Results for "Author: chad bjorklun"
This is a remake of the Apple IIe classic "Wings of Fury" You are a pilot of a P-51 Mustang and are attempting to rid islands of their inhabitans by strafing them. *WARNING* This is a work-in-progress. As to this date, the program runs but it is FAR from finished. I am submitting so that others may leave suggestions or use it to make their own game. It is heavily commented and should be easy to follow. I commented about BitBlt extremely well and this would be a great example for anyone learning it. ENJOY!!! Update 1: Now includes Pixel Collision for landing and the plane has guns Update 2: Guns now kill people(little graves pop up, it's morbid but funny) and bullets kick up sand, dirt and water Update 3: Bombs! They don't kill yet but they will
This is a remake of the Apple IIe classic "Wings of Fury" You are a pilot of a P-51 Mustang and are attempting to rid islands of their inhabitans by strafing them. *WARNING* This is a work-in-progress. As to this date, the program runs but it is FAR from finished. I am submitting so that others may leave suggestions or use it to make their own game. It is heavily commented and should be easy to follow. I commented about BitBlt extremely well and this would be a great example for anyone learning it. ENJOY!!! Update 1: Now includes Pixel Collision for landing and the plane has guns Update 2: Guns now kill people(little graves pop up, it's morbid but funny) and bullets kick up sand, dirt and water Update 3: Bombs! They don't kill yet but they will
This is a remake of the Apple IIe classic "Wings of Fury" You are a pilot of a P-51 Mustang and are attempting to rid islands of their inhabitans by strafing them. *WARNING* This is a work-in-progress. As to this date, the program runs but it is FAR from finished. I am submitting so that others may leave suggestions or use it to make their own game. It is heavily commented and should be easy to follow. I commented about BitBlt extremely well and this would be a great example for anyone learning it. ENJOY!!! Update 1: Now includes Pixel Collision for landing and the plane has guns Update 2: Guns now kill people(little graves pop up, it's morbid but funny) and bullets kick up sand, dirt and water Update 3: Bombs! They don't kill yet but they will
This is a remake of the Apple IIe classic "Wings of Fury" You are a pilot of a P-51 Mustang and are attempting to rid islands of their inhabitans by strafing them. *WARNING* This is a work-in-progress. As to this date, the program runs but it is FAR from finished. I am submitting so that others may leave suggestions or use it to make their own game. It is heavily commented and should be easy to follow. I commented about BitBlt extremely well and this would be a great example for anyone learning it. ENJOY!!! Update 1: Now includes Pixel Collision for landing and the plane has guns Update 2: Guns now kill people(little graves pop up, it's morbid but funny) and bullets kick up sand, dirt and water Update 3: Bombs! They don't kill yet but they will
If you're lucky, you've played the game Subspace (aka Continuum) If not, download it. Well, this is the beginning of my attempt to copy it. Even though it isn't finished, this is a complete program. The reason I've uploaded it now is just to show some examples of trig algorithms for movement and BitBlt being used in a loop. For me, starting to use BitBlt inside a continuous loop was difficult at first because it can be tricky to get rid of the flickering. Anyway, here's my code and how I did it. Oh yeah, also has an example of GetAsyncKeyState, a good API to know. UPDATE: Bombs, Bullets, Explosions, Enemies, Walls, Energy Bar. If you downloaded it already, dowload it again! The program has reached the point where it is too big to upload so if you want an up-to-date version, just email me.
If you're lucky, you've played the game Subspace (aka Continuum) If not, download it. Well, this is the beginning of my attempt to copy it. Even though it isn't finished, this is a complete program. The reason I've uploaded it now is just to show some examples of trig algorithms for movement and BitBlt being used in a loop. For me, starting to use BitBlt inside a continuous loop was difficult at first because it can be tricky to get rid of the flickering. Anyway, here's my code and how I did it. Oh yeah, also has an example of GetAsyncKeyState, a good API to know. UPDATE: Bombs, Bullets, Explosions, Enemies, Walls, Energy Bar. If you downloaded it already, dowload it again! The program has reached the point where it is too big to upload so if you want an up-to-date version, just email me.
