DXRE 0.4.0
Many people's favorite 2d DirectX 8 engine is back with more updates (thats this engine btw...) =) I have now added better alphablending and real time shadowing (without use of lights of corse =P) to go along with the .mid support from DirectMusic (volume and temp support), .wav support from DirectSound (panning/balance, volume and frequency support), fullscreen or windowed mode, DirectInput and GetAsyncKeyState for checking key presses, partially finished particle engine (with alpha and lighting support), npcs that randomly walk around, multiple maps able to be loaded from .map files, minor scripting engine (just creates and places NPCs and sets map name so far), DirectMouse and mouse movement speed, custom font configuration (bold, size, italic, font set name, etc), real-time rendering (no FPS limiting), an unfinished menu screen, total uninitialzing (erases all dx variables, array, and forms), and plenty more. Great to use for base engine of many and many types of 2d games! =D Right now, it is being used for my action-rpg game, Mercenary, which you can check out at http://mindless.sytes.net =)
Yapay Zeka Özeti: This codebase represents a historical implementation of the logic described in the metadata. Our preservation engine analyzes the structure to provide context for modern developers.
Upload