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Results for "Author: lord helmut"

ASP_Volume2 #35953
Fantasy Tales Online v.1.0.5

This is an early version of a MMORPG I am writing. It lacks any advanced coding but shows basically how to get the basics laid out for a game. It shows stuff such as creating surfaces, loading data from a file, text output and more with DirectX 7 and DirectDraw. DirectSound is also incorporated but not used often. Animations may be added in later versions.

ASP_Volume3 #60146
Fantasy Tales Online v.1.0.5

This is an early version of a MMORPG I am writing. It lacks any advanced coding but shows basically how to get the basics laid out for a game. It shows stuff such as creating surfaces, loading data from a file, text output and more with DirectX 7 and DirectDraw. DirectSound is also incorporated but not used often. Animations may be added in later versions.

C_Volume2 #77015
Fantasy Tales Online v.1.0.5

This is an early version of a MMORPG I am writing. It lacks any advanced coding but shows basically how to get the basics laid out for a game. It shows stuff such as creating surfaces, loading data from a file, text output and more with DirectX 7 and DirectDraw. DirectSound is also incorporated but not used often. Animations may be added in later versions.

Java_Volume1 #95559
Fantasy Tales Online v.1.0.5

This is an early version of a MMORPG I am writing. It lacks any advanced coding but shows basically how to get the basics laid out for a game. It shows stuff such as creating surfaces, loading data from a file, text output and more with DirectX 7 and DirectDraw. DirectSound is also incorporated but not used often. Animations may be added in later versions.

2_2002-2004 #122706
Fantasy Tales Online v.1.0.5

This is an early version of a MMORPG I am writing. It lacks any advanced coding but shows basically how to get the basics laid out for a game. It shows stuff such as creating surfaces, loading data from a file, text output and more with DirectX 7 and DirectDraw. DirectSound is also incorporated but not used often. Animations may be added in later versions.

3_2004-2005 #141250
Fantasy Tales Online v.1.0.5

This is an early version of a MMORPG I am writing. It lacks any advanced coding but shows basically how to get the basics laid out for a game. It shows stuff such as creating surfaces, loading data from a file, text output and more with DirectX 7 and DirectDraw. DirectSound is also incorporated but not used often. Animations may be added in later versions.

4_2005-2006 #165443
Fantasy Tales Online v.1.0.5

This is an early version of a MMORPG I am writing. It lacks any advanced coding but shows basically how to get the basics laid out for a game. It shows stuff such as creating surfaces, loading data from a file, text output and more with DirectX 7 and DirectDraw. DirectSound is also incorporated but not used often. Animations may be added in later versions.

5_2007-2008 #187961
Fantasy Tales Online v.1.0.5

This is an early version of a MMORPG I am writing. It lacks any advanced coding but shows basically how to get the basics laid out for a game. It shows stuff such as creating surfaces, loading data from a file, text output and more with DirectX 7 and DirectDraw. DirectSound is also incorporated but not used often. Animations may be added in later versions.

6_2008-2009 #210479
Fantasy Tales Online v.1.0.5

This is an early version of a MMORPG I am writing. It lacks any advanced coding but shows basically how to get the basics laid out for a game. It shows stuff such as creating surfaces, loading data from a file, text output and more with DirectX 7 and DirectDraw. DirectSound is also incorporated but not used often. Animations may be added in later versions.

7_2009-2012 #232997
Fantasy Tales Online v.1.0.5

This is an early version of a MMORPG I am writing. It lacks any advanced coding but shows basically how to get the basics laid out for a game. It shows stuff such as creating surfaces, loading data from a file, text output and more with DirectX 7 and DirectDraw. DirectSound is also incorporated but not used often. Animations may be added in later versions.

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