Advertisement

Results for "Author: jared bruni"

1_2002 #111586
MasterRPG - ALPHA 1

MasterRPG is a 2D rpg game. This is the first alpha release and it is in very early stages of production. So far it contains, the console, the basics of the tile map , plus the character can walk around while being animated. Theres still a whole lot left to be done, and yet it is already around 3139 lines of code. Full source can be downloaded within this article. * updated, now includes a link to download the alpha of the map editor.

1_2002 #111587
Article concerning the CIS41 Emulator / Assembler / IDE Package

In depth explanation, as well as ability to download. Source codes contain, Platform SDK using Win32 Interfaces, incorperating graphics into interfaces, using mouse moves, customized buttons, command line dos application (for the assembler which contains a awesome string algorithm to translate the mnemoics) a algorithm to process the binary (hex for shortand) that the assembler outputs and a standard notepad wanna be to execute the assembler (so you dont gotta use the commandline). and MORE!!! Features - 15 Instructions - Error Checking, tells you the line of the error and what error it is. - Translates to .8xe - Emulator runs .8xe - Emulator allows full execution and records what it changes. - Emulator allows step by step execution, as if you were debugging. - Emulator contains memory map - Emulator contains register map - Emulator allows process of single machine instruction - Comes with 7 Source codes with assembled .8xe files CIS41 Emulation of Simulation (my friend whos a software enginer says that this is a more propper name) This application is intended to help you learn assembly, binary , hex, and the most basic concepts of binary assembly language. This is something Im learning in school , it is just about a exact replica of the teachers simple fake machine language example. Update: Fixed bugs in code editor, and in the masasmx (for the inc instruction) , newer versions of the source now avialable. -Jared Bruni

1_2002 #111588
Example Win32 - how to give your window a animated icon

This was another code request. Some of my friends and I were going over things we thought we could add to the site. Right now I am waiting to submit some of my big projects until next month. (Dont want to put my eggs all in one basket). So I have just been answering alot of requests on how to do certin things here and there, so that my postings dont stop since I am working on these other projects. All uploads marked example, or code request, are these types of programs. Examples made to show how to implement, or use specific concepts, not one of my personal program projects. This example shows you how to make your windows icon animate kinda like the ICQ icon does.

1_2002 #111589
Ratman, simple collision detection, tile map, and map editor

This is an example for one of my friends ( spine). He was asking how you could make a map in a seperate program and then have the game read the map and load it. I added in my wonderful art (in mspaint lol) as well as the ability for my ugly rat to move around. It was to large to upload to PSC, since it freezes whenever I try to upload more then a meg or two. So the download is within this article.

1_2002 #111590
Obtaining Programming Mastery

This article talks about programming mastery. The procceses involved and what I believe to be the most important aspect of mind to obtain this goal.

1_2002 #111641
Win32 - System Tray / Popup Menu Example - (fully commented)

This source code will show you how to setup your program to be able to minimize to the system tray, or to make a program that runs from the system tray. Shows how you can make a menu (not from resource), and then have it popup when they right click, or double click the icon in the system tray. Fully commented so you can understand.

1_2002 #111642
Knights Tour

Algorithm to demonstrate one of the interesting puzzles of chess. This program demonstrates the problem originaly puprosed by the mathmatician Euler. The puzzle is this, can the chess piece known as the knight move around a empty chess board and touch each of the 64 squares once and only once. This demonstrates a solution to this problem. Press the Space bar to move the knight, and press the enter key to return the board back to normal.

1_2002 #111643
MasterX SDK Tutorial

A tutorial for beginers, for starting off with masterX SDK to create 2D video games.

1_2002 #111644
Code Request - Making a Tool Window in C

A friend of mine asked me to post this. Shows how you can make a tool window, rather then a standard window. Written in pure C.

1_2002 #111645
Open GL Example - Manipulating the triangle with arrow keys

My Next step in learning OpenGL from my book. Author says to play around with it, and manipulate the triangle, so I have written a example doing this. Use the up and down arrow keys to change the shape of the triangle.

1_2002 #111646
Code Request - Using Pointers

My friend Joseph Harvey and I were talkin about pointers, so I made an example to express the concept.

1_2002 #111647
MasterX SDK - Snow Effect

I was bored today, so I decided to code a Snow Effect using MasterX SDK, inside of MasterLibrary2. Pretty good example for those of you who want to learn MasterX SDK.

1_2002 #111648
pLanet source code in the Sky with Diamonds

A simple 2D particle engine, not meant to simulate a star field, but just manipulate some particles using nested classes, and inheritance. Utilizing MasterLibrary2

1_2002 #111649
MasterX Example - 2D Particle Engine Demo

I was bored today, so I decided to write a neat masterX demo. This is a 2D particle engine, and is different from my other 2d particle engines in the fact that the particles can fly in all four directions. Steer my poorly drawn space ship ( yep I used mspaint !), and use the arrow keys to aim and use the space bar to fire. so if your holding up when you hit space, the particle will fly up, if your holding left the particle will fly left. Pretty simple, yet perfect for someone whos never made anything with particles before. peace :)

1_2002 #111650
Karma

A basic concept expressed in the form of C++.

1_2002 #111651
Master Assembly Script Alpha 2

I thought about trashing the old masasm and masinterp source, and starting over, and have decided to not do that until version 2. This is the second alpha of my scripting engine, and is still very far from completion. This alpha includes backslash escape character sequence, the ability to produce your own objects other then just jared.mve, code labels, and a jmp instruction for loop logic. Right now I am working on the virtual stack, and flag registers, for the cmp instruction so until thats complete we can only do forever loops. However alpha 3 will contain all the completed loop logic. This project still has a long way to go until it is completed I say atleast another month and a few thousand more lines. Any suggestions on language features you think I should add or things I should change are greatly appeciated.(I know Im working on the tokenized string rotuine :))..

1_2002 #111652
MasterLibrary3

MasterLibrary3 is over 12,000 lines of code. Includes MasterString, MasterString2, AOLCPP, MasterX, MasterOGL, and much more!

1_2002 #111653
Code Example - Vector Template

a simple vector template.

1_2002 #111654
LostSideDead Experience

Contains over 200 projects written by LostSideDead members, DirectX, Direct3D, OpenGL, ANSI C, and ANSI C++.

1_2002 #111655
Code Request - algorithms for standard library string

Contains algorithms which work with the standard string. This was a code request. Contains functions like, left, right, mid, findstr , lcase, ucase etc.

Languages
Top Categories
Global Discovery