Results for "Author: patrick gallagher"
"Open source, open mind..." I wrote this code a long time ago, but have only decided to submit it now. This code contains an easy-to-use class and procedure for creating hacks for games. All you would need to create your own would be the memory addresses of somethings in the game you wish to change, and then follow the formula that I have to complete the process. This example I have gives certain things for the Zerg race in starcraft, such as an instant upgrader and a Battle.net disconnector (which doesn't always work, and I stopped working on this project long ago). Try it out, and maybe it can help you create your own trainer.
This is, as the name states, a 2d graphics engine using DirectX. It is a great thing for small 2d games, such as the one shown in the screenshot. It might be a bit slow if you do not use a newer computer, but still is a way to learn to program games easily. It does all of the API stuff for you and all the main DirectInput and DirectX stuff so all you have to do is include this file in your project. Enjoy!
This is an RPG on my BruteForce DirectX graphics engine