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Results for "Author: emperor frollard"

2002ASP #6637
jfCave ***** SIMPLE FUN GAME!!! *****

its a game, plain and simple. My first attempt at a real VB program. Its a sidescrolling flying game, where the object is to avoid the cliffs...simple, right? Everybody's always asking for "original"...well I didnt find anything like this on PSC, so if you like it: PLEASE VOTE! It uses a LOT of control arrays...probably why its so darn slow. Then again, being my first program, thats the only way I know how to draw stuff...tell me what you think (DONT FORGET TO LEAVE COMMENTS!!!)

2002C #15241
jfCave ***** SIMPLE FUN GAME!!! *****

its a game, plain and simple. My first attempt at a real VB program. Its a sidescrolling flying game, where the object is to avoid the cliffs...simple, right? Everybody's always asking for "original"...well I didnt find anything like this on PSC, so if you like it: PLEASE VOTE! It uses a LOT of control arrays...probably why its so darn slow. Then again, being my first program, thats the only way I know how to draw stuff...tell me what you think (DONT FORGET TO LEAVE COMMENTS!!!)

2002VB #23845
jfCave ***** SIMPLE FUN GAME!!! *****

its a game, plain and simple. My first attempt at a real VB program. Its a sidescrolling flying game, where the object is to avoid the cliffs...simple, right? Everybody's always asking for "original"...well I didnt find anything like this on PSC, so if you like it: PLEASE VOTE! It uses a LOT of control arrays...probably why its so darn slow. Then again, being my first program, thats the only way I know how to draw stuff...tell me what you think (DONT FORGET TO LEAVE COMMENTS!!!)

ASP_Volume2 #33241
jfCave ***** SIMPLE FUN GAME!!! *****

its a game, plain and simple. My first attempt at a real VB program. Its a sidescrolling flying game, where the object is to avoid the cliffs...simple, right? Everybody's always asking for "original"...well I didnt find anything like this on PSC, so if you like it: PLEASE VOTE! It uses a LOT of control arrays...probably why its so darn slow. Then again, being my first program, thats the only way I know how to draw stuff...tell me what you think (DONT FORGET TO LEAVE COMMENTS!!!)

ASP_Volume2 #34350
IP Tools 1.0 Basic IP thingy - take a look

This code, aside from being totally useless is a learning tool. I wrote it for my IT intro to networking class, to illustrate the process of 'anding' (no, thats not a typo) a TCP/IP IP with its subnet mask to determine the Network ID and Network Class. Its got lots of 'dumb user' pitfall watches like checking for people typing words in number feilds etc. Also 'included' in this miracle program is the ability to use "." to tab between fields, in a custom built taborder. In order to keep proper coding standards, I ended up with LOTS of subs, each only operating on very small tasks, to keep the code simple. Take a look, you may like it, you may not, its totally useless (unless you need to learn about network ID's), but a good example of good coding standards, if nothing else. How it works: Short and sweet - to determine what network your computer is on, it uses a network ID, derrived from your IP and your subnet mask. To put the two together, you first convert each octet (part of the IP and Mask) into binary seperately. Then, one by one you go through bit 1 of octet 1 of each the IP and Mask, and use an 'or' on them, if either is a 1, then the resulting bit will be 1. After all the bits have been anded, then they get converted back into decimal, resulting in the Network ID. if you didnt understand that, dont worry, I wrote this program BECAUSE my classmates didnt understand it. feel free to vote, although (obviously) not nessecary. I just want to get a scope of what people think of it.

ASP_Volume2 #34665
jfCave - Not quite so simple fun game *UPDATE*

That simple fun game is BACK with a VENGANCE! ***update*** - now has restart capability (w/o re-running application) Simple sidescrolling flying thru a cave game. I remade it to use lines instead of the line control, so now the grafix dont flicker as you play. new features added - New ship types Use 'lines' instead of hundreds of 'line' controls 'ship' controls updated LOTS of configurable options Normal/inverted (goofy) controls for extra challenge. It's pretty much done, with the exception that I dont feel like programming an animation for the 'death' explosion right now...thats all thats lacking right now. Votes are welcome but not demanded, feel free to comment with suggestions, etc. YAHOO!

ASP_Volume3 #56195
jfCave ***** SIMPLE FUN GAME!!! *****

its a game, plain and simple. My first attempt at a real VB program. Its a sidescrolling flying game, where the object is to avoid the cliffs...simple, right? Everybody's always asking for "original"...well I didnt find anything like this on PSC, so if you like it: PLEASE VOTE! It uses a LOT of control arrays...probably why its so darn slow. Then again, being my first program, thats the only way I know how to draw stuff...tell me what you think (DONT FORGET TO LEAVE COMMENTS!!!)

