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Results for "Author: dmitry apukhtin"

2002ASP #4114
Animated Graphics Exercises

This sample should be very interesting for those of you who have tried to code graphic games in VB. While main point of demo is using a new control which could be described as "transparent animated gif control", the demo itself could teach you some techniques useful in game-programming. Mouse-activated objects, dragging, transparency operations understanding, "intelligence" in sprite motions and collisions testing as well as some basic Windows GDI functions and more. Take a look yourself - I hope it worth to. To be honest, I should say that main purpose of this post is to get some feedbacks about new control from you pals. So don't hesitate to mail me your thoughts and suggestions. You'll decide if this control will be developed to more "professional" state than it is now. BTW, zip contains a bunch of nice animated gifs to give you "field to play with". Hope you won't blame me for this if you're on slow connection ;)

2002ASP #4115
ASM+VB = VB Hardcore. REALTIME Picture Fade In/Out

Well, guys, are you ready for real speed? Real-time TRUECOLOR software-only picture pixel-by-pixel processing (no hardware accelerator stuff) in BACKGROUND, 50+ FPS of truecolor 640x480 image fade in/out with transparent full-area text scrolling - all in VB source, no DLL/OCX's - is it possible? Of course NOT :) Until you inject some assembler (machine codes) into it;-) Yes, hell working machine codes drive this sample, as well as some tricks abount DIB-images processing. Although nothing special in app itself (just slide show fading pics in and out) and you could get more fascinating stuff from DirectX, BUT! It's all in VB and works in IDE almost as fast as in compiled EXE. So, take a look at this stuff. And I hope you won't vote it "poor" just because "I don't f@%$ understand how the hell it could be!" :-) The code is real VB hardcore. So, gimme ur "wow!" ;-) BTW, that FPS was on my PII-400/RIVA TNT2. I wonder what's yours? Let me know!

2002ASP #4116
Another VB Speed Proof - Realtime Picture Rotate+Resize+ Trasparency

Ok, guys, this time no Assembler tricks, just pure VB code. Well, a little tricky DIB-processing, but still pure VB. Making pretty impressive results: 60+ FPS (PII-400/TNT2, on included bitmaps - btw, try to replace them by yours), proving that VB is fast enough. It's all about truecolor image processing. I commented the code as best as I can and hope to hear some feedbacks from you. Again, let me know what FPS do you have. And, please, don't try to measure it in 256 colors mode.

2002C #12718
Animated Graphics Exercises

This sample should be very interesting for those of you who have tried to code graphic games in VB. While main point of demo is using a new control which could be described as "transparent animated gif control", the demo itself could teach you some techniques useful in game-programming. Mouse-activated objects, dragging, transparency operations understanding, "intelligence" in sprite motions and collisions testing as well as some basic Windows GDI functions and more. Take a look yourself - I hope it worth to. To be honest, I should say that main purpose of this post is to get some feedbacks about new control from you pals. So don't hesitate to mail me your thoughts and suggestions. You'll decide if this control will be developed to more "professional" state than it is now. BTW, zip contains a bunch of nice animated gifs to give you "field to play with". Hope you won't blame me for this if you're on slow connection ;)

2002C #12719
ASM+VB = VB Hardcore. REALTIME Picture Fade In/Out

Well, guys, are you ready for real speed? Real-time TRUECOLOR software-only picture pixel-by-pixel processing (no hardware accelerator stuff) in BACKGROUND, 50+ FPS of truecolor 640x480 image fade in/out with transparent full-area text scrolling - all in VB source, no DLL/OCX's - is it possible? Of course NOT :) Until you inject some assembler (machine codes) into it;-) Yes, hell working machine codes drive this sample, as well as some tricks abount DIB-images processing. Although nothing special in app itself (just slide show fading pics in and out) and you could get more fascinating stuff from DirectX, BUT! It's all in VB and works in IDE almost as fast as in compiled EXE. So, take a look at this stuff. And I hope you won't vote it "poor" just because "I don't f@%$ understand how the hell it could be!" :-) The code is real VB hardcore. So, gimme ur "wow!" ;-) BTW, that FPS was on my PII-400/RIVA TNT2. I wonder what's yours? Let me know!

