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Results for "Author: chad bjorklun"

2002ASP #4169
_Wings of Fury

This is a remake of the Apple IIe classic "Wings of Fury" You are a pilot of a P-51 Mustang and are attempting to rid islands of their inhabitans by strafing them. *WARNING* This is a work-in-progress. As to this date, the program runs but it is FAR from finished. I am submitting so that others may leave suggestions or use it to make their own game. It is heavily commented and should be easy to follow. I commented about BitBlt extremely well and this would be a great example for anyone learning it. ENJOY!!! Update 1: Now includes Pixel Collision for landing and the plane has guns Update 2: Guns now kill people(little graves pop up, it's morbid but funny) and bullets kick up sand, dirt and water Update 3: Bombs! They don't kill yet but they will

2002C #12773
_Wings of Fury

This is a remake of the Apple IIe classic "Wings of Fury" You are a pilot of a P-51 Mustang and are attempting to rid islands of their inhabitans by strafing them. *WARNING* This is a work-in-progress. As to this date, the program runs but it is FAR from finished. I am submitting so that others may leave suggestions or use it to make their own game. It is heavily commented and should be easy to follow. I commented about BitBlt extremely well and this would be a great example for anyone learning it. ENJOY!!! Update 1: Now includes Pixel Collision for landing and the plane has guns Update 2: Guns now kill people(little graves pop up, it's morbid but funny) and bullets kick up sand, dirt and water Update 3: Bombs! They don't kill yet but they will

2002VB #21377
_Wings of Fury

This is a remake of the Apple IIe classic "Wings of Fury" You are a pilot of a P-51 Mustang and are attempting to rid islands of their inhabitans by strafing them. *WARNING* This is a work-in-progress. As to this date, the program runs but it is FAR from finished. I am submitting so that others may leave suggestions or use it to make their own game. It is heavily commented and should be easy to follow. I commented about BitBlt extremely well and this would be a great example for anyone learning it. ENJOY!!! Update 1: Now includes Pixel Collision for landing and the plane has guns Update 2: Guns now kill people(little graves pop up, it's morbid but funny) and bullets kick up sand, dirt and water Update 3: Bombs! They don't kill yet but they will

ASP_Volume2 #30218
_Wings of Fury

This is a remake of the Apple IIe classic "Wings of Fury" You are a pilot of a P-51 Mustang and are attempting to rid islands of their inhabitans by strafing them. *WARNING* This is a work-in-progress. As to this date, the program runs but it is FAR from finished. I am submitting so that others may leave suggestions or use it to make their own game. It is heavily commented and should be easy to follow. I commented about BitBlt extremely well and this would be a great example for anyone learning it. ENJOY!!! Update 1: Now includes Pixel Collision for landing and the plane has guns Update 2: Guns now kill people(little graves pop up, it's morbid but funny) and bullets kick up sand, dirt and water Update 3: Bombs! They don't kill yet but they will

ASP_Volume2 #31278
UPDATED - A Subspace Replica

If you're lucky, you've played the game Subspace (aka Continuum) If not, download it. Well, this is the beginning of my attempt to copy it. Even though it isn't finished, this is a complete program. The reason I've uploaded it now is just to show some examples of trig algorithms for movement and BitBlt being used in a loop. For me, starting to use BitBlt inside a continuous loop was difficult at first because it can be tricky to get rid of the flickering. Anyway, here's my code and how I did it. Oh yeah, also has an example of GetAsyncKeyState, a good API to know. UPDATE: Bombs, Bullets, Explosions, Enemies, Walls, Energy Bar. If you downloaded it already, dowload it again! The program has reached the point where it is too big to upload so if you want an up-to-date version, just email me.

ASP_Volume3 #50514
UPDATED - A Subspace Replica

If you're lucky, you've played the game Subspace (aka Continuum) If not, download it. Well, this is the beginning of my attempt to copy it. Even though it isn't finished, this is a complete program. The reason I've uploaded it now is just to show some examples of trig algorithms for movement and BitBlt being used in a loop. For me, starting to use BitBlt inside a continuous loop was difficult at first because it can be tricky to get rid of the flickering. Anyway, here's my code and how I did it. Oh yeah, also has an example of GetAsyncKeyState, a good API to know. UPDATE: Bombs, Bullets, Explosions, Enemies, Walls, Energy Bar. If you downloaded it already, dowload it again! The program has reached the point where it is too big to upload so if you want an up-to-date version, just email me.