ASP_Volume3 #56219
IP Tools 1.0 Basic IP thingy - take a look

This code, aside from being totally useless is a learning tool. I wrote it for my IT intro to networking class, to illustrate the process of 'anding' (no, thats not a typo) a TCP/IP IP with its subnet mask to determine the Network ID and Network Class. Its got lots of 'dumb user' pitfall watches like checking for people typing words in number feilds etc. Also 'included' in this miracle program is the ability to use "." to tab between fields, in a custom built taborder. In order to keep proper coding standards, I ended up with LOTS of subs, each only operating on very small tasks, to keep the code simple. Take a look, you may like it, you may not, its totally useless (unless you need to learn about network ID's), but a good example of good coding standards, if nothing else. How it works: Short and sweet - to determine what network your computer is on, it uses a network ID, derrived from your IP and your subnet mask. To put the two together, you first convert each octet (part of the IP and Mask) into binary seperately. Then, one by one you go through bit 1 of octet 1 of each the IP and Mask, and use an 'or' on them, if either is a 1, then the resulting bit will be 1. After all the bits have been anded, then they get converted back into decimal, resulting in the Network ID. if you didnt understand that, dont worry, I wrote this program BECAUSE my classmates didnt understand it. feel free to vote, although (obviously) not nessecary. I just want to get a scope of what people think of it.

ASP_Volume3 #56220
jfCave - Not quite so simple fun game *UPDATE*

That simple fun game is BACK with a VENGANCE! ***update*** - now has restart capability (w/o re-running application) Simple sidescrolling flying thru a cave game. I remade it to use lines instead of the line control, so now the grafix dont flicker as you play. new features added - New ship types Use 'lines' instead of hundreds of 'line' controls 'ship' controls updated LOTS of configurable options Normal/inverted (goofy) controls for extra challenge. It's pretty much done, with the exception that I dont feel like programming an animation for the 'death' explosion right now...thats all thats lacking right now. Votes are welcome but not demanded, feel free to comment with suggestions, etc. YAHOO!

C_Volume2 #74303
jfCave ***** SIMPLE FUN GAME!!! *****

its a game, plain and simple. My first attempt at a real VB program. Its a sidescrolling flying game, where the object is to avoid the cliffs...simple, right? Everybody's always asking for "original"...well I didnt find anything like this on PSC, so if you like it: PLEASE VOTE! It uses a LOT of control arrays...probably why its so darn slow. Then again, being my first program, thats the only way I know how to draw stuff...tell me what you think (DONT FORGET TO LEAVE COMMENTS!!!)

C_Volume2 #75412
IP Tools 1.0 Basic IP thingy - take a look

This code, aside from being totally useless is a learning tool. I wrote it for my IT intro to networking class, to illustrate the process of 'anding' (no, thats not a typo) a TCP/IP IP with its subnet mask to determine the Network ID and Network Class. Its got lots of 'dumb user' pitfall watches like checking for people typing words in number feilds etc. Also 'included' in this miracle program is the ability to use "." to tab between fields, in a custom built taborder. In order to keep proper coding standards, I ended up with LOTS of subs, each only operating on very small tasks, to keep the code simple. Take a look, you may like it, you may not, its totally useless (unless you need to learn about network ID's), but a good example of good coding standards, if nothing else. How it works: Short and sweet - to determine what network your computer is on, it uses a network ID, derrived from your IP and your subnet mask. To put the two together, you first convert each octet (part of the IP and Mask) into binary seperately. Then, one by one you go through bit 1 of octet 1 of each the IP and Mask, and use an 'or' on them, if either is a 1, then the resulting bit will be 1. After all the bits have been anded, then they get converted back into decimal, resulting in the Network ID. if you didnt understand that, dont worry, I wrote this program BECAUSE my classmates didnt understand it. feel free to vote, although (obviously) not nessecary. I just want to get a scope of what people think of it.

C_Volume2 #75727
jfCave - Not quite so simple fun game *UPDATE*

That simple fun game is BACK with a VENGANCE! ***update*** - now has restart capability (w/o re-running application) Simple sidescrolling flying thru a cave game. I remade it to use lines instead of the line control, so now the grafix dont flicker as you play. new features added - New ship types Use 'lines' instead of hundreds of 'line' controls 'ship' controls updated LOTS of configurable options Normal/inverted (goofy) controls for extra challenge. It's pretty much done, with the exception that I dont feel like programming an animation for the 'death' explosion right now...thats all thats lacking right now. Votes are welcome but not demanded, feel free to comment with suggestions, etc. YAHOO!

Java_Volume1 #92847
jfCave ***** SIMPLE FUN GAME!!! *****

its a game, plain and simple. My first attempt at a real VB program. Its a sidescrolling flying game, where the object is to avoid the cliffs...simple, right? Everybody's always asking for "original"...well I didnt find anything like this on PSC, so if you like it: PLEASE VOTE! It uses a LOT of control arrays...probably why its so darn slow. Then again, being my first program, thats the only way I know how to draw stuff...tell me what you think (DONT FORGET TO LEAVE COMMENTS!!!)

