but I'm far more interested in your feedback. What's good? What's bad? What could be improved/added/removed? How can I implement collision detection so that you can't move through the walls and such? That kind of stuff. :) Thank you for your time in reading/downloading this, I sincerely hope you find it useful in some way. =)

ASP_Volume2 #43685
jPeaks (Tri-Peaks clone)

This code is a clone (almost) of the solitare game Tri-Peaks(tm?). For those that don't know how the game is played, there is a base card at the bottom of the playfield. You select a card which has a face value one higher or one lower than the current base card (ie. if your base card is a ten, then you may select a nine or a jack). Although it doesn't really matter, Aces count as LOW, and can be "looped" back around to a king. The goal of the game is to clear off all cards. Points are scored by the number of cards you remove without resorting to a new base card from the draw pile. The first card you remove is worth 1 point, the second is worth 2 points, the third is worth 3 points, etc... (The longest streak I've had is 15 cards!) Drawing a new base card from the draw pile will make you lose 5 points (you *can* go into negative points) and you will lose 5 points for each card left on the playfield when you start a new game unless your draw pile is empty. You get 25 points for each "jPeak" that you clear and an additional 25 points if you clear all three (total bonus = 100 points). This game features almost all of the statistic tracking of the original Tri-Peaks game except for the persistant data (ie. when you close the game, all stats are cleared - nothing is saved). This functionality wouldn't be too hard to add using the DataSet.(Read/Write)XML procedures. On the technical side of the coin, this application makes use of cards.dll for all of the card faces and card backs and illustrates the use of old-fashioned API calls, user-controls, shared member functions and variables, interfaces, and (what I believe to be) average-to-good OO technique(s). Whether or not you vote on this code is up to you, but I would greatly appreciate some constructive criticism of my code and comments. And lastly (but not leastly) enjoy this completely free game! =)

ASP_Volume3 #53759
DirectX8 Container Class!

The purpose of this code is to supply would-be 3D graphic developers with a foundation class to ease the use of DirectX8, and for others to expand upon this code so that I can get past whatever learning block I'm currently experiencing. Presently, the only thing that actually 'happens' in the code is that the pyramid will spin if you drag the mouse over the form with the left mouse button down. Please vote for me, as this is my very first code submission (I've been saving for something cool, and I hope this is it!). As a side note, you must have DirectX8 installed on your computer for this to work.

ASP_Volume3 #53760
jDXEngine v1.1 (DirectX Container Class)

Welcome to another edition of jDXEngine! ;) This time, I've added extra classes to make it a bit more OO, and so that the jDXEngine class didn't have the 100+ functions that was rapidly approaching. :) This is not meant as a tutorial on how to use DirectX8, but more as a tool so that you don't HAVE to know DirectX8 to be able to create 3D gamez/appz. Operation: The arrow keys will move you forward/back and turn (remember doom?), and the "," and "." keys will strafe you left/right respectively (remember doom?). The world itself is quite small, and I have no form of collision detection so you can just walk straight through the walls and such. There is no 'boundry' so you can walk infinately in any direction, but you won't find much except for the little building. ;) Anyway, a vote would be appreciated, but I'm far more interested in your feedback. What's good? What's bad? What could be improved/added/removed? How can I implement collision detection so that you can't move through the walls and such? That kind of stuff. :) Thank you for your time in reading/downloading this, I sincerely hope you find it useful in some way. =)

ASP_Volume3 #53761
jPeaks (Tri-Peaks clone)

This code is a clone (almost) of the solitare game Tri-Peaks(tm?). For those that don't know how the game is played, there is a base card at the bottom of the playfield. You select a card which has a face value one higher or one lower than the current base card (ie. if your base card is a ten, then you may select a nine or a jack). Although it doesn't really matter, Aces count as LOW, and can be "looped" back around to a king. The goal of the game is to clear off all cards. Points are scored by the number of cards you remove without resorting to a new base card from the draw pile. The first card you remove is worth 1 point, the second is worth 2 points, the third is worth 3 points, etc... (The longest streak I've had is 15 cards!) Drawing a new base card from the draw pile will make you lose 5 points (you *can* go into negative points) and you will lose 5 points for each card left on the playfield when you start a new game unless your draw pile is empty. You get 25 points for each "jPeak" that you clear and an additional 25 points if you clear all three (total bonus = 100 points). This game features almost all of the statistic tracking of the original Tri-Peaks game except for the persistant data (ie. when you close the game, all stats are cleared - nothing is saved). This functionality wouldn't be too hard to add using the DataSet.(Read/Write)XML procedures. On the technical side of the coin, this application makes use of cards.dll for all of the card faces and card backs and illustrates the use of old-fashioned API calls, user-controls, shared member functions and variables, interfaces, and (what I believe to be) average-to-good OO technique(s). Whether or not you vote on this code is up to you, but I would greatly appreciate some constructive criticism of my code and comments. And lastly (but not leastly) enjoy this completely free game! =)

C_Volume2 #70260
DirectX8 Container Class!