2002C #12720
Another VB Speed Proof - Realtime Picture Rotate+Resize+ Trasparency

Ok, guys, this time no Assembler tricks, just pure VB code. Well, a little tricky DIB-processing, but still pure VB. Making pretty impressive results: 60+ FPS (PII-400/TNT2, on included bitmaps - btw, try to replace them by yours), proving that VB is fast enough. It's all about truecolor image processing. I commented the code as best as I can and hope to hear some feedbacks from you. Again, let me know what FPS do you have. And, please, don't try to measure it in 256 colors mode.

2002VB #21322
Animated Graphics Exercises

This sample should be very interesting for those of you who have tried to code graphic games in VB. While main point of demo is using a new control which could be described as "transparent animated gif control", the demo itself could teach you some techniques useful in game-programming. Mouse-activated objects, dragging, transparency operations understanding, "intelligence" in sprite motions and collisions testing as well as some basic Windows GDI functions and more. Take a look yourself - I hope it worth to. To be honest, I should say that main purpose of this post is to get some feedbacks about new control from you pals. So don't hesitate to mail me your thoughts and suggestions. You'll decide if this control will be developed to more "professional" state than it is now. BTW, zip contains a bunch of nice animated gifs to give you "field to play with". Hope you won't blame me for this if you're on slow connection ;)

2002VB #21323
ASM+VB = VB Hardcore. REALTIME Picture Fade In/Out

Well, guys, are you ready for real speed? Real-time TRUECOLOR software-only picture pixel-by-pixel processing (no hardware accelerator stuff) in BACKGROUND, 50+ FPS of truecolor 640x480 image fade in/out with transparent full-area text scrolling - all in VB source, no DLL/OCX's - is it possible? Of course NOT :) Until you inject some assembler (machine codes) into it;-) Yes, hell working machine codes drive this sample, as well as some tricks abount DIB-images processing. Although nothing special in app itself (just slide show fading pics in and out) and you could get more fascinating stuff from DirectX, BUT! It's all in VB and works in IDE almost as fast as in compiled EXE. So, take a look at this stuff. And I hope you won't vote it "poor" just because "I don't f@%$ understand how the hell it could be!" :-) The code is real VB hardcore. So, gimme ur "wow!" ;-) BTW, that FPS was on my PII-400/RIVA TNT2. I wonder what's yours? Let me know!

2002VB #21324
Another VB Speed Proof - Realtime Picture Rotate+Resize+ Trasparency

Ok, guys, this time no Assembler tricks, just pure VB code. Well, a little tricky DIB-processing, but still pure VB. Making pretty impressive results: 60+ FPS (PII-400/TNT2, on included bitmaps - btw, try to replace them by yours), proving that VB is fast enough. It's all about truecolor image processing. I commented the code as best as I can and hope to hear some feedbacks from you. Again, let me know what FPS do you have. And, please, don't try to measure it in 256 colors mode.

ASP_Volume2 #31326
ASM+VB = VB Hardcore. REALTIME Picture Fade In/Out

Well, guys, are you ready for real speed? Real-time TRUECOLOR software-only picture pixel-by-pixel processing (no hardware accelerator stuff) in BACKGROUND, 50+ FPS of truecolor 640x480 image fade in/out with transparent full-area text scrolling - all in VB source, no DLL/OCX's - is it possible? Of course NOT :) Until you inject some assembler (machine codes) into it;-) Yes, hell working machine codes drive this sample, as well as some tricks abount DIB-images processing. Although nothing special in app itself (just slide show fading pics in and out) and you could get more fascinating stuff from DirectX, BUT! It's all in VB and works in IDE almost as fast as in compiled EXE. So, take a look at this stuff. And I hope you won't vote it "poor" just because "I don't f@%$ understand how the hell it could be!" :-) The code is real VB hardcore. So, gimme ur "wow!" ;-) BTW, that FPS was on my PII-400/RIVA TNT2. I wonder what's yours? Let me know!