ASP_Volume3 #50515
_Wings of Fury

This is a remake of the Apple IIe classic "Wings of Fury" You are a pilot of a P-51 Mustang and are attempting to rid islands of their inhabitans by strafing them. *WARNING* This is a work-in-progress. As to this date, the program runs but it is FAR from finished. I am submitting so that others may leave suggestions or use it to make their own game. It is heavily commented and should be easy to follow. I commented about BitBlt extremely well and this would be a great example for anyone learning it. ENJOY!!! Update 1: Now includes Pixel Collision for landing and the plane has guns Update 2: Guns now kill people(little graves pop up, it's morbid but funny) and bullets kick up sand, dirt and water Update 3: Bombs! They don't kill yet but they will

C_Volume2 #71280
_Wings of Fury

This is a remake of the Apple IIe classic "Wings of Fury" You are a pilot of a P-51 Mustang and are attempting to rid islands of their inhabitans by strafing them. *WARNING* This is a work-in-progress. As to this date, the program runs but it is FAR from finished. I am submitting so that others may leave suggestions or use it to make their own game. It is heavily commented and should be easy to follow. I commented about BitBlt extremely well and this would be a great example for anyone learning it. ENJOY!!! Update 1: Now includes Pixel Collision for landing and the plane has guns Update 2: Guns now kill people(little graves pop up, it's morbid but funny) and bullets kick up sand, dirt and water Update 3: Bombs! They don't kill yet but they will

C_Volume2 #72340
UPDATED - A Subspace Replica

If you're lucky, you've played the game Subspace (aka Continuum) If not, download it. Well, this is the beginning of my attempt to copy it. Even though it isn't finished, this is a complete program. The reason I've uploaded it now is just to show some examples of trig algorithms for movement and BitBlt being used in a loop. For me, starting to use BitBlt inside a continuous loop was difficult at first because it can be tricky to get rid of the flickering. Anyway, here's my code and how I did it. Oh yeah, also has an example of GetAsyncKeyState, a good API to know. UPDATE: Bombs, Bullets, Explosions, Enemies, Walls, Energy Bar. If you downloaded it already, dowload it again! The program has reached the point where it is too big to upload so if you want an up-to-date version, just email me.

Java_Volume1 #89824
_Wings of Fury

This is a remake of the Apple IIe classic "Wings of Fury" You are a pilot of a P-51 Mustang and are attempting to rid islands of their inhabitans by strafing them. *WARNING* This is a work-in-progress. As to this date, the program runs but it is FAR from finished. I am submitting so that others may leave suggestions or use it to make their own game. It is heavily commented and should be easy to follow. I commented about BitBlt extremely well and this would be a great example for anyone learning it. ENJOY!!! Update 1: Now includes Pixel Collision for landing and the plane has guns Update 2: Guns now kill people(little graves pop up, it's morbid but funny) and bullets kick up sand, dirt and water Update 3: Bombs! They don't kill yet but they will

Java_Volume1 #90884
UPDATED - A Subspace Replica

If you're lucky, you've played the game Subspace (aka Continuum) If not, download it. Well, this is the beginning of my attempt to copy it. Even though it isn't finished, this is a complete program. The reason I've uploaded it now is just to show some examples of trig algorithms for movement and BitBlt being used in a loop. For me, starting to use BitBlt inside a continuous loop was difficult at first because it can be tricky to get rid of the flickering. Anyway, here's my code and how I did it. Oh yeah, also has an example of GetAsyncKeyState, a good API to know. UPDATE: Bombs, Bullets, Explosions, Enemies, Walls, Energy Bar. If you downloaded it already, dowload it again! The program has reached the point where it is too big to upload so if you want an up-to-date version, just email me.

1_2002 #108131
_Wings of Fury

This is a remake of the Apple IIe classic "Wings of Fury" You are a pilot of a P-51 Mustang and are attempting to rid islands of their inhabitans by strafing them. *WARNING* This is a work-in-progress. As to this date, the program runs but it is FAR from finished. I am submitting so that others may leave suggestions or use it to make their own game. It is heavily commented and should be easy to follow. I commented about BitBlt extremely well and this would be a great example for anyone learning it. ENJOY!!! Update 1: Now includes Pixel Collision for landing and the plane has guns Update 2: Guns now kill people(little graves pop up, it's morbid but funny) and bullets kick up sand, dirt and water Update 3: Bombs! They don't kill yet but they will

2_2002-2004 #116971
_Wings of Fury

This is a remake of the Apple IIe classic "Wings of Fury" You are a pilot of a P-51 Mustang and are attempting to rid islands of their inhabitans by strafing them. *WARNING* This is a work-in-progress. As to this date, the program runs but it is FAR from finished. I am submitting so that others may leave suggestions or use it to make their own game. It is heavily commented and should be easy to follow. I commented about BitBlt extremely well and this would be a great example for anyone learning it. ENJOY!!! Update 1: Now includes Pixel Collision for landing and the plane has guns Update 2: Guns now kill people(little graves pop up, it's morbid but funny) and bullets kick up sand, dirt and water Update 3: Bombs! They don't kill yet but they will

2_2002-2004 #118031
UPDATED - A Subspace Replica

If you're lucky, you've played the game Subspace (aka Continuum) If not, download it. Well, this is the beginning of my attempt to copy it. Even though it isn't finished, this is a complete program. The reason I've uploaded it now is just to show some examples of trig algorithms for movement and BitBlt being used in a loop. For me, starting to use BitBlt inside a continuous loop was difficult at first because it can be tricky to get rid of the flickering. Anyway, here's my code and how I did it. Oh yeah, also has an example of GetAsyncKeyState, a good API to know. UPDATE: Bombs, Bullets, Explosions, Enemies, Walls, Energy Bar. If you downloaded it already, dowload it again! The program has reached the point where it is too big to upload so if you want an up-to-date version, just email me.