The purpose of this code is to supply would-be 3D graphic developers with a foundation class to ease the use of DirectX8, and for others to expand upon this code so that I can get past whatever learning block I'm currently experiencing. Presently, the only thing that actually 'happens' in the code is that the pyramid will spin if you drag the mouse over the form with the left mouse button down. Please vote for me, as this is my very first code submission (I've been saving for something cool, and I hope this is it!). As a side note, you must have DirectX8 installed on your computer for this to work.

C_Volume2 #71348
jDXEngine v1.1 (DirectX Container Class)

Welcome to another edition of jDXEngine! ;) This time, I've added extra classes to make it a bit more OO, and so that the jDXEngine class didn't have the 100+ functions that was rapidly approaching. :) This is not meant as a tutorial on how to use DirectX8, but more as a tool so that you don't HAVE to know DirectX8 to be able to create 3D gamez/appz. Operation: The arrow keys will move you forward/back and turn (remember doom?), and the "," and "." keys will strafe you left/right respectively (remember doom?). The world itself is quite small, and I have no form of collision detection so you can just walk straight through the walls and such. There is no 'boundry' so you can walk infinately in any direction, but you won't find much except for the little building. ;) Anyway, a vote would be appreciated, but I'm far more interested in your feedback. What's good? What's bad? What could be improved/added/removed? How can I implement collision detection so that you can't move through the walls and such? That kind of stuff. :) Thank you for your time in reading/downloading this, I sincerely hope you find it useful in some way. =)

C_Volume2 #84751
jPeaks (Tri-Peaks clone)

This code is a clone (almost) of the solitare game Tri-Peaks(tm?). For those that don't know how the game is played, there is a base card at the bottom of the playfield. You select a card which has a face value one higher or one lower than the current base card (ie. if your base card is a ten, then you may select a nine or a jack). Although it doesn't really matter, Aces count as LOW, and can be "looped" back around to a king. The goal of the game is to clear off all cards. Points are scored by the number of cards you remove without resorting to a new base card from the draw pile. The first card you remove is worth 1 point, the second is worth 2 points, the third is worth 3 points, etc... (The longest streak I've had is 15 cards!) Drawing a new base card from the draw pile will make you lose 5 points (you *can* go into negative points) and you will lose 5 points for each card left on the playfield when you start a new game unless your draw pile is empty. You get 25 points for each "jPeak" that you clear and an additional 25 points if you clear all three (total bonus = 100 points). This game features almost all of the statistic tracking of the original Tri-Peaks game except for the persistant data (ie. when you close the game, all stats are cleared - nothing is saved). This functionality wouldn't be too hard to add using the DataSet.(Read/Write)XML procedures. On the technical side of the coin, this application makes use of cards.dll for all of the card faces and card backs and illustrates the use of old-fashioned API calls, user-controls, shared member functions and variables, interfaces, and (what I believe to be) average-to-good OO technique(s). Whether or not you vote on this code is up to you, but I would greatly appreciate some constructive criticism of my code and comments. And lastly (but not leastly) enjoy this completely free game! =)

Java_Volume1 #88804
DirectX8 Container Class!

The purpose of this code is to supply would-be 3D graphic developers with a foundation class to ease the use of DirectX8, and for others to expand upon this code so that I can get past whatever learning block I'm currently experiencing. Presently, the only thing that actually 'happens' in the code is that the pyramid will spin if you drag the mouse over the form with the left mouse button down. Please vote for me, as this is my very first code submission (I've been saving for something cool, and I hope this is it!). As a side note, you must have DirectX8 installed on your computer for this to work.

Java_Volume1 #89892
jDXEngine v1.1 (DirectX Container Class)

Welcome to another edition of jDXEngine! ;) This time, I've added extra classes to make it a bit more OO, and so that the jDXEngine class didn't have the 100+ functions that was rapidly approaching. :) This is not meant as a tutorial on how to use DirectX8, but more as a tool so that you don't HAVE to know DirectX8 to be able to create 3D gamez/appz. Operation: The arrow keys will move you forward/back and turn (remember doom?), and the "," and "." keys will strafe you left/right respectively (remember doom?). The world itself is quite small, and I have no form of collision detection so you can just walk straight through the walls and such. There is no 'boundry' so you can walk infinately in any direction, but you won't find much except for the little building. ;) Anyway, a vote would be appreciated, but I'm far more interested in your feedback. What's good? What's bad? What could be improved/added/removed? How can I implement collision detection so that you can't move through the walls and such? That kind of stuff. :) Thank you for your time in reading/downloading this, I sincerely hope you find it useful in some way. =)