This is a remake of the Apple IIe classic "Wings of Fury" You are a pilot of a P-51 Mustang and are attempting to rid islands of their inhabitans by strafing them. *WARNING* This is a work-in-progress. As to this date, the program runs but it is FAR from finished. I am submitting so that others may leave suggestions or use it to make their own game. It is heavily commented and should be easy to follow. I commented about BitBlt extremely well and this would be a great example for anyone learning it. ENJOY!!! Update 1: Now includes Pixel Collision for landing and the plane has guns Update 2: Guns now kill people(little graves pop up, it's morbid but funny) and bullets kick up sand, dirt and water Update 3: Bombs! They don't kill yet but they will
This is a remake of the Apple IIe classic "Wings of Fury" You are a pilot of a P-51 Mustang and are attempting to rid islands of their inhabitans by strafing them. *WARNING* This is a work-in-progress. As to this date, the program runs but it is FAR from finished. I am submitting so that others may leave suggestions or use it to make their own game. It is heavily commented and should be easy to follow. I commented about BitBlt extremely well and this would be a great example for anyone learning it. ENJOY!!! Update 1: Now includes Pixel Collision for landing and the plane has guns Update 2: Guns now kill people(little graves pop up, it's morbid but funny) and bullets kick up sand, dirt and water Update 3: Bombs! They don't kill yet but they will
If you're lucky, you've played the game Subspace (aka Continuum) If not, download it. Well, this is the beginning of my attempt to copy it. Even though it isn't finished, this is a complete program. The reason I've uploaded it now is just to show some examples of trig algorithms for movement and BitBlt being used in a loop. For me, starting to use BitBlt inside a continuous loop was difficult at first because it can be tricky to get rid of the flickering. Anyway, here's my code and how I did it. Oh yeah, also has an example of GetAsyncKeyState, a good API to know. UPDATE: Bombs, Bullets, Explosions, Enemies, Walls, Energy Bar. If you downloaded it already, dowload it again! The program has reached the point where it is too big to upload so if you want an up-to-date version, just email me.
This is a remake of the Apple IIe classic "Wings of Fury" You are a pilot of a P-51 Mustang and are attempting to rid islands of their inhabitans by strafing them. *WARNING* This is a work-in-progress. As to this date, the program runs but it is FAR from finished. I am submitting so that others may leave suggestions or use it to make their own game. It is heavily commented and should be easy to follow. I commented about BitBlt extremely well and this would be a great example for anyone learning it. ENJOY!!! Update 1: Now includes Pixel Collision for landing and the plane has guns Update 2: Guns now kill people(little graves pop up, it's morbid but funny) and bullets kick up sand, dirt and water Update 3: Bombs! They don't kill yet but they will
If you're lucky, you've played the game Subspace (aka Continuum) If not, download it. Well, this is the beginning of my attempt to copy it. Even though it isn't finished, this is a complete program. The reason I've uploaded it now is just to show some examples of trig algorithms for movement and BitBlt being used in a loop. For me, starting to use BitBlt inside a continuous loop was difficult at first because it can be tricky to get rid of the flickering. Anyway, here's my code and how I did it. Oh yeah, also has an example of GetAsyncKeyState, a good API to know. UPDATE: Bombs, Bullets, Explosions, Enemies, Walls, Energy Bar. If you downloaded it already, dowload it again! The program has reached the point where it is too big to upload so if you want an up-to-date version, just email me.
This is a remake of the Apple IIe classic "Wings of Fury" You are a pilot of a P-51 Mustang and are attempting to rid islands of their inhabitans by strafing them. *WARNING* This is a work-in-progress. As to this date, the program runs but it is FAR from finished. I am submitting so that others may leave suggestions or use it to make their own game. It is heavily commented and should be easy to follow. I commented about BitBlt extremely well and this would be a great example for anyone learning it. ENJOY!!! Update 1: Now includes Pixel Collision for landing and the plane has guns Update 2: Guns now kill people(little graves pop up, it's morbid but funny) and bullets kick up sand, dirt and water Update 3: Bombs! They don't kill yet but they will
This is a remake of the Apple IIe classic "Wings of Fury" You are a pilot of a P-51 Mustang and are attempting to rid islands of their inhabitans by strafing them. *WARNING* This is a work-in-progress. As to this date, the program runs but it is FAR from finished. I am submitting so that others may leave suggestions or use it to make their own game. It is heavily commented and should be easy to follow. I commented about BitBlt extremely well and this would be a great example for anyone learning it. ENJOY!!! Update 1: Now includes Pixel Collision for landing and the plane has guns Update 2: Guns now kill people(little graves pop up, it's morbid but funny) and bullets kick up sand, dirt and water Update 3: Bombs! They don't kill yet but they will
If you're lucky, you've played the game Subspace (aka Continuum) If not, download it. Well, this is the beginning of my attempt to copy it. Even though it isn't finished, this is a complete program. The reason I've uploaded it now is just to show some examples of trig algorithms for movement and BitBlt being used in a loop. For me, starting to use BitBlt inside a continuous loop was difficult at first because it can be tricky to get rid of the flickering. Anyway, here's my code and how I did it. Oh yeah, also has an example of GetAsyncKeyState, a good API to know. UPDATE: Bombs, Bullets, Explosions, Enemies, Walls, Energy Bar. If you downloaded it already, dowload it again! The program has reached the point where it is too big to upload so if you want an up-to-date version, just email me.
