Results for "Author: chun meng"
I'd been working a lot with 32bits data register bitfields lately. To aid the job, this utility is built. During coding, i'd troubled by the overflow problem. with helps from friends on the net, the problem is SOLVED. My thanks to ameba, GivenRandy, PaulHews and others from www.experts-exchange.com, and also Twister of Twisted Media (author of BaseConverter -- can be dl from www.planetsourcecode.com) for the HexToDec routine. ** update : handle error 340 (occur when user input value larger than 32bits) **
This is a demo of animated mouse's tail. The mouse tail with spring, gravity, resistance and other properties will follow the mouse pointer. When they hit the screen's boundaries, they will bounce and swing. The current version didnt exploit most of the possible features because this is just too fun to play with and i cant wait to share with you all. Tell me how you like it. The original source code is in JavaScript by Philip Winston (pwinston@yahoo.com). Msg on 23/09/2000 Revision 1: Draw balls using bitblt (in the way i can only figure for the time being). i will let you judge the performance. the drawback is a additional routine to make the background of balls transparant will be needed. (not implemented here) Msg on 24/09/2000
I'd been working a lot with 32bits data register bitfields lately. To aid the job, this utility is built. During coding, i'd troubled by the overflow problem. with helps from friends on the net, the problem is SOLVED. My thanks to ameba, GivenRandy, PaulHews and others from www.experts-exchange.com, and also Twister of Twisted Media (author of BaseConverter -- can be dl from www.planetsourcecode.com) for the HexToDec routine. ** update : handle error 340 (occur when user input value larger than 32bits) **
This is a demo of animated mouse's tail. The mouse tail with spring, gravity, resistance and other properties will follow the mouse pointer. When they hit the screen's boundaries, they will bounce and swing. The current version didnt exploit most of the possible features because this is just too fun to play with and i cant wait to share with you all. Tell me how you like it. The original source code is in JavaScript by Philip Winston (pwinston@yahoo.com). Msg on 23/09/2000 Revision 1: Draw balls using bitblt (in the way i can only figure for the time being). i will let you judge the performance. the drawback is a additional routine to make the background of balls transparant will be needed. (not implemented here) Msg on 24/09/2000
I'd been working a lot with 32bits data register bitfields lately. To aid the job, this utility is built. During coding, i'd troubled by the overflow problem. with helps from friends on the net, the problem is SOLVED. My thanks to ameba, GivenRandy, PaulHews and others from www.experts-exchange.com, and also Twister of Twisted Media (author of BaseConverter -- can be dl from www.planetsourcecode.com) for the HexToDec routine. ** update : handle error 340 (occur when user input value larger than 32bits) **
This is a demo of animated mouse's tail. The mouse tail with spring, gravity, resistance and other properties will follow the mouse pointer. When they hit the screen's boundaries, they will bounce and swing. The current version didnt exploit most of the possible features because this is just too fun to play with and i cant wait to share with you all. Tell me how you like it. The original source code is in JavaScript by Philip Winston (pwinston@yahoo.com). Msg on 23/09/2000 Revision 1: Draw balls using bitblt (in the way i can only figure for the time being). i will let you judge the performance. the drawback is a additional routine to make the background of balls transparant will be needed. (not implemented here) Msg on 24/09/2000
I'd been working a lot with 32bits data register bitfields lately. To aid the job, this utility is built. During coding, i'd troubled by the overflow problem. with helps from friends on the net, the problem is SOLVED. My thanks to ameba, GivenRandy, PaulHews and others from www.experts-exchange.com, and also Twister of Twisted Media (author of BaseConverter -- can be dl from www.planetsourcecode.com) for the HexToDec routine. ** update : handle error 340 (occur when user input value larger than 32bits) **
This is a demo of animated mouse's tail. The mouse tail with spring, gravity, resistance and other properties will follow the mouse pointer. When they hit the screen's boundaries, they will bounce and swing. The current version didnt exploit most of the possible features because this is just too fun to play with and i cant wait to share with you all. Tell me how you like it. The original source code is in JavaScript by Philip Winston (pwinston@yahoo.com). Msg on 23/09/2000 Revision 1: Draw balls using bitblt (in the way i can only figure for the time being). i will let you judge the performance. the drawback is a additional routine to make the background of balls transparant will be needed. (not implemented here) Msg on 24/09/2000
I'd been working a lot with 32bits data register bitfields lately. To aid the job, this utility is built. During coding, i'd troubled by the overflow problem. with helps from friends on the net, the problem is SOLVED. My thanks to ameba, GivenRandy, PaulHews and others from www.experts-exchange.com, and also Twister of Twisted Media (author of BaseConverter -- can be dl from www.planetsourcecode.com) for the HexToDec routine. ** update : handle error 340 (occur when user input value larger than 32bits) **
This is a demo of animated mouse's tail. The mouse tail with spring, gravity, resistance and other properties will follow the mouse pointer. When they hit the screen's boundaries, they will bounce and swing. The current version didnt exploit most of the possible features because this is just too fun to play with and i cant wait to share with you all. Tell me how you like it. The original source code is in JavaScript by Philip Winston (pwinston@yahoo.com). Msg on 23/09/2000 Revision 1: Draw balls using bitblt (in the way i can only figure for the time being). i will let you judge the performance. the drawback is a additional routine to make the background of balls transparant will be needed. (not implemented here) Msg on 24/09/2000