ASP_Volume2 #31365
Another VB Speed Proof - Realtime Picture Rotate+Resize+ Trasparency

Ok, guys, this time no Assembler tricks, just pure VB code. Well, a little tricky DIB-processing, but still pure VB. Making pretty impressive results: 60+ FPS (PII-400/TNT2, on included bitmaps - btw, try to replace them by yours), proving that VB is fast enough. It's all about truecolor image processing. I commented the code as best as I can and hope to hear some feedbacks from you. Again, let me know what FPS do you have. And, please, don't try to measure it in 256 colors mode.

ASP_Volume2 #32155
Animated Graphics Exercises

This sample should be very interesting for those of you who have tried to code graphic games in VB. While main point of demo is using a new control which could be described as "transparent animated gif control", the demo itself could teach you some techniques useful in game-programming. Mouse-activated objects, dragging, transparency operations understanding, "intelligence" in sprite motions and collisions testing as well as some basic Windows GDI functions and more. Take a look yourself - I hope it worth to. To be honest, I should say that main purpose of this post is to get some feedbacks about new control from you pals. So don't hesitate to mail me your thoughts and suggestions. You'll decide if this control will be developed to more "professional" state than it is now. BTW, zip contains a bunch of nice animated gifs to give you "field to play with". Hope you won't blame me for this if you're on slow connection ;)

ASP_Volume3 #50471
Animated Graphics Exercises

This sample should be very interesting for those of you who have tried to code graphic games in VB. While main point of demo is using a new control which could be described as "transparent animated gif control", the demo itself could teach you some techniques useful in game-programming. Mouse-activated objects, dragging, transparency operations understanding, "intelligence" in sprite motions and collisions testing as well as some basic Windows GDI functions and more. Take a look yourself - I hope it worth to. To be honest, I should say that main purpose of this post is to get some feedbacks about new control from you pals. So don't hesitate to mail me your thoughts and suggestions. You'll decide if this control will be developed to more "professional" state than it is now. BTW, zip contains a bunch of nice animated gifs to give you "field to play with". Hope you won't blame me for this if you're on slow connection ;)

ASP_Volume3 #50472
Another VB Speed Proof - Realtime Picture Rotate+Resize+ Trasparency

Ok, guys, this time no Assembler tricks, just pure VB code. Well, a little tricky DIB-processing, but still pure VB. Making pretty impressive results: 60+ FPS (PII-400/TNT2, on included bitmaps - btw, try to replace them by yours), proving that VB is fast enough. It's all about truecolor image processing. I commented the code as best as I can and hope to hear some feedbacks from you. Again, let me know what FPS do you have. And, please, don't try to measure it in 256 colors mode.

ASP_Volume3 #50473
ASM+VB = VB Hardcore. REALTIME Picture Fade In/Out

Well, guys, are you ready for real speed? Real-time TRUECOLOR software-only picture pixel-by-pixel processing (no hardware accelerator stuff) in BACKGROUND, 50+ FPS of truecolor 640x480 image fade in/out with transparent full-area text scrolling - all in VB source, no DLL/OCX's - is it possible? Of course NOT :) Until you inject some assembler (machine codes) into it;-) Yes, hell working machine codes drive this sample, as well as some tricks abount DIB-images processing. Although nothing special in app itself (just slide show fading pics in and out) and you could get more fascinating stuff from DirectX, BUT! It's all in VB and works in IDE almost as fast as in compiled EXE. So, take a look at this stuff. And I hope you won't vote it "poor" just because "I don't f@%$ understand how the hell it could be!" :-) The code is real VB hardcore. So, gimme ur "wow!" ;-) BTW, that FPS was on my PII-400/RIVA TNT2. I wonder what's yours? Let me know!

