Results for "Author: matt p claiborne"
This is a fairly simple RPG engine that is very fast for using just bitblt, it is tile based and does very smooth scrolling, it can handle maps as big as you can make them, and it also does collision detection and animation.
Update to my earlier game, has a few new features, i also changed it to use time based moedling, which allows the game to run the same speed on any computer without limiting the frame rate. After all, why should people with faster computers be punished? =)
Update to my engine - -Now uses time based modeling, no more need to limit FPS, same move speed on any computer still. -Supports more detailed maps -Much more for managing charactors -Interface started -More. =)
Generates all possible combinations of a string up to a certain amount of digits, uses recursive calling to do it, very fast for VB, generates around 1,100,000 strings per second on a p-3 800. comments and suggestions welcome =)
This generates a cool swirl effect with a bunch of options... check it out its preety fun to play with =)
This is a fairly simple RPG engine that is very fast for using just bitblt, it is tile based and does very smooth scrolling, it can handle maps as big as you can make them, and it also does collision detection and animation.
Update to my earlier game, has a few new features, i also changed it to use time based moedling, which allows the game to run the same speed on any computer without limiting the frame rate. After all, why should people with faster computers be punished? =)
Update to my engine - -Now uses time based modeling, no more need to limit FPS, same move speed on any computer still. -Supports more detailed maps -Much more for managing charactors -Interface started -More. =)
Generates all possible combinations of a string up to a certain amount of digits, uses recursive calling to do it, very fast for VB, generates around 1,100,000 strings per second on a p-3 800. comments and suggestions welcome =)
This generates a cool swirl effect with a bunch of options... check it out its preety fun to play with =)
This generates a cool swirl effect with a bunch of options... check it out its preety fun to play with =)
Update to my earlier game, has a few new features, i also changed it to use time based moedling, which allows the game to run the same speed on any computer without limiting the frame rate. After all, why should people with faster computers be punished? =)
Update to my engine - -Now uses time based modeling, no more need to limit FPS, same move speed on any computer still. -Supports more detailed maps -Much more for managing charactors -Interface started -More. =)
Generates all possible combinations of a string up to a certain amount of digits, uses recursive calling to do it, very fast for VB, generates around 1,100,000 strings per second on a p-3 800. comments and suggestions welcome =)
This is a fairly simple RPG engine that is very fast for using just bitblt, it is tile based and does very smooth scrolling, it can handle maps as big as you can make them, and it also does collision detection and animation.
This generates a cool swirl effect with a bunch of options... check it out its preety fun to play with =)
Update to my earlier game, has a few new features, i also changed it to use time based moedling, which allows the game to run the same speed on any computer without limiting the frame rate. After all, why should people with faster computers be punished? =)
Update to my engine - -Now uses time based modeling, no more need to limit FPS, same move speed on any computer still. -Supports more detailed maps -Much more for managing charactors -Interface started -More. =)
Generates all possible combinations of a string up to a certain amount of digits, uses recursive calling to do it, very fast for VB, generates around 1,100,000 strings per second on a p-3 800. comments and suggestions welcome =)
This is a fairly simple RPG engine that is very fast for using just bitblt, it is tile based and does very smooth scrolling, it can handle maps as big as you can make them, and it also does collision detection and animation.