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Results for "Author: matt p claiborne"

ASP_Volume3 #44867
Cool Swirl Effect

This generates a cool swirl effect with a bunch of options... check it out its preety fun to play with =)

ASP_Volume3 #44868
Update - RPG Engine (DX)

Update to my earlier game, has a few new features, i also changed it to use time based moedling, which allows the game to run the same speed on any computer without limiting the frame rate. After all, why should people with faster computers be punished? =)

ASP_Volume3 #44869
Update -- RPG Engine (DX)

Update to my engine - -Now uses time based modeling, no more need to limit FPS, same move speed on any computer still. -Supports more detailed maps -Much more for managing charactors -Interface started -More. =)

ASP_Volume3 #44870
Combination Generator

Generates all possible combinations of a string up to a certain amount of digits, uses recursive calling to do it, very fast for VB, generates around 1,100,000 strings per second on a p-3 800. comments and suggestions welcome =)

ASP_Volume3 #44871
RPG Engine (bitblt)

This is a fairly simple RPG engine that is very fast for using just bitblt, it is tile based and does very smooth scrolling, it can handle maps as big as you can make them, and it also does collision detection and animation.

C_Volume2 #71023
RPG Engine (bitblt)

This is a fairly simple RPG engine that is very fast for using just bitblt, it is tile based and does very smooth scrolling, it can handle maps as big as you can make them, and it also does collision detection and animation.

C_Volume2 #71250
Update - RPG Engine (DX)

Update to my earlier game, has a few new features, i also changed it to use time based moedling, which allows the game to run the same speed on any computer without limiting the frame rate. After all, why should people with faster computers be punished? =)

C_Volume2 #71624
Update -- RPG Engine (DX)

Update to my engine - -Now uses time based modeling, no more need to limit FPS, same move speed on any computer still. -Supports more detailed maps -Much more for managing charactors -Interface started -More. =)

C_Volume2 #71676
Combination Generator

Generates all possible combinations of a string up to a certain amount of digits, uses recursive calling to do it, very fast for VB, generates around 1,100,000 strings per second on a p-3 800. comments and suggestions welcome =)

C_Volume2 #72009
Cool Swirl Effect

This generates a cool swirl effect with a bunch of options... check it out its preety fun to play with =)

Java_Volume1 #89567
RPG Engine (bitblt)

This is a fairly simple RPG engine that is very fast for using just bitblt, it is tile based and does very smooth scrolling, it can handle maps as big as you can make them, and it also does collision detection and animation.

Java_Volume1 #89794
Update - RPG Engine (DX)

Update to my earlier game, has a few new features, i also changed it to use time based moedling, which allows the game to run the same speed on any computer without limiting the frame rate. After all, why should people with faster computers be punished? =)

Java_Volume1 #90168
Update -- RPG Engine (DX)

Update to my engine - -Now uses time based modeling, no more need to limit FPS, same move speed on any computer still. -Supports more detailed maps -Much more for managing charactors -Interface started -More. =)

Java_Volume1 #90220
Combination Generator

Generates all possible combinations of a string up to a certain amount of digits, uses recursive calling to do it, very fast for VB, generates around 1,100,000 strings per second on a p-3 800. comments and suggestions welcome =)

Java_Volume1 #90553
Cool Swirl Effect

This generates a cool swirl effect with a bunch of options... check it out its preety fun to play with =)

1_2002 #104242
Update -- RPG Engine (DX)

Update to my engine - -Now uses time based modeling, no more need to limit FPS, same move speed on any computer still. -Supports more detailed maps -Much more for managing charactors -Interface started -More. =)

1_2002 #104243
Combination Generator

Generates all possible combinations of a string up to a certain amount of digits, uses recursive calling to do it, very fast for VB, generates around 1,100,000 strings per second on a p-3 800. comments and suggestions welcome =)

1_2002 #104359
Cool Swirl Effect

This generates a cool swirl effect with a bunch of options... check it out its preety fun to play with =)

1_2002 #104360
RPG Engine (bitblt)

This is a fairly simple RPG engine that is very fast for using just bitblt, it is tile based and does very smooth scrolling, it can handle maps as big as you can make them, and it also does collision detection and animation.

1_2002 #104361
Update - RPG Engine (DX)

Update to my earlier game, has a few new features, i also changed it to use time based moedling, which allows the game to run the same speed on any computer without limiting the frame rate. After all, why should people with faster computers be punished? =)

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