Results for "Author: steve mack"
After learning some basic BitBlt, this shows you how to implement BitBlt into a game such as pong.
Learn how to use the winsock control and use it in real programs.
After learning some basic BitBlt, this shows you how to implement BitBlt into a game such as pong.
This program is used to display how to make a simple windows game without much confusing code.
This code shows the math necessary to simulate gravity. It uses two axis to simulate 2 dimentional gravity.
Learn how to use the winsock control and use it in real programs.
After learning some basic BitBlt, this shows you how to implement BitBlt into a game such as pong.
This program is used to display how to make a simple windows game without much confusing code.
This code shows the math necessary to simulate gravity. It uses two axis to simulate 2 dimentional gravity.
Learn how to use the winsock control and use it in real programs.
After learning some basic BitBlt, this shows you how to implement BitBlt into a game such as pong.
A fun computer version of the "Lights Out" handheld game
This program is used to display how to make a simple windows game without much confusing code.
An example of a game using control arrays.
Learn how to use the winsock control and use it in real programs.
After learning some basic BitBlt, this shows you how to implement BitBlt into a game such as pong.
This program is used to display how to make a simple windows game without much confusing code.
This code shows the math necessary to simulate gravity. It uses two axis to simulate 2 dimentional gravity.
Learn how to use the winsock control and use it in real programs.
After learning some basic BitBlt, this shows you how to implement BitBlt into a game such as pong.