Java_Volume1 #103288
jPeaks (Tri-Peaks clone)

This code is a clone (almost) of the solitare game Tri-Peaks(tm?). For those that don't know how the game is played, there is a base card at the bottom of the playfield. You select a card which has a face value one higher or one lower than the current base card (ie. if your base card is a ten, then you may select a nine or a jack). Although it doesn't really matter, Aces count as LOW, and can be "looped" back around to a king. The goal of the game is to clear off all cards. Points are scored by the number of cards you remove without resorting to a new base card from the draw pile. The first card you remove is worth 1 point, the second is worth 2 points, the third is worth 3 points, etc... (The longest streak I've had is 15 cards!) Drawing a new base card from the draw pile will make you lose 5 points (you *can* go into negative points) and you will lose 5 points for each card left on the playfield when you start a new game unless your draw pile is empty. You get 25 points for each "jPeak" that you clear and an additional 25 points if you clear all three (total bonus = 100 points). This game features almost all of the statistic tracking of the original Tri-Peaks game except for the persistant data (ie. when you close the game, all stats are cleared - nothing is saved). This functionality wouldn't be too hard to add using the DataSet.(Read/Write)XML procedures. On the technical side of the coin, this application makes use of cards.dll for all of the card faces and card backs and illustrates the use of old-fashioned API calls, user-controls, shared member functions and variables, interfaces, and (what I believe to be) average-to-good OO technique(s). Whether or not you vote on this code is up to you, but I would greatly appreciate some constructive criticism of my code and comments. And lastly (but not leastly) enjoy this completely free game! =)

2_2002-2004 #115951
DirectX8 Container Class!

The purpose of this code is to supply would-be 3D graphic developers with a foundation class to ease the use of DirectX8, and for others to expand upon this code so that I can get past whatever learning block I'm currently experiencing. Presently, the only thing that actually 'happens' in the code is that the pyramid will spin if you drag the mouse over the form with the left mouse button down. Please vote for me, as this is my very first code submission (I've been saving for something cool, and I hope this is it!). As a side note, you must have DirectX8 installed on your computer for this to work.

2_2002-2004 #117039
jDXEngine v1.1 (DirectX Container Class)

Welcome to another edition of jDXEngine! ;) This time, I've added extra classes to make it a bit more OO, and so that the jDXEngine class didn't have the 100+ functions that was rapidly approaching. :) This is not meant as a tutorial on how to use DirectX8, but more as a tool so that you don't HAVE to know DirectX8 to be able to create 3D gamez/appz. Operation: The arrow keys will move you forward/back and turn (remember doom?), and the "," and "." keys will strafe you left/right respectively (remember doom?). The world itself is quite small, and I have no form of collision detection so you can just walk straight through the walls and such. There is no 'boundry' so you can walk infinately in any direction, but you won't find much except for the little building. ;) Anyway, a vote would be appreciated, but I'm far more interested in your feedback. What's good? What's bad? What could be improved/added/removed? How can I implement collision detection so that you can't move through the walls and such? That kind of stuff. :) Thank you for your time in reading/downloading this, I sincerely hope you find it useful in some way. =)

2_2002-2004 #130438
jPeaks (Tri-Peaks clone)

This code is a clone (almost) of the solitare game Tri-Peaks(tm?). For those that don't know how the game is played, there is a base card at the bottom of the playfield. You select a card which has a face value one higher or one lower than the current base card (ie. if your base card is a ten, then you may select a nine or a jack). Although it doesn't really matter, Aces count as LOW, and can be "looped" back around to a king. The goal of the game is to clear off all cards. Points are scored by the number of cards you remove without resorting to a new base card from the draw pile. The first card you remove is worth 1 point, the second is worth 2 points, the third is worth 3 points, etc... (The longest streak I've had is 15 cards!) Drawing a new base card from the draw pile will make you lose 5 points (you *can* go into negative points) and you will lose 5 points for each card left on the playfield when you start a new game unless your draw pile is empty. You get 25 points for each "jPeak" that you clear and an additional 25 points if you clear all three (total bonus = 100 points). This game features almost all of the statistic tracking of the original Tri-Peaks game except for the persistant data (ie. when you close the game, all stats are cleared - nothing is saved). This functionality wouldn't be too hard to add using the DataSet.(Read/Write)XML procedures. On the technical side of the coin, this application makes use of cards.dll for all of the card faces and card backs and illustrates the use of old-fashioned API calls, user-controls, shared member functions and variables, interfaces, and (what I believe to be) average-to-good OO technique(s). Whether or not you vote on this code is up to you, but I would greatly appreciate some constructive criticism of my code and comments. And lastly (but not leastly) enjoy this completely free game! =)

3_2004-2005 #134495
DirectX8 Container Class!

