Advertisement

Results for "Author: phil grossman"

2002ASP #5831
SQL Generator for MS Access

Absolutely tip top code for MS Access users. This does exactly what it says on the box. This has got to be worth a vote or two. Merry Christmas folks.

2002ASP #5832
Render 3d

Produce true 3d rendered images in VB. It's true, very simple code to produce really stunning results (see the screenshots) works best on 256 * 256 greyscale .jpg's or .bmp's as used in DEM's (Data Elevation Models) renders images based on colour of pixels (white = highest, black = lowest), allows for depth of vision using a little bit of maths. You have the option to choose bitmaps, change the height ratio & render it. Nothing too fancy, ( took me an hour & a half) will work on improving it if I get a few globes :-) . Hope U like it.

2002C #14435
SQL Generator for MS Access

Absolutely tip top code for MS Access users. This does exactly what it says on the box. This has got to be worth a vote or two. Merry Christmas folks.

2002C #14436
Render 3d

Produce true 3d rendered images in VB. It's true, very simple code to produce really stunning results (see the screenshots) works best on 256 * 256 greyscale .jpg's or .bmp's as used in DEM's (Data Elevation Models) renders images based on colour of pixels (white = highest, black = lowest), allows for depth of vision using a little bit of maths. You have the option to choose bitmaps, change the height ratio & render it. Nothing too fancy, ( took me an hour & a half) will work on improving it if I get a few globes :-) . Hope U like it.

2002VB #23039
SQL Generator for MS Access

Absolutely tip top code for MS Access users. This does exactly what it says on the box. This has got to be worth a vote or two. Merry Christmas folks.

2002VB #23040
Render 3d

Produce true 3d rendered images in VB. It's true, very simple code to produce really stunning results (see the screenshots) works best on 256 * 256 greyscale .jpg's or .bmp's as used in DEM's (Data Elevation Models) renders images based on colour of pixels (white = highest, black = lowest), allows for depth of vision using a little bit of maths. You have the option to choose bitmaps, change the height ratio & render it. Nothing too fancy, ( took me an hour & a half) will work on improving it if I get a few globes :-) . Hope U like it.

ASP_Volume2 #26402
DirectX7 - Dropship Carrier (YES collision detection IS possible !!!!)

I've been labouring to achieve collision detection in directX and I'm pretty sure this is the best method so far, try it out! The answer was to draw a plan (or footprint) of the directX world in greyscale on a bitmap & use the picpoint method to create collision detection, sounds dodgy? check the code out.. It's fast (about 30fps for this example) & at least does away with inefficient tables & indicies. Now you can stop yourself walking through walls, clib stairs & open doors (try the blue door). Any comments would be greatly received. BTW this is a pretty pleasant looking (if a bit grey - to save .zip space) little directX world to show a few examples of the method. Quick note, press 'I' to see information, 'ESC' to quit the program. VERY IMPORTANT!!!!!!!!! The texture files wouldn't upload to PSC so I've published them on the following web addresses, I know its a pain, but I just couldn't upload (made the zip file too big) Go to the address, download the image to the 'textures' folder and rename them as below http://photos.bravenet.com/921/451/014/143B7131BF.jpg PLAN000001.jpg http://photos.bravenet.com/921/451/014/69083C6148.jpg PLAN000002.jpg http://photos.bravenet.com/921/451/014/121339B6A5.jpg starfield1.jpg http://photos.bravenet.com/921/451/014/CEF4E68296.jpg TEXTGUNB01.jpg http://photos.bravenet.com/921/451/014/7AEBE60E7B.jpg TEXTRUST11.jpg http://photos.bravenet.com/921/451/014/E94BC0BD56.jpg TEXTRUST01.jpg http://photos.bravenet.com/921/451/014/E0703FA361.jpg TEXTRUST02.jpg http://photos.bravenet.com/921/451/014/00A4C47A44.jpg TEXTRUST03.jpg ---------------------- I'm really sorry about that, but I tried over 50 times to upload them and it just wouldn't work, maybe I can update the zip file when the sites in a more robust state.

ASP_Volume2 #34078
SQL Generator for MS Access

Absolutely tip top code for MS Access users. This does exactly what it says on the box. This has got to be worth a vote or two. Merry Christmas folks.

ASP_Volume2 #37246
Render 3d

Produce true 3d rendered images in VB. It's true, very simple code to produce really stunning results (see the screenshots) works best on 256 * 256 greyscale .jpg's or .bmp's as used in DEM's (Data Elevation Models) renders images based on colour of pixels (white = highest, black = lowest), allows for depth of vision using a little bit of maths. You have the option to choose bitmaps, change the height ratio & render it. Nothing too fancy, ( took me an hour & a half) will work on improving it if I get a few globes :-) . Hope U like it.

