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Results for "Author: chun meng"

2002ASP #1431
BitBuddy -- no overflow error.

I'd been working a lot with 32bits data register bitfields lately. To aid the job, this utility is built. During coding, i'd troubled by the overflow problem. with helps from friends on the net, the problem is SOLVED. My thanks to ameba, GivenRandy, PaulHews and others from www.experts-exchange.com, and also Twister of Twisted Media (author of BaseConverter -- can be dl from www.planetsourcecode.com) for the HexToDec routine. ** update : handle error 340 (occur when user input value larger than 32bits) **

2002ASP #1432
Animated Mouse Tail (Rev1)

This is a demo of animated mouse's tail. The mouse tail with spring, gravity, resistance and other properties will follow the mouse pointer. When they hit the screen's boundaries, they will bounce and swing. The current version didnt exploit most of the possible features because this is just too fun to play with and i cant wait to share with you all. Tell me how you like it. The original source code is in JavaScript by Philip Winston (pwinston@yahoo.com). Msg on 23/09/2000 Revision 1: Draw balls using bitblt (in the way i can only figure for the time being). i will let you judge the performance. the drawback is a additional routine to make the background of balls transparant will be needed. (not implemented here) Msg on 24/09/2000

2002C #10035
BitBuddy -- no overflow error.

I'd been working a lot with 32bits data register bitfields lately. To aid the job, this utility is built. During coding, i'd troubled by the overflow problem. with helps from friends on the net, the problem is SOLVED. My thanks to ameba, GivenRandy, PaulHews and others from www.experts-exchange.com, and also Twister of Twisted Media (author of BaseConverter -- can be dl from www.planetsourcecode.com) for the HexToDec routine. ** update : handle error 340 (occur when user input value larger than 32bits) **

2002C #10036
Animated Mouse Tail (Rev1)

This is a demo of animated mouse's tail. The mouse tail with spring, gravity, resistance and other properties will follow the mouse pointer. When they hit the screen's boundaries, they will bounce and swing. The current version didnt exploit most of the possible features because this is just too fun to play with and i cant wait to share with you all. Tell me how you like it. The original source code is in JavaScript by Philip Winston (pwinston@yahoo.com). Msg on 23/09/2000 Revision 1: Draw balls using bitblt (in the way i can only figure for the time being). i will let you judge the performance. the drawback is a additional routine to make the background of balls transparant will be needed. (not implemented here) Msg on 24/09/2000

2002VB #18639
BitBuddy -- no overflow error.

I'd been working a lot with 32bits data register bitfields lately. To aid the job, this utility is built. During coding, i'd troubled by the overflow problem. with helps from friends on the net, the problem is SOLVED. My thanks to ameba, GivenRandy, PaulHews and others from www.experts-exchange.com, and also Twister of Twisted Media (author of BaseConverter -- can be dl from www.planetsourcecode.com) for the HexToDec routine. ** update : handle error 340 (occur when user input value larger than 32bits) **

2002VB #18640
Animated Mouse Tail (Rev1)

This is a demo of animated mouse's tail. The mouse tail with spring, gravity, resistance and other properties will follow the mouse pointer. When they hit the screen's boundaries, they will bounce and swing. The current version didnt exploit most of the possible features because this is just too fun to play with and i cant wait to share with you all. Tell me how you like it. The original source code is in JavaScript by Philip Winston (pwinston@yahoo.com). Msg on 23/09/2000 Revision 1: Draw balls using bitblt (in the way i can only figure for the time being). i will let you judge the performance. the drawback is a additional routine to make the background of balls transparant will be needed. (not implemented here) Msg on 24/09/2000

ASP_Volume2 #29712
BitBuddy -- no overflow error.

