Advertisement
4_2005-2006 Games #155811

UPDATED - A Subspace Replica

If you're lucky, you've played the game Subspace (aka Continuum) If not, download it. Well, this is the beginning of my attempt to copy it. Even though it isn't finished, this is a complete program. The reason I've uploaded it now is just to show some examples of trig algorithms for movement and BitBlt being used in a loop. For me, starting to use BitBlt inside a continuous loop was difficult at first because it can be tricky to get rid of the flickering. Anyway, here's my code and how I did it. Oh yeah, also has an example of GetAsyncKeyState, a good API to know. UPDATE: Bombs, Bullets, Explosions, Enemies, Walls, Energy Bar. If you downloaded it already, dowload it again! The program has reached the point where it is too big to upload so if you want an up-to-date version, just email me.

AI

AI Summary: This codebase represents a historical implementation of the logic described in the metadata. Our preservation engine analyzes the structure to provide context for modern developers.

Source Code
original-source
Upload
Original Comments (3)
Recovered from Wayback Machine