ASP_Volume2 #38855
Render 3d VB

Produces a rendered 3d image from a 2d bitmap. Allows the user to rotate the image, or animate it & also change the height scale. Really easy code, produces some great effects, works best wwith 256 * 256 pixel greyscale images(I've included some to play with), but also produces some quite bizarre effects with any .bmp or .jpg. I did a sort of clumsy version of this a while back, but this is completely rewritten. Uses Raul Fragoso's rotating image routine Submitted on: 3/12/2002, thanks Raul for that one. Have fun.

ASP_Volume3 #53972
SQL Generator for MS Access

Absolutely tip top code for MS Access users. This does exactly what it says on the box. This has got to be worth a vote or two. Merry Christmas folks.

ASP_Volume3 #53973
Render 3d

Produce true 3d rendered images in VB. It's true, very simple code to produce really stunning results (see the screenshots) works best on 256 * 256 greyscale .jpg's or .bmp's as used in DEM's (Data Elevation Models) renders images based on colour of pixels (white = highest, black = lowest), allows for depth of vision using a little bit of maths. You have the option to choose bitmaps, change the height ratio & render it. Nothing too fancy, ( took me an hour & a half) will work on improving it if I get a few globes :-) . Hope U like it.

ASP_Volume3 #53974
DirectX7 - Dropship Carrier (YES collision detection IS possible !!!!)

I've been labouring to achieve collision detection in directX and I'm pretty sure this is the best method so far, try it out! The answer was to draw a plan (or footprint) of the directX world in greyscale on a bitmap & use the picpoint method to create collision detection, sounds dodgy? check the code out.. It's fast (about 30fps for this example) & at least does away with inefficient tables & indicies. Now you can stop yourself walking through walls, clib stairs & open doors (try the blue door). Any comments would be greatly received. BTW this is a pretty pleasant looking (if a bit grey - to save .zip space) little directX world to show a few examples of the method. Quick note, press 'I' to see information, 'ESC' to quit the program. VERY IMPORTANT!!!!!!!!! The texture files wouldn't upload to PSC so I've published them on the following web addresses, I know its a pain, but I just couldn't upload (made the zip file too big) Go to the address, download the image to the 'textures' folder and rename them as below http://photos.bravenet.com/921/451/014/143B7131BF.jpg PLAN000001.jpg http://photos.bravenet.com/921/451/014/69083C6148.jpg PLAN000002.jpg http://photos.bravenet.com/921/451/014/121339B6A5.jpg starfield1.jpg http://photos.bravenet.com/921/451/014/CEF4E68296.jpg TEXTGUNB01.jpg http://photos.bravenet.com/921/451/014/7AEBE60E7B.jpg TEXTRUST11.jpg http://photos.bravenet.com/921/451/014/E94BC0BD56.jpg TEXTRUST01.jpg http://photos.bravenet.com/921/451/014/E0703FA361.jpg TEXTRUST02.jpg http://photos.bravenet.com/921/451/014/00A4C47A44.jpg TEXTRUST03.jpg ---------------------- I'm really sorry about that, but I tried over 50 times to upload them and it just wouldn't work, maybe I can update the zip file when the sites in a more robust state.

ASP_Volume3 #53975
Render 3d VB

Produces a rendered 3d image from a 2d bitmap. Allows the user to rotate the image, or animate it & also change the height scale. Really easy code, produces some great effects, works best wwith 256 * 256 pixel greyscale images(I've included some to play with), but also produces some quite bizarre effects with any .bmp or .jpg. I did a sort of clumsy version of this a while back, but this is completely rewritten. Uses Raul Fragoso's rotating image routine Submitted on: 3/12/2002, thanks Raul for that one. Have fun.

C_Volume2 #67464
DirectX7 - Dropship Carrier (YES collision detection IS possible !!!!)