I'd been working a lot with 32bits data register bitfields lately. To aid the job, this utility is built. During coding, i'd troubled by the overflow problem. with helps from friends on the net, the problem is SOLVED. My thanks to ameba, GivenRandy, PaulHews and others from www.experts-exchange.com, and also Twister of Twisted Media (author of BaseConverter -- can be dl from www.planetsourcecode.com) for the HexToDec routine. ** update : handle error 340 (occur when user input value larger than 32bits) **

ASP_Volume2 #31079
Animated Mouse Tail (Rev1)

This is a demo of animated mouse's tail. The mouse tail with spring, gravity, resistance and other properties will follow the mouse pointer. When they hit the screen's boundaries, they will bounce and swing. The current version didnt exploit most of the possible features because this is just too fun to play with and i cant wait to share with you all. Tell me how you like it. The original source code is in JavaScript by Philip Winston (pwinston@yahoo.com). Msg on 23/09/2000 Revision 1: Draw balls using bitblt (in the way i can only figure for the time being). i will let you judge the performance. the drawback is a additional routine to make the background of balls transparant will be needed. (not implemented here) Msg on 24/09/2000

ASP_Volume3 #46144
BitBuddy -- no overflow error.

I'd been working a lot with 32bits data register bitfields lately. To aid the job, this utility is built. During coding, i'd troubled by the overflow problem. with helps from friends on the net, the problem is SOLVED. My thanks to ameba, GivenRandy, PaulHews and others from www.experts-exchange.com, and also Twister of Twisted Media (author of BaseConverter -- can be dl from www.planetsourcecode.com) for the HexToDec routine. ** update : handle error 340 (occur when user input value larger than 32bits) **

ASP_Volume3 #46145
Animated Mouse Tail (Rev1)

This is a demo of animated mouse's tail. The mouse tail with spring, gravity, resistance and other properties will follow the mouse pointer. When they hit the screen's boundaries, they will bounce and swing. The current version didnt exploit most of the possible features because this is just too fun to play with and i cant wait to share with you all. Tell me how you like it. The original source code is in JavaScript by Philip Winston (pwinston@yahoo.com). Msg on 23/09/2000 Revision 1: Draw balls using bitblt (in the way i can only figure for the time being). i will let you judge the performance. the drawback is a additional routine to make the background of balls transparant will be needed. (not implemented here) Msg on 24/09/2000

C_Volume2 #70774
BitBuddy -- no overflow error.

I'd been working a lot with 32bits data register bitfields lately. To aid the job, this utility is built. During coding, i'd troubled by the overflow problem. with helps from friends on the net, the problem is SOLVED. My thanks to ameba, GivenRandy, PaulHews and others from www.experts-exchange.com, and also Twister of Twisted Media (author of BaseConverter -- can be dl from www.planetsourcecode.com) for the HexToDec routine. ** update : handle error 340 (occur when user input value larger than 32bits) **

C_Volume2 #72141
Animated Mouse Tail (Rev1)

This is a demo of animated mouse's tail. The mouse tail with spring, gravity, resistance and other properties will follow the mouse pointer. When they hit the screen's boundaries, they will bounce and swing. The current version didnt exploit most of the possible features because this is just too fun to play with and i cant wait to share with you all. Tell me how you like it. The original source code is in JavaScript by Philip Winston (pwinston@yahoo.com). Msg on 23/09/2000 Revision 1: Draw balls using bitblt (in the way i can only figure for the time being). i will let you judge the performance. the drawback is a additional routine to make the background of balls transparant will be needed. (not implemented here) Msg on 24/09/2000

Java_Volume1 #89318
BitBuddy -- no overflow error.

I'd been working a lot with 32bits data register bitfields lately. To aid the job, this utility is built. During coding, i'd troubled by the overflow problem. with helps from friends on the net, the problem is SOLVED. My thanks to ameba, GivenRandy, PaulHews and others from www.experts-exchange.com, and also Twister of Twisted Media (author of BaseConverter -- can be dl from www.planetsourcecode.com) for the HexToDec routine. ** update : handle error 340 (occur when user input value larger than 32bits) **

Java_Volume1 #90685
Animated Mouse Tail (Rev1)

This is a demo of animated mouse's tail. The mouse tail with spring, gravity, resistance and other properties will follow the mouse pointer. When they hit the screen's boundaries, they will bounce and swing. The current version didnt exploit most of the possible features because this is just too fun to play with and i cant wait to share with you all. Tell me how you like it. The original source code is in JavaScript by Philip Winston (pwinston@yahoo.com). Msg on 23/09/2000 Revision 1: Draw balls using bitblt (in the way i can only figure for the time being). i will let you judge the performance. the drawback is a additional routine to make the background of balls transparant will be needed. (not implemented here) Msg on 24/09/2000

1_2002 #105393
BitBuddy -- no overflow error.