This is a remake of the Apple IIe classic "Wings of Fury" You are a pilot of a P-51 Mustang and are attempting to rid islands of their inhabitans by strafing them. *WARNING* This is a work-in-progress. As to this date, the program runs but it is FAR from finished. I am submitting so that others may leave suggestions or use it to make their own game. It is heavily commented and should be easy to follow. I commented about BitBlt extremely well and this would be a great example for anyone learning it. ENJOY!!! Update 1: Now includes Pixel Collision for landing and the plane has guns Update 2: Guns now kill people(little graves pop up, it's morbid but funny) and bullets kick up sand, dirt and water Update 3: Bombs! They don't kill yet but they will
If you're lucky, you've played the game Subspace (aka Continuum) If not, download it. Well, this is the beginning of my attempt to copy it. Even though it isn't finished, this is a complete program. The reason I've uploaded it now is just to show some examples of trig algorithms for movement and BitBlt being used in a loop. For me, starting to use BitBlt inside a continuous loop was difficult at first because it can be tricky to get rid of the flickering. Anyway, here's my code and how I did it. Oh yeah, also has an example of GetAsyncKeyState, a good API to know. UPDATE: Bombs, Bullets, Explosions, Enemies, Walls, Energy Bar. If you downloaded it already, dowload it again! The program has reached the point where it is too big to upload so if you want an up-to-date version, just email me.
If you're lucky, you've played the game Subspace (aka Continuum) If not, download it. Well, this is the beginning of my attempt to copy it. Even though it isn't finished, this is a complete program. The reason I've uploaded it now is just to show some examples of trig algorithms for movement and BitBlt being used in a loop. For me, starting to use BitBlt inside a continuous loop was difficult at first because it can be tricky to get rid of the flickering. Anyway, here's my code and how I did it. Oh yeah, also has an example of GetAsyncKeyState, a good API to know. UPDATE: Bombs, Bullets, Explosions, Enemies, Walls, Energy Bar. If you downloaded it already, dowload it again! The program has reached the point where it is too big to upload so if you want an up-to-date version, just email me.
This is a remake of the Apple IIe classic "Wings of Fury" You are a pilot of a P-51 Mustang and are attempting to rid islands of their inhabitans by strafing them. *WARNING* This is a work-in-progress. As to this date, the program runs but it is FAR from finished. I am submitting so that others may leave suggestions or use it to make their own game. It is heavily commented and should be easy to follow. I commented about BitBlt extremely well and this would be a great example for anyone learning it. ENJOY!!! Update 1: Now includes Pixel Collision for landing and the plane has guns Update 2: Guns now kill people(little graves pop up, it's morbid but funny) and bullets kick up sand, dirt and water Update 3: Bombs! They don't kill yet but they will
If you're lucky, you've played the game Subspace (aka Continuum) If not, download it. Well, this is the beginning of my attempt to copy it. Even though it isn't finished, this is a complete program. The reason I've uploaded it now is just to show some examples of trig algorithms for movement and BitBlt being used in a loop. For me, starting to use BitBlt inside a continuous loop was difficult at first because it can be tricky to get rid of the flickering. Anyway, here's my code and how I did it. Oh yeah, also has an example of GetAsyncKeyState, a good API to know. UPDATE: Bombs, Bullets, Explosions, Enemies, Walls, Energy Bar. If you downloaded it already, dowload it again! The program has reached the point where it is too big to upload so if you want an up-to-date version, just email me.
This is a remake of the Apple IIe classic "Wings of Fury" You are a pilot of a P-51 Mustang and are attempting to rid islands of their inhabitans by strafing them. *WARNING* This is a work-in-progress. As to this date, the program runs but it is FAR from finished. I am submitting so that others may leave suggestions or use it to make their own game. It is heavily commented and should be easy to follow. I commented about BitBlt extremely well and this would be a great example for anyone learning it. ENJOY!!! Update 1: Now includes Pixel Collision for landing and the plane has guns Update 2: Guns now kill people(little graves pop up, it's morbid but funny) and bullets kick up sand, dirt and water Update 3: Bombs! They don't kill yet but they will