Java_Volume1 #93956
IP Tools 1.0 Basic IP thingy - take a look

This code, aside from being totally useless is a learning tool. I wrote it for my IT intro to networking class, to illustrate the process of 'anding' (no, thats not a typo) a TCP/IP IP with its subnet mask to determine the Network ID and Network Class. Its got lots of 'dumb user' pitfall watches like checking for people typing words in number feilds etc. Also 'included' in this miracle program is the ability to use "." to tab between fields, in a custom built taborder. In order to keep proper coding standards, I ended up with LOTS of subs, each only operating on very small tasks, to keep the code simple. Take a look, you may like it, you may not, its totally useless (unless you need to learn about network ID's), but a good example of good coding standards, if nothing else. How it works: Short and sweet - to determine what network your computer is on, it uses a network ID, derrived from your IP and your subnet mask. To put the two together, you first convert each octet (part of the IP and Mask) into binary seperately. Then, one by one you go through bit 1 of octet 1 of each the IP and Mask, and use an 'or' on them, if either is a 1, then the resulting bit will be 1. After all the bits have been anded, then they get converted back into decimal, resulting in the Network ID. if you didnt understand that, dont worry, I wrote this program BECAUSE my classmates didnt understand it. feel free to vote, although (obviously) not nessecary. I just want to get a scope of what people think of it.

Java_Volume1 #94271
jfCave - Not quite so simple fun game *UPDATE*

That simple fun game is BACK with a VENGANCE! ***update*** - now has restart capability (w/o re-running application) Simple sidescrolling flying thru a cave game. I remade it to use lines instead of the line control, so now the grafix dont flicker as you play. new features added - New ship types Use 'lines' instead of hundreds of 'line' controls 'ship' controls updated LOTS of configurable options Normal/inverted (goofy) controls for extra challenge. It's pretty much done, with the exception that I dont feel like programming an animation for the 'death' explosion right now...thats all thats lacking right now. Votes are welcome but not demanded, feel free to comment with suggestions, etc. YAHOO!

1_2002 #110599
jfCave ***** SIMPLE FUN GAME!!! *****

its a game, plain and simple. My first attempt at a real VB program. Its a sidescrolling flying game, where the object is to avoid the cliffs...simple, right? Everybody's always asking for "original"...well I didnt find anything like this on PSC, so if you like it: PLEASE VOTE! It uses a LOT of control arrays...probably why its so darn slow. Then again, being my first program, thats the only way I know how to draw stuff...tell me what you think (DONT FORGET TO LEAVE COMMENTS!!!)

2_2002-2004 #119994
jfCave ***** SIMPLE FUN GAME!!! *****

its a game, plain and simple. My first attempt at a real VB program. Its a sidescrolling flying game, where the object is to avoid the cliffs...simple, right? Everybody's always asking for "original"...well I didnt find anything like this on PSC, so if you like it: PLEASE VOTE! It uses a LOT of control arrays...probably why its so darn slow. Then again, being my first program, thats the only way I know how to draw stuff...tell me what you think (DONT FORGET TO LEAVE COMMENTS!!!)

2_2002-2004 #121103
IP Tools 1.0 Basic IP thingy - take a look

This code, aside from being totally useless is a learning tool. I wrote it for my IT intro to networking class, to illustrate the process of 'anding' (no, thats not a typo) a TCP/IP IP with its subnet mask to determine the Network ID and Network Class. Its got lots of 'dumb user' pitfall watches like checking for people typing words in number feilds etc. Also 'included' in this miracle program is the ability to use "." to tab between fields, in a custom built taborder. In order to keep proper coding standards, I ended up with LOTS of subs, each only operating on very small tasks, to keep the code simple. Take a look, you may like it, you may not, its totally useless (unless you need to learn about network ID's), but a good example of good coding standards, if nothing else. How it works: Short and sweet - to determine what network your computer is on, it uses a network ID, derrived from your IP and your subnet mask. To put the two together, you first convert each octet (part of the IP and Mask) into binary seperately. Then, one by one you go through bit 1 of octet 1 of each the IP and Mask, and use an 'or' on them, if either is a 1, then the resulting bit will be 1. After all the bits have been anded, then they get converted back into decimal, resulting in the Network ID. if you didnt understand that, dont worry, I wrote this program BECAUSE my classmates didnt understand it. feel free to vote, although (obviously) not nessecary. I just want to get a scope of what people think of it.

2_2002-2004 #121418
jfCave - Not quite so simple fun game *UPDATE*

That simple fun game is BACK with a VENGANCE! ***update*** - now has restart capability (w/o re-running application) Simple sidescrolling flying thru a cave game. I remade it to use lines instead of the line control, so now the grafix dont flicker as you play. new features added - New ship types Use 'lines' instead of hundreds of 'line' controls 'ship' controls updated LOTS of configurable options Normal/inverted (goofy) controls for extra challenge. It's pretty much done, with the exception that I dont feel like programming an animation for the 'death' explosion right now...thats all thats lacking right now. Votes are welcome but not demanded, feel free to comment with suggestions, etc. YAHOO!

3_2004-2005 #138538
jfCave ***** SIMPLE FUN GAME!!! *****

its a game, plain and simple. My first attempt at a real VB program. Its a sidescrolling flying game, where the object is to avoid the cliffs...simple, right? Everybody's always asking for "original"...well I didnt find anything like this on PSC, so if you like it: PLEASE VOTE! It uses a LOT of control arrays...probably why its so darn slow. Then again, being my first program, thats the only way I know how to draw stuff...tell me what you think (DONT FORGET TO LEAVE COMMENTS!!!)

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