I'd been working a lot with 32bits data register bitfields lately. To aid the job, this utility is built. During coding, i'd troubled by the overflow problem. with helps from friends on the net, the problem is SOLVED. My thanks to ameba, GivenRandy, PaulHews and others from www.experts-exchange.com, and also Twister of Twisted Media (author of BaseConverter -- can be dl from www.planetsourcecode.com) for the HexToDec routine. ** update : handle error 340 (occur when user input value larger than 32bits) **

1_2002 #105394
Animated Mouse Tail (Rev1)

This is a demo of animated mouse's tail. The mouse tail with spring, gravity, resistance and other properties will follow the mouse pointer. When they hit the screen's boundaries, they will bounce and swing. The current version didnt exploit most of the possible features because this is just too fun to play with and i cant wait to share with you all. Tell me how you like it. The original source code is in JavaScript by Philip Winston (pwinston@yahoo.com). Msg on 23/09/2000 Revision 1: Draw balls using bitblt (in the way i can only figure for the time being). i will let you judge the performance. the drawback is a additional routine to make the background of balls transparant will be needed. (not implemented here) Msg on 24/09/2000

2_2002-2004 #116465
BitBuddy -- no overflow error.

I'd been working a lot with 32bits data register bitfields lately. To aid the job, this utility is built. During coding, i'd troubled by the overflow problem. with helps from friends on the net, the problem is SOLVED. My thanks to ameba, GivenRandy, PaulHews and others from www.experts-exchange.com, and also Twister of Twisted Media (author of BaseConverter -- can be dl from www.planetsourcecode.com) for the HexToDec routine. ** update : handle error 340 (occur when user input value larger than 32bits) **

2_2002-2004 #117832
Animated Mouse Tail (Rev1)

This is a demo of animated mouse's tail. The mouse tail with spring, gravity, resistance and other properties will follow the mouse pointer. When they hit the screen's boundaries, they will bounce and swing. The current version didnt exploit most of the possible features because this is just too fun to play with and i cant wait to share with you all. Tell me how you like it. The original source code is in JavaScript by Philip Winston (pwinston@yahoo.com). Msg on 23/09/2000 Revision 1: Draw balls using bitblt (in the way i can only figure for the time being). i will let you judge the performance. the drawback is a additional routine to make the background of balls transparant will be needed. (not implemented here) Msg on 24/09/2000

3_2004-2005 #135009
BitBuddy -- no overflow error.

I'd been working a lot with 32bits data register bitfields lately. To aid the job, this utility is built. During coding, i'd troubled by the overflow problem. with helps from friends on the net, the problem is SOLVED. My thanks to ameba, GivenRandy, PaulHews and others from www.experts-exchange.com, and also Twister of Twisted Media (author of BaseConverter -- can be dl from www.planetsourcecode.com) for the HexToDec routine. ** update : handle error 340 (occur when user input value larger than 32bits) **

3_2004-2005 #136376
Animated Mouse Tail (Rev1)

This is a demo of animated mouse's tail. The mouse tail with spring, gravity, resistance and other properties will follow the mouse pointer. When they hit the screen's boundaries, they will bounce and swing. The current version didnt exploit most of the possible features because this is just too fun to play with and i cant wait to share with you all. Tell me how you like it. The original source code is in JavaScript by Philip Winston (pwinston@yahoo.com). Msg on 23/09/2000 Revision 1: Draw balls using bitblt (in the way i can only figure for the time being). i will let you judge the performance. the drawback is a additional routine to make the background of balls transparant will be needed. (not implemented here) Msg on 24/09/2000

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