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Results for "Author: john hollister"

ASP_Volume2 #26265
Super Mario Bros. 1

updated-- the physics make more sense and are much more similar to the real mario game. there are still some minor glitches with jumping and they appear to be random or just really hard to figure out. the level editor is worthless, i just made it for my purposes, but you do need the level file in that level editor directory so keep it. "11.txt" keep the comments coming. thanks for checking it out. the game is not really close to complete yet, but it looks pretty cool and works for the most part. have fun

ASP_Volume2 #26407
A FINAL FANTASY CLONE.. in progress of course

Well, I keep updating this game.. mostly because there's nothing left to be done on my winterbreak. working so far: some magic, items, weapons/armor, battles, treasure chests, some story (a bad story mind you), game menus. the tab, space and arrow keys are all you'll need in this game. tab gets you into the game menu and then will cancel you out of menus, use space to select options and talk to people. so give me your criticism, i've decided to take it like the man i am...

ASP_Volume2 #27253
[A great tetris clone]

hooooray another tetris clone! but this one is cool because i made it. it uses bitblt, classes, and a simple game loop. the code isn't too messy. i tried to comment some of it. try to learn from it. give me your feedback if you find bugs or anything, or if you like it or HATE IT! thanks

ASP_Volume2 #28209
[3D maze & frustum ]

3D "maze" doesn't really have an ending.. but it serves another purpose. This is a cell&portals maze. It uses exact visibility ( recursion ) and clipping to create a view of the maze. I originally had to do this in C++.net using openGL. This USES PURE VB. only a few api calls. I'm looking for someone who has a good idea for a maze building algorithm so i can do some file I/O. right now i just build the maze in the program which takes up A LOT of lines, and could be done much easier by reading a file. anyway, leave your comments, learn, enjoy.

ASP_Volume2 #28863
A Minesweeper windows replica

this is pretty close to the windows version. it pretty much has all the features, i think. it even employs the little-known double click clear that most of the minesweepers on psc seem to lack. i don't think there are any bugs left. the code pretty basic. i use bitblt and some recursion and simple file I/O. let me know what you think. thanks

ASP_Volume2 #39242
orig sim city clone!

still working on it... it's pure vb code, so it's kind of hard to follow. but play around with it, a lot of works. towns and approval ratings are very reactive. (it's kind of easy to make money, yet though). enjoy

ASP_Volume3 #63250
a PACMAN clone - GLman3D openGL

i had to write this code (in a few days) to try to get a job. I didn't get the job... but i learned a lot from the whole experience. see the readme for more info.

ASP_Volume3 #63251
A Minesweeper windows replica

this is pretty close to the windows version. it pretty much has all the features, i think. it even employs the little-known double click clear that most of the minesweepers on psc seem to lack. i don't think there are any bugs left. the code pretty basic. i use bitblt and some recursion and simple file I/O. let me know what you think. thanks

ASP_Volume3 #63252
[A great tetris clone]

hooooray another tetris clone! but this one is cool because i made it. it uses bitblt, classes, and a simple game loop. the code isn't too messy. i tried to comment some of it. try to learn from it. give me your feedback if you find bugs or anything, or if you like it or HATE IT! thanks

ASP_Volume3 #63253
Super Mario Bros. 1

updated-- the physics make more sense and are much more similar to the real mario game. there are still some minor glitches with jumping and they appear to be random or just really hard to figure out. the level editor is worthless, i just made it for my purposes, but you do need the level file in that level editor directory so keep it. "11.txt" keep the comments coming. thanks for checking it out. the game is not really close to complete yet, but it looks pretty cool and works for the most part. have fun

ASP_Volume3 #63254
A FINAL FANTASY CLONE.. in progress of course

Well, I keep updating this game.. mostly because there's nothing left to be done on my winterbreak. working so far: some magic, items, weapons/armor, battles, treasure chests, some story (a bad story mind you), game menus. the tab, space and arrow keys are all you'll need in this game. tab gets you into the game menu and then will cancel you out of menus, use space to select options and talk to people. so give me your criticism, i've decided to take it like the man i am...

ASP_Volume3 #63255
[3D maze & frustum ]

3D "maze" doesn't really have an ending.. but it serves another purpose. This is a cell&portals maze. It uses exact visibility ( recursion ) and clipping to create a view of the maze. I originally had to do this in C++.net using openGL. This USES PURE VB. only a few api calls. I'm looking for someone who has a good idea for a maze building algorithm so i can do some file I/O. right now i just build the maze in the program which takes up A LOT of lines, and could be done much easier by reading a file. anyway, leave your comments, learn, enjoy.

ASP_Volume3 #63256
orig sim city clone!

still working on it... it's pure vb code, so it's kind of hard to follow. but play around with it, a lot of works. towns and approval ratings are very reactive. (it's kind of easy to make money, yet though). enjoy

C_Volume2 #67327
Super Mario Bros. 1

updated-- the physics make more sense and are much more similar to the real mario game. there are still some minor glitches with jumping and they appear to be random or just really hard to figure out. the level editor is worthless, i just made it for my purposes, but you do need the level file in that level editor directory so keep it. "11.txt" keep the comments coming. thanks for checking it out. the game is not really close to complete yet, but it looks pretty cool and works for the most part. have fun

C_Volume2 #67469
A FINAL FANTASY CLONE.. in progress of course

Well, I keep updating this game.. mostly because there's nothing left to be done on my winterbreak. working so far: some magic, items, weapons/armor, battles, treasure chests, some story (a bad story mind you), game menus. the tab, space and arrow keys are all you'll need in this game. tab gets you into the game menu and then will cancel you out of menus, use space to select options and talk to people. so give me your criticism, i've decided to take it like the man i am...

C_Volume2 #68315
[A great tetris clone]

hooooray another tetris clone! but this one is cool because i made it. it uses bitblt, classes, and a simple game loop. the code isn't too messy. i tried to comment some of it. try to learn from it. give me your feedback if you find bugs or anything, or if you like it or HATE IT! thanks

C_Volume2 #69271
[3D maze & frustum ]

3D "maze" doesn't really have an ending.. but it serves another purpose. This is a cell&portals maze. It uses exact visibility ( recursion ) and clipping to create a view of the maze. I originally had to do this in C++.net using openGL. This USES PURE VB. only a few api calls. I'm looking for someone who has a good idea for a maze building algorithm so i can do some file I/O. right now i just build the maze in the program which takes up A LOT of lines, and could be done much easier by reading a file. anyway, leave your comments, learn, enjoy.

C_Volume2 #69925
A Minesweeper windows replica

this is pretty close to the windows version. it pretty much has all the features, i think. it even employs the little-known double click clear that most of the minesweepers on psc seem to lack. i don't think there are any bugs left. the code pretty basic. i use bitblt and some recursion and simple file I/O. let me know what you think. thanks

C_Volume2 #80304
orig sim city clone!

still working on it... it's pure vb code, so it's kind of hard to follow. but play around with it, a lot of works. towns and approval ratings are very reactive. (it's kind of easy to make money, yet though). enjoy

Java_Volume1 #85871
Super Mario Bros. 1

updated-- the physics make more sense and are much more similar to the real mario game. there are still some minor glitches with jumping and they appear to be random or just really hard to figure out. the level editor is worthless, i just made it for my purposes, but you do need the level file in that level editor directory so keep it. "11.txt" keep the comments coming. thanks for checking it out. the game is not really close to complete yet, but it looks pretty cool and works for the most part. have fun

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