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Results for "Author: nicolas ivan miliceivc"

ASP_Volume2 #41228
winchu

A very quick winzip type program. The main purpose was to store a collection of files into one file. I called this a "chunk" file, or chu file. The compression was not that important so I just used the rdc compression method. The idea behind it was for game development. Nobody wants a whole bunch of lose bitmaps or wav files just laying around. Its much nicer to have it in some sort of archive. This source code is the basic winzip type approach. But the class's include could be very easily used by a game. Think of it like the doom wad file. Btw this also works quite nicely for a very small user profile program... In the way that you can easily add bits of memory as files to the chu file. Nice for save games and stuff like that.

ASP_Volume3 #60131
winchu

A very quick winzip type program. The main purpose was to store a collection of files into one file. I called this a "chunk" file, or chu file. The compression was not that important so I just used the rdc compression method. The idea behind it was for game development. Nobody wants a whole bunch of lose bitmaps or wav files just laying around. Its much nicer to have it in some sort of archive. This source code is the basic winzip type approach. But the class's include could be very easily used by a game. Think of it like the doom wad file. Btw this also works quite nicely for a very small user profile program... In the way that you can easily add bits of memory as files to the chu file. Nice for save games and stuff like that.

C_Volume2 #82293
winchu

A very quick winzip type program. The main purpose was to store a collection of files into one file. I called this a "chunk" file, or chu file. The compression was not that important so I just used the rdc compression method. The idea behind it was for game development. Nobody wants a whole bunch of lose bitmaps or wav files just laying around. Its much nicer to have it in some sort of archive. This source code is the basic winzip type approach. But the class's include could be very easily used by a game. Think of it like the doom wad file. Btw this also works quite nicely for a very small user profile program... In the way that you can easily add bits of memory as files to the chu file. Nice for save games and stuff like that.

Java_Volume1 #100834
winchu

A very quick winzip type program. The main purpose was to store a collection of files into one file. I called this a "chunk" file, or chu file. The compression was not that important so I just used the rdc compression method. The idea behind it was for game development. Nobody wants a whole bunch of lose bitmaps or wav files just laying around. Its much nicer to have it in some sort of archive. This source code is the basic winzip type approach. But the class's include could be very easily used by a game. Think of it like the doom wad file. Btw this also works quite nicely for a very small user profile program... In the way that you can easily add bits of memory as files to the chu file. Nice for save games and stuff like that.

2_2002-2004 #127981
winchu

A very quick winzip type program. The main purpose was to store a collection of files into one file. I called this a "chunk" file, or chu file. The compression was not that important so I just used the rdc compression method. The idea behind it was for game development. Nobody wants a whole bunch of lose bitmaps or wav files just laying around. Its much nicer to have it in some sort of archive. This source code is the basic winzip type approach. But the class's include could be very easily used by a game. Think of it like the doom wad file. Btw this also works quite nicely for a very small user profile program... In the way that you can easily add bits of memory as files to the chu file. Nice for save games and stuff like that.

3_2004-2005 #146525
winchu

A very quick winzip type program. The main purpose was to store a collection of files into one file. I called this a "chunk" file, or chu file. The compression was not that important so I just used the rdc compression method. The idea behind it was for game development. Nobody wants a whole bunch of lose bitmaps or wav files just laying around. Its much nicer to have it in some sort of archive. This source code is the basic winzip type approach. But the class's include could be very easily used by a game. Think of it like the doom wad file. Btw this also works quite nicely for a very small user profile program... In the way that you can easily add bits of memory as files to the chu file. Nice for save games and stuff like that.

4_2005-2006 #165428
winchu

A very quick winzip type program. The main purpose was to store a collection of files into one file. I called this a "chunk" file, or chu file. The compression was not that important so I just used the rdc compression method. The idea behind it was for game development. Nobody wants a whole bunch of lose bitmaps or wav files just laying around. Its much nicer to have it in some sort of archive. This source code is the basic winzip type approach. But the class's include could be very easily used by a game. Think of it like the doom wad file. Btw this also works quite nicely for a very small user profile program... In the way that you can easily add bits of memory as files to the chu file. Nice for save games and stuff like that.

5_2007-2008 #187946
winchu

A very quick winzip type program. The main purpose was to store a collection of files into one file. I called this a "chunk" file, or chu file. The compression was not that important so I just used the rdc compression method. The idea behind it was for game development. Nobody wants a whole bunch of lose bitmaps or wav files just laying around. Its much nicer to have it in some sort of archive. This source code is the basic winzip type approach. But the class's include could be very easily used by a game. Think of it like the doom wad file. Btw this also works quite nicely for a very small user profile program... In the way that you can easily add bits of memory as files to the chu file. Nice for save games and stuff like that.

6_2008-2009 #210464
winchu

A very quick winzip type program. The main purpose was to store a collection of files into one file. I called this a "chunk" file, or chu file. The compression was not that important so I just used the rdc compression method. The idea behind it was for game development. Nobody wants a whole bunch of lose bitmaps or wav files just laying around. Its much nicer to have it in some sort of archive. This source code is the basic winzip type approach. But the class's include could be very easily used by a game. Think of it like the doom wad file. Btw this also works quite nicely for a very small user profile program... In the way that you can easily add bits of memory as files to the chu file. Nice for save games and stuff like that.

7_2009-2012 #232982
winchu

A very quick winzip type program. The main purpose was to store a collection of files into one file. I called this a "chunk" file, or chu file. The compression was not that important so I just used the rdc compression method. The idea behind it was for game development. Nobody wants a whole bunch of lose bitmaps or wav files just laying around. Its much nicer to have it in some sort of archive. This source code is the basic winzip type approach. But the class's include could be very easily used by a game. Think of it like the doom wad file. Btw this also works quite nicely for a very small user profile program... In the way that you can easily add bits of memory as files to the chu file. Nice for save games and stuff like that.

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