C_Volume2 #72388
ASM+VB = VB Hardcore. REALTIME Picture Fade In/Out

Well, guys, are you ready for real speed? Real-time TRUECOLOR software-only picture pixel-by-pixel processing (no hardware accelerator stuff) in BACKGROUND, 50+ FPS of truecolor 640x480 image fade in/out with transparent full-area text scrolling - all in VB source, no DLL/OCX's - is it possible? Of course NOT :) Until you inject some assembler (machine codes) into it;-) Yes, hell working machine codes drive this sample, as well as some tricks abount DIB-images processing. Although nothing special in app itself (just slide show fading pics in and out) and you could get more fascinating stuff from DirectX, BUT! It's all in VB and works in IDE almost as fast as in compiled EXE. So, take a look at this stuff. And I hope you won't vote it "poor" just because "I don't f@%$ understand how the hell it could be!" :-) The code is real VB hardcore. So, gimme ur "wow!" ;-) BTW, that FPS was on my PII-400/RIVA TNT2. I wonder what's yours? Let me know!

C_Volume2 #72427
Another VB Speed Proof - Realtime Picture Rotate+Resize+ Trasparency

Ok, guys, this time no Assembler tricks, just pure VB code. Well, a little tricky DIB-processing, but still pure VB. Making pretty impressive results: 60+ FPS (PII-400/TNT2, on included bitmaps - btw, try to replace them by yours), proving that VB is fast enough. It's all about truecolor image processing. I commented the code as best as I can and hope to hear some feedbacks from you. Again, let me know what FPS do you have. And, please, don't try to measure it in 256 colors mode.

C_Volume2 #73217
Animated Graphics Exercises

This sample should be very interesting for those of you who have tried to code graphic games in VB. While main point of demo is using a new control which could be described as "transparent animated gif control", the demo itself could teach you some techniques useful in game-programming. Mouse-activated objects, dragging, transparency operations understanding, "intelligence" in sprite motions and collisions testing as well as some basic Windows GDI functions and more. Take a look yourself - I hope it worth to. To be honest, I should say that main purpose of this post is to get some feedbacks about new control from you pals. So don't hesitate to mail me your thoughts and suggestions. You'll decide if this control will be developed to more "professional" state than it is now. BTW, zip contains a bunch of nice animated gifs to give you "field to play with". Hope you won't blame me for this if you're on slow connection ;)

Java_Volume1 #90932
ASM+VB = VB Hardcore. REALTIME Picture Fade In/Out

Well, guys, are you ready for real speed? Real-time TRUECOLOR software-only picture pixel-by-pixel processing (no hardware accelerator stuff) in BACKGROUND, 50+ FPS of truecolor 640x480 image fade in/out with transparent full-area text scrolling - all in VB source, no DLL/OCX's - is it possible? Of course NOT :) Until you inject some assembler (machine codes) into it;-) Yes, hell working machine codes drive this sample, as well as some tricks abount DIB-images processing. Although nothing special in app itself (just slide show fading pics in and out) and you could get more fascinating stuff from DirectX, BUT! It's all in VB and works in IDE almost as fast as in compiled EXE. So, take a look at this stuff. And I hope you won't vote it "poor" just because "I don't f@%$ understand how the hell it could be!" :-) The code is real VB hardcore. So, gimme ur "wow!" ;-) BTW, that FPS was on my PII-400/RIVA TNT2. I wonder what's yours? Let me know!

Java_Volume1 #90971
Another VB Speed Proof - Realtime Picture Rotate+Resize+ Trasparency

Ok, guys, this time no Assembler tricks, just pure VB code. Well, a little tricky DIB-processing, but still pure VB. Making pretty impressive results: 60+ FPS (PII-400/TNT2, on included bitmaps - btw, try to replace them by yours), proving that VB is fast enough. It's all about truecolor image processing. I commented the code as best as I can and hope to hear some feedbacks from you. Again, let me know what FPS do you have. And, please, don't try to measure it in 256 colors mode.

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