Results for "Author: john hollister"
updated-- the physics make more sense and are much more similar to the real mario game. there are still some minor glitches with jumping and they appear to be random or just really hard to figure out. the level editor is worthless, i just made it for my purposes, but you do need the level file in that level editor directory so keep it. "11.txt" keep the comments coming. thanks for checking it out. the game is not really close to complete yet, but it looks pretty cool and works for the most part. have fun
Well, I keep updating this game.. mostly because there's nothing left to be done on my winterbreak. working so far: some magic, items, weapons/armor, battles, treasure chests, some story (a bad story mind you), game menus. the tab, space and arrow keys are all you'll need in this game. tab gets you into the game menu and then will cancel you out of menus, use space to select options and talk to people. so give me your criticism, i've decided to take it like the man i am...
hooooray another tetris clone! but this one is cool because i made it. it uses bitblt, classes, and a simple game loop. the code isn't too messy. i tried to comment some of it. try to learn from it. give me your feedback if you find bugs or anything, or if you like it or HATE IT! thanks
3D "maze" doesn't really have an ending.. but it serves another purpose. This is a cell&portals maze. It uses exact visibility ( recursion ) and clipping to create a view of the maze. I originally had to do this in C++.net using openGL. This USES PURE VB. only a few api calls. I'm looking for someone who has a good idea for a maze building algorithm so i can do some file I/O. right now i just build the maze in the program which takes up A LOT of lines, and could be done much easier by reading a file. anyway, leave your comments, learn, enjoy.
this is pretty close to the windows version. it pretty much has all the features, i think. it even employs the little-known double click clear that most of the minesweepers on psc seem to lack. i don't think there are any bugs left. the code pretty basic. i use bitblt and some recursion and simple file I/O. let me know what you think. thanks
still working on it... it's pure vb code, so it's kind of hard to follow. but play around with it, a lot of works. towns and approval ratings are very reactive. (it's kind of easy to make money, yet though). enjoy
i had to write this code (in a few days) to try to get a job. I didn't get the job... but i learned a lot from the whole experience. see the readme for more info.
this is pretty close to the windows version. it pretty much has all the features, i think. it even employs the little-known double click clear that most of the minesweepers on psc seem to lack. i don't think there are any bugs left. the code pretty basic. i use bitblt and some recursion and simple file I/O. let me know what you think. thanks
hooooray another tetris clone! but this one is cool because i made it. it uses bitblt, classes, and a simple game loop. the code isn't too messy. i tried to comment some of it. try to learn from it. give me your feedback if you find bugs or anything, or if you like it or HATE IT! thanks
updated-- the physics make more sense and are much more similar to the real mario game. there are still some minor glitches with jumping and they appear to be random or just really hard to figure out. the level editor is worthless, i just made it for my purposes, but you do need the level file in that level editor directory so keep it. "11.txt" keep the comments coming. thanks for checking it out. the game is not really close to complete yet, but it looks pretty cool and works for the most part. have fun
Well, I keep updating this game.. mostly because there's nothing left to be done on my winterbreak. working so far: some magic, items, weapons/armor, battles, treasure chests, some story (a bad story mind you), game menus. the tab, space and arrow keys are all you'll need in this game. tab gets you into the game menu and then will cancel you out of menus, use space to select options and talk to people. so give me your criticism, i've decided to take it like the man i am...
3D "maze" doesn't really have an ending.. but it serves another purpose. This is a cell&portals maze. It uses exact visibility ( recursion ) and clipping to create a view of the maze. I originally had to do this in C++.net using openGL. This USES PURE VB. only a few api calls. I'm looking for someone who has a good idea for a maze building algorithm so i can do some file I/O. right now i just build the maze in the program which takes up A LOT of lines, and could be done much easier by reading a file. anyway, leave your comments, learn, enjoy.
still working on it... it's pure vb code, so it's kind of hard to follow. but play around with it, a lot of works. towns and approval ratings are very reactive. (it's kind of easy to make money, yet though). enjoy
updated-- the physics make more sense and are much more similar to the real mario game. there are still some minor glitches with jumping and they appear to be random or just really hard to figure out. the level editor is worthless, i just made it for my purposes, but you do need the level file in that level editor directory so keep it. "11.txt" keep the comments coming. thanks for checking it out. the game is not really close to complete yet, but it looks pretty cool and works for the most part. have fun
Well, I keep updating this game.. mostly because there's nothing left to be done on my winterbreak. working so far: some magic, items, weapons/armor, battles, treasure chests, some story (a bad story mind you), game menus. the tab, space and arrow keys are all you'll need in this game. tab gets you into the game menu and then will cancel you out of menus, use space to select options and talk to people. so give me your criticism, i've decided to take it like the man i am...
hooooray another tetris clone! but this one is cool because i made it. it uses bitblt, classes, and a simple game loop. the code isn't too messy. i tried to comment some of it. try to learn from it. give me your feedback if you find bugs or anything, or if you like it or HATE IT! thanks
3D "maze" doesn't really have an ending.. but it serves another purpose. This is a cell&portals maze. It uses exact visibility ( recursion ) and clipping to create a view of the maze. I originally had to do this in C++.net using openGL. This USES PURE VB. only a few api calls. I'm looking for someone who has a good idea for a maze building algorithm so i can do some file I/O. right now i just build the maze in the program which takes up A LOT of lines, and could be done much easier by reading a file. anyway, leave your comments, learn, enjoy.
this is pretty close to the windows version. it pretty much has all the features, i think. it even employs the little-known double click clear that most of the minesweepers on psc seem to lack. i don't think there are any bugs left. the code pretty basic. i use bitblt and some recursion and simple file I/O. let me know what you think. thanks
still working on it... it's pure vb code, so it's kind of hard to follow. but play around with it, a lot of works. towns and approval ratings are very reactive. (it's kind of easy to make money, yet though). enjoy
updated-- the physics make more sense and are much more similar to the real mario game. there are still some minor glitches with jumping and they appear to be random or just really hard to figure out. the level editor is worthless, i just made it for my purposes, but you do need the level file in that level editor directory so keep it. "11.txt" keep the comments coming. thanks for checking it out. the game is not really close to complete yet, but it looks pretty cool and works for the most part. have fun