I'd been working a lot with 32bits data register bitfields lately. To aid the job, this utility is built. During coding, i'd troubled by the overflow problem. with helps from friends on the net, the problem is SOLVED. My thanks to ameba, GivenRandy, PaulHews and others from www.experts-exchange.com, and also Twister of Twisted Media (author of BaseConverter -- can be dl from www.planetsourcecode.com) for the HexToDec routine. ** update : handle error 340 (occur when user input value larger than 32bits) **
This is a demo of animated mouse's tail. The mouse tail with spring, gravity, resistance and other properties will follow the mouse pointer. When they hit the screen's boundaries, they will bounce and swing. The current version didnt exploit most of the possible features because this is just too fun to play with and i cant wait to share with you all. Tell me how you like it. The original source code is in JavaScript by Philip Winston (pwinston@yahoo.com). Msg on 23/09/2000 Revision 1: Draw balls using bitblt (in the way i can only figure for the time being). i will let you judge the performance. the drawback is a additional routine to make the background of balls transparant will be needed. (not implemented here) Msg on 24/09/2000
I'd been working a lot with 32bits data register bitfields lately. To aid the job, this utility is built. During coding, i'd troubled by the overflow problem. with helps from friends on the net, the problem is SOLVED. My thanks to ameba, GivenRandy, PaulHews and others from www.experts-exchange.com, and also Twister of Twisted Media (author of BaseConverter -- can be dl from www.planetsourcecode.com) for the HexToDec routine. ** update : handle error 340 (occur when user input value larger than 32bits) **
This is a demo of animated mouse's tail. The mouse tail with spring, gravity, resistance and other properties will follow the mouse pointer. When they hit the screen's boundaries, they will bounce and swing. The current version didnt exploit most of the possible features because this is just too fun to play with and i cant wait to share with you all. Tell me how you like it. The original source code is in JavaScript by Philip Winston (pwinston@yahoo.com). Msg on 23/09/2000 Revision 1: Draw balls using bitblt (in the way i can only figure for the time being). i will let you judge the performance. the drawback is a additional routine to make the background of balls transparant will be needed. (not implemented here) Msg on 24/09/2000
I'd been working a lot with 32bits data register bitfields lately. To aid the job, this utility is built. During coding, i'd troubled by the overflow problem. with helps from friends on the net, the problem is SOLVED. My thanks to ameba, GivenRandy, PaulHews and others from www.experts-exchange.com, and also Twister of Twisted Media (author of BaseConverter -- can be dl from www.planetsourcecode.com) for the HexToDec routine. ** update : handle error 340 (occur when user input value larger than 32bits) **
This is a demo of animated mouse's tail. The mouse tail with spring, gravity, resistance and other properties will follow the mouse pointer. When they hit the screen's boundaries, they will bounce and swing. The current version didnt exploit most of the possible features because this is just too fun to play with and i cant wait to share with you all. Tell me how you like it. The original source code is in JavaScript by Philip Winston (pwinston@yahoo.com). Msg on 23/09/2000 Revision 1: Draw balls using bitblt (in the way i can only figure for the time being). i will let you judge the performance. the drawback is a additional routine to make the background of balls transparant will be needed. (not implemented here) Msg on 24/09/2000
I'd been working a lot with 32bits data register bitfields lately. To aid the job, this utility is built. During coding, i'd troubled by the overflow problem. with helps from friends on the net, the problem is SOLVED. My thanks to ameba, GivenRandy, PaulHews and others from www.experts-exchange.com, and also Twister of Twisted Media (author of BaseConverter -- can be dl from www.planetsourcecode.com) for the HexToDec routine. ** update : handle error 340 (occur when user input value larger than 32bits) **
This is a demo of animated mouse's tail. The mouse tail with spring, gravity, resistance and other properties will follow the mouse pointer. When they hit the screen's boundaries, they will bounce and swing. The current version didnt exploit most of the possible features because this is just too fun to play with and i cant wait to share with you all. Tell me how you like it. The original source code is in JavaScript by Philip Winston (pwinston@yahoo.com). Msg on 23/09/2000 Revision 1: Draw balls using bitblt (in the way i can only figure for the time being). i will let you judge the performance. the drawback is a additional routine to make the background of balls transparant will be needed. (not implemented here) Msg on 24/09/2000
I'd been working a lot with 32bits data register bitfields lately. To aid the job, this utility is built. During coding, i'd troubled by the overflow problem. with helps from friends on the net, the problem is SOLVED. My thanks to ameba, GivenRandy, PaulHews and others from www.experts-exchange.com, and also Twister of Twisted Media (author of BaseConverter -- can be dl from www.planetsourcecode.com) for the HexToDec routine. ** update : handle error 340 (occur when user input value larger than 32bits) **
This is a demo of animated mouse's tail. The mouse tail with spring, gravity, resistance and other properties will follow the mouse pointer. When they hit the screen's boundaries, they will bounce and swing. The current version didnt exploit most of the possible features because this is just too fun to play with and i cant wait to share with you all. Tell me how you like it. The original source code is in JavaScript by Philip Winston (pwinston@yahoo.com). Msg on 23/09/2000 Revision 1: Draw balls using bitblt (in the way i can only figure for the time being). i will let you judge the performance. the drawback is a additional routine to make the background of balls transparant will be needed. (not implemented here) Msg on 24/09/2000