The purpose of this code is to supply would-be 3D graphic developers with a foundation class to ease the use of DirectX8, and for others to expand upon this code so that I can get past whatever learning block I'm currently experiencing. Presently, the only thing that actually 'happens' in the code is that the pyramid will spin if you drag the mouse over the form with the left mouse button down. Please vote for me, as this is my very first code submission (I've been saving for something cool, and I hope this is it!). As a side note, you must have DirectX8 installed on your computer for this to work.

3_2004-2005 #135583
jDXEngine v1.1 (DirectX Container Class)

Welcome to another edition of jDXEngine! ;) This time, I've added extra classes to make it a bit more OO, and so that the jDXEngine class didn't have the 100+ functions that was rapidly approaching. :) This is not meant as a tutorial on how to use DirectX8, but more as a tool so that you don't HAVE to know DirectX8 to be able to create 3D gamez/appz. Operation: The arrow keys will move you forward/back and turn (remember doom?), and the "," and "." keys will strafe you left/right respectively (remember doom?). The world itself is quite small, and I have no form of collision detection so you can just walk straight through the walls and such. There is no 'boundry' so you can walk infinately in any direction, but you won't find much except for the little building. ;) Anyway, a vote would be appreciated, but I'm far more interested in your feedback. What's good? What's bad? What could be improved/added/removed? How can I implement collision detection so that you can't move through the walls and such? That kind of stuff. :) Thank you for your time in reading/downloading this, I sincerely hope you find it useful in some way. =)

3_2004-2005 #148982
jPeaks (Tri-Peaks clone)

This code is a clone (almost) of the solitare game Tri-Peaks(tm?). For those that don't know how the game is played, there is a base card at the bottom of the playfield. You select a card which has a face value one higher or one lower than the current base card (ie. if your base card is a ten, then you may select a nine or a jack). Although it doesn't really matter, Aces count as LOW, and can be "looped" back around to a king. The goal of the game is to clear off all cards. Points are scored by the number of cards you remove without resorting to a new base card from the draw pile. The first card you remove is worth 1 point, the second is worth 2 points, the third is worth 3 points, etc... (The longest streak I've had is 15 cards!) Drawing a new base card from the draw pile will make you lose 5 points (you *can* go into negative points) and you will lose 5 points for each card left on the playfield when you start a new game unless your draw pile is empty. You get 25 points for each "jPeak" that you clear and an additional 25 points if you clear all three (total bonus = 100 points). This game features almost all of the statistic tracking of the original Tri-Peaks game except for the persistant data (ie. when you close the game, all stats are cleared - nothing is saved). This functionality wouldn't be too hard to add using the DataSet.(Read/Write)XML procedures. On the technical side of the coin, this application makes use of cards.dll for all of the card faces and card backs and illustrates the use of old-fashioned API calls, user-controls, shared member functions and variables, interfaces, and (what I believe to be) average-to-good OO technique(s). Whether or not you vote on this code is up to you, but I would greatly appreciate some constructive criticism of my code and comments. And lastly (but not leastly) enjoy this completely free game! =)

4_2005-2006 #159056
DirectX8 Container Class!

The purpose of this code is to supply would-be 3D graphic developers with a foundation class to ease the use of DirectX8, and for others to expand upon this code so that I can get past whatever learning block I'm currently experiencing. Presently, the only thing that actually 'happens' in the code is that the pyramid will spin if you drag the mouse over the form with the left mouse button down. Please vote for me, as this is my very first code submission (I've been saving for something cool, and I hope this is it!). As a side note, you must have DirectX8 installed on your computer for this to work.

4_2005-2006 #159057
jDXEngine v1.1 (DirectX Container Class)

Welcome to another edition of jDXEngine! ;) This time, I've added extra classes to make it a bit more OO, and so that the jDXEngine class didn't have the 100+ functions that was rapidly approaching. :) This is not meant as a tutorial on how to use DirectX8, but more as a tool so that you don't HAVE to know DirectX8 to be able to create 3D gamez/appz. Operation: The arrow keys will move you forward/back and turn (remember doom?), and the "," and "." keys will strafe you left/right respectively (remember doom?). The world itself is quite small, and I have no form of collision detection so you can just walk straight through the walls and such. There is no 'boundry' so you can walk infinately in any direction, but you won't find much except for the little building. ;) Anyway, a vote would be appreciated, but I'm far more interested in your feedback. What's good? What's bad? What could be improved/added/removed? How can I implement collision detection so that you can't move through the walls and such? That kind of stuff. :) Thank you for your time in reading/downloading this, I sincerely hope you find it useful in some way. =)

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