I've been labouring to achieve collision detection in directX and I'm pretty sure this is the best method so far, try it out! The answer was to draw a plan (or footprint) of the directX world in greyscale on a bitmap & use the picpoint method to create collision detection, sounds dodgy? check the code out.. It's fast (about 30fps for this example) & at least does away with inefficient tables & indicies. Now you can stop yourself walking through walls, clib stairs & open doors (try the blue door). Any comments would be greatly received. BTW this is a pretty pleasant looking (if a bit grey - to save .zip space) little directX world to show a few examples of the method. Quick note, press 'I' to see information, 'ESC' to quit the program. VERY IMPORTANT!!!!!!!!! The texture files wouldn't upload to PSC so I've published them on the following web addresses, I know its a pain, but I just couldn't upload (made the zip file too big) Go to the address, download the image to the 'textures' folder and rename them as below http://photos.bravenet.com/921/451/014/143B7131BF.jpg PLAN000001.jpg http://photos.bravenet.com/921/451/014/69083C6148.jpg PLAN000002.jpg http://photos.bravenet.com/921/451/014/121339B6A5.jpg starfield1.jpg http://photos.bravenet.com/921/451/014/CEF4E68296.jpg TEXTGUNB01.jpg http://photos.bravenet.com/921/451/014/7AEBE60E7B.jpg TEXTRUST11.jpg http://photos.bravenet.com/921/451/014/E94BC0BD56.jpg TEXTRUST01.jpg http://photos.bravenet.com/921/451/014/E0703FA361.jpg TEXTRUST02.jpg http://photos.bravenet.com/921/451/014/00A4C47A44.jpg TEXTRUST03.jpg ---------------------- I'm really sorry about that, but I tried over 50 times to upload them and it just wouldn't work, maybe I can update the zip file when the sites in a more robust state.

C_Volume2 #75140
SQL Generator for MS Access

Absolutely tip top code for MS Access users. This does exactly what it says on the box. This has got to be worth a vote or two. Merry Christmas folks.

C_Volume2 #78308
Render 3d

Produce true 3d rendered images in VB. It's true, very simple code to produce really stunning results (see the screenshots) works best on 256 * 256 greyscale .jpg's or .bmp's as used in DEM's (Data Elevation Models) renders images based on colour of pixels (white = highest, black = lowest), allows for depth of vision using a little bit of maths. You have the option to choose bitmaps, change the height ratio & render it. Nothing too fancy, ( took me an hour & a half) will work on improving it if I get a few globes :-) . Hope U like it.

C_Volume2 #79917
Render 3d VB

Produces a rendered 3d image from a 2d bitmap. Allows the user to rotate the image, or animate it & also change the height scale. Really easy code, produces some great effects, works best wwith 256 * 256 pixel greyscale images(I've included some to play with), but also produces some quite bizarre effects with any .bmp or .jpg. I did a sort of clumsy version of this a while back, but this is completely rewritten. Uses Raul Fragoso's rotating image routine Submitted on: 3/12/2002, thanks Raul for that one. Have fun.

Java_Volume1 #86008
DirectX7 - Dropship Carrier (YES collision detection IS possible !!!!)

I've been labouring to achieve collision detection in directX and I'm pretty sure this is the best method so far, try it out! The answer was to draw a plan (or footprint) of the directX world in greyscale on a bitmap & use the picpoint method to create collision detection, sounds dodgy? check the code out.. It's fast (about 30fps for this example) & at least does away with inefficient tables & indicies. Now you can stop yourself walking through walls, clib stairs & open doors (try the blue door). Any comments would be greatly received. BTW this is a pretty pleasant looking (if a bit grey - to save .zip space) little directX world to show a few examples of the method. Quick note, press 'I' to see information, 'ESC' to quit the program. VERY IMPORTANT!!!!!!!!! The texture files wouldn't upload to PSC so I've published them on the following web addresses, I know its a pain, but I just couldn't upload (made the zip file too big) Go to the address, download the image to the 'textures' folder and rename them as below http://photos.bravenet.com/921/451/014/143B7131BF.jpg PLAN000001.jpg http://photos.bravenet.com/921/451/014/69083C6148.jpg PLAN000002.jpg http://photos.bravenet.com/921/451/014/121339B6A5.jpg starfield1.jpg http://photos.bravenet.com/921/451/014/CEF4E68296.jpg TEXTGUNB01.jpg http://photos.bravenet.com/921/451/014/7AEBE60E7B.jpg TEXTRUST11.jpg http://photos.bravenet.com/921/451/014/E94BC0BD56.jpg TEXTRUST01.jpg http://photos.bravenet.com/921/451/014/E0703FA361.jpg TEXTRUST02.jpg http://photos.bravenet.com/921/451/014/00A4C47A44.jpg TEXTRUST03.jpg ---------------------- I'm really sorry about that, but I tried over 50 times to upload them and it just wouldn't work, maybe I can update the zip file when the sites in a more robust state.

Java_Volume1 #93684
SQL Generator for MS Access

Absolutely tip top code for MS Access users. This does exactly what it says on the box. This has got to be worth a vote or two. Merry Christmas folks.

Languages
Top Categories
Global Discovery