3_2004-2005 #135515
_Wings of Fury

This is a remake of the Apple IIe classic "Wings of Fury" You are a pilot of a P-51 Mustang and are attempting to rid islands of their inhabitans by strafing them. *WARNING* This is a work-in-progress. As to this date, the program runs but it is FAR from finished. I am submitting so that others may leave suggestions or use it to make their own game. It is heavily commented and should be easy to follow. I commented about BitBlt extremely well and this would be a great example for anyone learning it. ENJOY!!! Update 1: Now includes Pixel Collision for landing and the plane has guns Update 2: Guns now kill people(little graves pop up, it's morbid but funny) and bullets kick up sand, dirt and water Update 3: Bombs! They don't kill yet but they will

3_2004-2005 #136575
UPDATED - A Subspace Replica

If you're lucky, you've played the game Subspace (aka Continuum) If not, download it. Well, this is the beginning of my attempt to copy it. Even though it isn't finished, this is a complete program. The reason I've uploaded it now is just to show some examples of trig algorithms for movement and BitBlt being used in a loop. For me, starting to use BitBlt inside a continuous loop was difficult at first because it can be tricky to get rid of the flickering. Anyway, here's my code and how I did it. Oh yeah, also has an example of GetAsyncKeyState, a good API to know. UPDATE: Bombs, Bullets, Explosions, Enemies, Walls, Energy Bar. If you downloaded it already, dowload it again! The program has reached the point where it is too big to upload so if you want an up-to-date version, just email me.

4_2005-2006 #155811
UPDATED - A Subspace Replica

If you're lucky, you've played the game Subspace (aka Continuum) If not, download it. Well, this is the beginning of my attempt to copy it. Even though it isn't finished, this is a complete program. The reason I've uploaded it now is just to show some examples of trig algorithms for movement and BitBlt being used in a loop. For me, starting to use BitBlt inside a continuous loop was difficult at first because it can be tricky to get rid of the flickering. Anyway, here's my code and how I did it. Oh yeah, also has an example of GetAsyncKeyState, a good API to know. UPDATE: Bombs, Bullets, Explosions, Enemies, Walls, Energy Bar. If you downloaded it already, dowload it again! The program has reached the point where it is too big to upload so if you want an up-to-date version, just email me.

4_2005-2006 #155812
_Wings of Fury

This is a remake of the Apple IIe classic "Wings of Fury" You are a pilot of a P-51 Mustang and are attempting to rid islands of their inhabitans by strafing them. *WARNING* This is a work-in-progress. As to this date, the program runs but it is FAR from finished. I am submitting so that others may leave suggestions or use it to make their own game. It is heavily commented and should be easy to follow. I commented about BitBlt extremely well and this would be a great example for anyone learning it. ENJOY!!! Update 1: Now includes Pixel Collision for landing and the plane has guns Update 2: Guns now kill people(little graves pop up, it's morbid but funny) and bullets kick up sand, dirt and water Update 3: Bombs! They don't kill yet but they will

5_2007-2008 #178329
UPDATED - A Subspace Replica

If you're lucky, you've played the game Subspace (aka Continuum) If not, download it. Well, this is the beginning of my attempt to copy it. Even though it isn't finished, this is a complete program. The reason I've uploaded it now is just to show some examples of trig algorithms for movement and BitBlt being used in a loop. For me, starting to use BitBlt inside a continuous loop was difficult at first because it can be tricky to get rid of the flickering. Anyway, here's my code and how I did it. Oh yeah, also has an example of GetAsyncKeyState, a good API to know. UPDATE: Bombs, Bullets, Explosions, Enemies, Walls, Energy Bar. If you downloaded it already, dowload it again! The program has reached the point where it is too big to upload so if you want an up-to-date version, just email me.

5_2007-2008 #178330
_Wings of Fury

This is a remake of the Apple IIe classic "Wings of Fury" You are a pilot of a P-51 Mustang and are attempting to rid islands of their inhabitans by strafing them. *WARNING* This is a work-in-progress. As to this date, the program runs but it is FAR from finished. I am submitting so that others may leave suggestions or use it to make their own game. It is heavily commented and should be easy to follow. I commented about BitBlt extremely well and this would be a great example for anyone learning it. ENJOY!!! Update 1: Now includes Pixel Collision for landing and the plane has guns Update 2: Guns now kill people(little graves pop up, it's morbid but funny) and bullets kick up sand, dirt and water Update 3: Bombs! They don't kill yet but they will

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