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Results for "Author: matt p claiborne"

2_2002-2004 #116714
RPG Engine (bitblt)

This is a fairly simple RPG engine that is very fast for using just bitblt, it is tile based and does very smooth scrolling, it can handle maps as big as you can make them, and it also does collision detection and animation.

2_2002-2004 #116941
Update - RPG Engine (DX)

Update to my earlier game, has a few new features, i also changed it to use time based moedling, which allows the game to run the same speed on any computer without limiting the frame rate. After all, why should people with faster computers be punished? =)

2_2002-2004 #117315
Update -- RPG Engine (DX)

Update to my engine - -Now uses time based modeling, no more need to limit FPS, same move speed on any computer still. -Supports more detailed maps -Much more for managing charactors -Interface started -More. =)

2_2002-2004 #117367
Combination Generator

Generates all possible combinations of a string up to a certain amount of digits, uses recursive calling to do it, very fast for VB, generates around 1,100,000 strings per second on a p-3 800. comments and suggestions welcome =)

2_2002-2004 #117700
Cool Swirl Effect

This generates a cool swirl effect with a bunch of options... check it out its preety fun to play with =)

3_2004-2005 #135258
RPG Engine (bitblt)

This is a fairly simple RPG engine that is very fast for using just bitblt, it is tile based and does very smooth scrolling, it can handle maps as big as you can make them, and it also does collision detection and animation.

3_2004-2005 #135485
Update - RPG Engine (DX)

Update to my earlier game, has a few new features, i also changed it to use time based moedling, which allows the game to run the same speed on any computer without limiting the frame rate. After all, why should people with faster computers be punished? =)

3_2004-2005 #135859
Update -- RPG Engine (DX)

Update to my engine - -Now uses time based modeling, no more need to limit FPS, same move speed on any computer still. -Supports more detailed maps -Much more for managing charactors -Interface started -More. =)

3_2004-2005 #135911
Combination Generator

Generates all possible combinations of a string up to a certain amount of digits, uses recursive calling to do it, very fast for VB, generates around 1,100,000 strings per second on a p-3 800. comments and suggestions welcome =)

3_2004-2005 #136244
Cool Swirl Effect

This generates a cool swirl effect with a bunch of options... check it out its preety fun to play with =)

4_2005-2006 #150164
Cool Swirl Effect

This generates a cool swirl effect with a bunch of options... check it out its preety fun to play with =)

4_2005-2006 #150165
Update - RPG Engine (DX)

Update to my earlier game, has a few new features, i also changed it to use time based moedling, which allows the game to run the same speed on any computer without limiting the frame rate. After all, why should people with faster computers be punished? =)

4_2005-2006 #150166
Update -- RPG Engine (DX)

Update to my engine - -Now uses time based modeling, no more need to limit FPS, same move speed on any computer still. -Supports more detailed maps -Much more for managing charactors -Interface started -More. =)

4_2005-2006 #150167
Combination Generator

Generates all possible combinations of a string up to a certain amount of digits, uses recursive calling to do it, very fast for VB, generates around 1,100,000 strings per second on a p-3 800. comments and suggestions welcome =)

4_2005-2006 #150168
RPG Engine (bitblt)

This is a fairly simple RPG engine that is very fast for using just bitblt, it is tile based and does very smooth scrolling, it can handle maps as big as you can make them, and it also does collision detection and animation.

5_2007-2008 #172682
Cool Swirl Effect

This generates a cool swirl effect with a bunch of options... check it out its preety fun to play with =)

5_2007-2008 #172683
Update - RPG Engine (DX)

Update to my earlier game, has a few new features, i also changed it to use time based moedling, which allows the game to run the same speed on any computer without limiting the frame rate. After all, why should people with faster computers be punished? =)

5_2007-2008 #172684
Update -- RPG Engine (DX)

Update to my engine - -Now uses time based modeling, no more need to limit FPS, same move speed on any computer still. -Supports more detailed maps -Much more for managing charactors -Interface started -More. =)

5_2007-2008 #172685
Combination Generator

Generates all possible combinations of a string up to a certain amount of digits, uses recursive calling to do it, very fast for VB, generates around 1,100,000 strings per second on a p-3 800. comments and suggestions welcome =)

5_2007-2008 #172686
RPG Engine (bitblt)

This is a fairly simple RPG engine that is very fast for using just bitblt, it is tile based and does very smooth scrolling, it can handle maps as big as you can make them, and it also does collision detection and animation.

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